God of Rock Reviews
Watching your favourite game genres make out sounds exciting, but God of Rock doesn't quite nail it. It leaves a game that feels at odds with itself, sometimes fun to play but mostly frustrating or uninteresting.
Despite its bonkers idea, God of Rock is likeable, although its mechanics can be confusing and overcomplicate things at times.
With a little more polish, God of Rock may prove itself to be a worthwhile rhythm game title yet. Unfortunately, in its current state, it feels like more of a swing and a miss than a headbanging hit.
God of Rock is an interesting experiment that works sometimes. I do wish I could focus more on the action at the top. I also hate that I have to retrain my brain with the button combos and get frustrated when I miss notes as it usually leads to me failing and having a hard time getting back into rhythm. Still the idea is sound, the characters are excellent, and I really had fun with this one. A little more polish and this could easily become a whole new genre.
Tutorials for the game's complex Track Editor currently need to be included. However, using it with some time, patience, and an active mod community, PC players can share custom songs through the Steam Workshop. God of Rock's music list feels more electro-pop than Rock, but hopefully, that ratio can be adjusted with the help of mods and future updates. Still, God of Rock's characters are creative enough to make an intriguing 2D fighter. Unfortunately, its gameplay fails to be fun enough to attract fans of rhythm or fighting games occupied by many other options that do everything better.
God of Rock has to be one of the worst attempts at combining rhythm games with other genres. While the game has a solid foundation, it really doesn't have much else as it fails as both a rhythm game and its fighting game aspects feel more like an overcomplication of something that already works well in other versus rhythm games.
While the AI will soon find you too much to handle, even at higher difficulties, the online component is where the specials really shine. The strategy of choosing when to slot your attacks in becomes paramount. It’s easy to lose the rhythm of the song if you get too cocky. As long as the game can nurture and maintain a player base there should be ample reason to keep coming back to God of Rock time and time again.
I give God of Rock credit for trying to combine rhythm games and fighting games together and while I do think there is potential with the idea unfortunately the execution here isn't as good as it could have been.
God of Rock is an interesting concept blending rhythm and fighting game elements, with some elements being executed better than others. On the rhythm side, the large soundtrack, complex note patterns, and vibrant visuals offer a good experience for those who excel at multitasking. On the fighting side, the combo system may feel familiar but less satisfying because of so much attention needing to be had on the note chart rather than the visually striking character dishing out damage. I am excited for the future of God of Rock, because once this ends up in the hands of creative community members, I'm sure that the competitive experience will be wild.
God of Rock has a fairly interesting concept, plus cool visuals and character designs, but it still fails to deliver due to a messy gameplay style.
Review in Italian | Read full review
From mechanics to personality, Modus Studios' genre-mashup runs into major trouble by the first chords.
In short single sessions, God of Rock can be enjoyable. The problem is that it expects players to devout a lot of time to complete 10 rounds in the arcade mode. Even when hopped up on a ton of nose candy, that is a tall order for any rock star.
There's a good idea behind God of Rock. The concept of a rhythm game with the trappings of a fighting game has worked in the past, so we know this combination can work. The execution is flawed enough for both genres that the idea can't shine through. Some more polish and perhaps a rethinking of readability would help this become more desirable, but it's currently difficult to recommend.
God of Rock successfully combines rhythm and fighting game elements into a great game that is sure to make an audience cheer.
God of Rock is an interesting mix of rhythm and fighting styles but it feels quite difficult to handle both styles. Outside of the Arcade Mode and Level Editor, there’s not much left as the online matches feel scarce.
The feeling, although bittersweet, is that of being in front of a very original work with an excellent artistic section and very good ideas.
Review in Spanish | Read full review
Despite its struggles, I did love God of Rock’s charm. Its roster is a colorful mix of characters like the comic artist Edith or the carefree spirit Lyn, both of which were the two I completed the game with. I enjoyed some of the unique interactions during the arcade intros and the banter between characters before the matches began. The game’s stage designs were pretty to look at, too, at least during the start and end of rounds. I don’t think God of Rock will hold anyone’s attention, which is sad because I feel like something is here. It’s just that the implementation was not executed well. I struggled to want to play when I’m normally itching to repeat songs in a standard rhythm game. It’s clear Modus Games put a lot of love into God of Rock, so it hurts me that I did not enjoy my time with this game. I hope some changes can come down the pipeline to fix some of these issues, specifically the UI button icons.
I can't say God of Rock did a mistake in its choice of elements but this is a clear case where less is more. The good ideas and features from fighting games were smart picks, but the mayhem of things on screen turn what could have been a beautiful melody into a messy thread of mismatched notes.
Review in Portuguese | Read full review
Overall, Modus Games had the recipe for potential greatness and it looked good in the pictures, but it didn’t taste as good as it looked. Hindered by lack of options and accessibility, too much focus on the fighting game presentation, and not enough on rhythm which is the main aspect of the game, their attempt to marry the two genres ended up missing on both. There are other rhythm games that attempts to incorporate a different genre (like JRPG) such as Theatrhythm and does so expertly, sadly, this did not.