Most gamers will come for the balls to the wall, bone breaking, violent kung-fu action and adventure. Some may come for the mini-games and retro video games. No matter who plays Lost Judgment; everyone will stay for the dramatic, thrilling story and characters.
Flynn: Son of Crimson is likely to get swallowed up in the ocean of similar action platformers. It’s not a bad game, just a violently forgettable one. A dry piece of toast that sat out for too long, and has long since gone cold. Some players may find comfort with it, but most will be bored by it.
This change in priorities is felt through out the entirety of the game. While Oddworld: Soulstorm is no means a bad game, it’s a profoundly misguided one that fails to capture what made its progenitor so wonderful. For a remake to make such a drastic change to the original, Oddworld Inhabitants missed the opportunity to include the original Abe’s Exodus as a bonus unlockable feature.
A Juggler’s Tale is very short, but worth playing once. It has decent visuals, clever puzzles, and the story is original. There are even a few moments where the game reaches greatness, and almost goes beyond expectations; before it swiftly lands back on its feet. The game just does not go far enough with its concept, and will leave gamers feeling hungry.
There is an audience out there for something like Struggling. The variety of set-pieces do show an attempt to break up the monotony of fumbling, but the journey is much too long. Trial and error scenarios are too frequent due to the gameplay, and the real struggle is having the patience to redo many simple tasks.
Coming back to the reaper’s game with this scope and grand vision has proven to be a risk for Square Enix that sadly has not paid off. Sales may not have met expectations for the venerable publisher and this would mean that Neo: The World Ends with You could be the last reaper’s game ever. It is a shame because this bold title has proven to be one of the best action RPGs that Square Enix has ever made and is highly recommended.
The great irony of Skyward Sword is that Nintendo struggled to make it have motion controls as refined as possible and in the end it made it a worse experience. Only when a traditional control scheme was implemented and the game took on a less patronizing game design philosophy is when players can appreciate Skyward Sword‘s finer aspects.
Final Fantasy XIII is one of the weakest Final Fantasy games ever made, but it isn’t without its merits. The only aspect that is legitimately impressive on all fronts is its graphics. Square Enix was unafraid to let the money burn on screen, and every cent is on fire with how much effort was put into making this one of the best looking games of its generation.
Life is Strange: True Colors still feels like a low budget and rushed episodic released adventure game. The premise is not fully realized, and it never reaches its full potential. For a full priced game, there is not enough substance; and the best parts in this package are a short RPG and a decent port of Arkanoid.
The puzzles cannot be brute forced, and hitting a wall is a large part of the intended gameplay experience. Dual Affect did their homework, and they know their classic survival horror very well. Their confidence in puzzle design and aesthetics make them a worthy successor to the classics that defined the genre.