With expectations checked, The End of YoRHa Edition still manages to impress by being a technical achievement. NieR: Automata was a game that struggled to run on much more powerful hardware and the fact that it can run as well as it does on Nintendo Switch is nothing short of a miracle.
RPG fans who missed this on PlayStation 4 and already traded their console for a Nintendo Switch will likely get a lot of enjoyment from Ni no Kuni II: Revenant Kingdom Prince’s Edition. Young gamers especially will be enchanted by the whimsical setting and premise. The action style combat is also easy to pick up for eager kids who want to cut up some monsters.
There was never any doubt that Anodyne 2: Return to Dust would look and run exactly as the designer intended on Xbox Series S. It feels very tight and responsive at all times; the 2D action sequences especially have no noticeable input lag.
If the team behind The Lord of the Rings: Gollum manages to get it in an acceptable state, the foundation of this game is still hopelessly rotten at its core. No amount of polish can undo the miscalculated story and game design. Daedalic would effectively have to restart the entire development process and start over to salvage it.
When doing our In My Shadow review, we found it’s the kind of indie game that is so poor it becomes interesting. The layers of incompetence compound on themselves to make something worth talking about and is dense with examples of what not to do when making a game. At times, it’s comical that something like In My Shadow can exist and cost more than some original Xbox games in the Xbox Store.
This is a barren horror game that feels like it is barely clinging to its life and is held together with cheap tape. It’s utterly lacking in features and the gameplay is simplistic… when it works. When you’re not bored or desperately scraping for something to do, expect to be frustrated by the ill-conceived photography and melee systems.
The Crown of Wu has a lot of problems and most of it is due to the complexity of the concept that a small team was unable to realize. Some aspects would have been more effective if they were simplified, like the combat and magic systems. The platforming is hopelessly underdeveloped and the character design needs a drastic overhaul to be more appealing.
Grand Theft Auto: The Trilogy – The Definitive Edition deserved better. Never mind the lack of parity across all the versions- each platform gets its own flaws to deal with. Sadly, Nintendo Switch is the console that gets the absolute worst way to play any of the games in this trilogy.
There is a lot to like about Disco Elysium. Its unorthodox and detailed world is beautifully rendered, and the characters are excellently voiced. There is a ton of style that makes it appealing, but none of it matters if the current build is broken and unplayable.
The simplistic gameplay could have carried the sloppy story if it was more polished. Animation breaks and the bugginess of the collision happen far too frequently in such a short game. If Sea of Solitude: The Director’s Cut was marketed as a satire of pretentious, arty, non-engagement style indie games, it would probably fool everyone.
When Cyberpunk 2077 works right, you can manage to have a fair bit of fun with it. Unfortunately, even on PC, the game is in a truly embarrassing state right now. The bait and switch CDPR has pulled on us is comparable to No Man’s Sky in many ways, and they absolutely should be held accountable for releasing a game in such a buggy and broken state.
It is one of the great lies of our times that the shoddy quality added “charm” to Deadly Premonition. If Swery could choose to release Deadly Premonition 2 flawlessly optimized, he would. It is extremely remote that anyone would purposefully intend to release a broken product.
This could have been like a Sonic Mania, but for Alex Kidd; instead of a celebration of what made Alex so great, this feels like a eulogy of why he died. The original game is borderline a blank canvas for potential, almost anything could have been done. But other than the beautiful pixel art, it is the same.
There’s undeniably an intriguing concept at the heart of War Hospital. The potential for a gripping and stressful experience set amidst the chaos of a World War I field hospital is undeniable. Unfortunately, the execution veers into frustrating territory, where the stress stems from technical hiccups and clunky mechanics, rather than the game’s intended thematic weight.
This is not a game that comes recommended for the faint of heart or for anyone who desires a polished or thoughtfully designed JRPG. At the very least, Mugen Souls is interesting and has a lot of weird ideas that are worth experiencing. The ramshackle build of the game is almost impressive that it is a product from an established industry developer.
Mato: Anomalies is a very flawed RPG that tried. It had big ideas in its story but god bless anyone who is fat-brained enough to understand it. The gameplay has small sparks of creativity, but it is lost under the woefully low-budget presentation.
The droll and shockingly boring game loop is spread far too thin. The level requirements demand the player go and grind with side quests, but that also means having to endure more of the same tired, coma-inducing gameplay. After a while the inane chatter of the characters and the constant hail of bullets become white noise and the game’s basic components become all too apparent.
Babylon’s Fall should’ve been an 11-13 hour action game with a lot of replay value and over the top cutscenes. It should have been an outrageous and addictive action game. This is a free-to-play game but with the greedy audacity to charge people $59.99. If this was free-to-play, then most of its faults would sting slightly less, but they would still sting.