God of Rock
Top Critic Average
Critics Recommend
God of Rock Trailers
Critic Reviews for God of Rock
Watching your favourite game genres make out sounds exciting, but God of Rock doesn't quite nail it. It leaves a game that feels at odds with itself, sometimes fun to play but mostly frustrating or uninteresting.
Despite its bonkers idea, God of Rock is likeable, although its mechanics can be confusing and overcomplicate things at times.
With a little more polish, God of Rock may prove itself to be a worthwhile rhythm game title yet. Unfortunately, in its current state, it feels like more of a swing and a miss than a headbanging hit.
God of Rock has to be one of the worst attempts at combining rhythm games with other genres. While the game has a solid foundation, it really doesn't have much else as it fails as both a rhythm game and its fighting game aspects feel more like an overcomplication of something that already works well in other versus rhythm games.
Tutorials for the game's complex Track Editor currently need to be included. However, using it with some time, patience, and an active mod community, PC players can share custom songs through the Steam Workshop. God of Rock's music list feels more electro-pop than Rock, but hopefully, that ratio can be adjusted with the help of mods and future updates. Still, God of Rock's characters are creative enough to make an intriguing 2D fighter. Unfortunately, its gameplay fails to be fun enough to attract fans of rhythm or fighting games occupied by many other options that do everything better.
God of Rock is an interesting experiment that works sometimes. I do wish I could focus more on the action at the top. I also hate that I have to retrain my brain with the button combos and get frustrated when I miss notes as it usually leads to me failing and having a hard time getting back into rhythm. Still the idea is sound, the characters are excellent, and I really had fun with this one. A little more polish and this could easily become a whole new genre.
While the AI will soon find you too much to handle, even at higher difficulties, the online component is where the specials really shine. The strategy of choosing when to slot your attacks in becomes paramount. It’s easy to lose the rhythm of the song if you get too cocky. As long as the game can nurture and maintain a player base there should be ample reason to keep coming back to God of Rock time and time again.
I give God of Rock credit for trying to combine rhythm games and fighting games together and while I do think there is potential with the idea unfortunately the execution here isn't as good as it could have been.