Bite the Bullet doesn’t manage to reach any level of being interesting. It’s a game full of interesting ideas that could have been amazing were they featured on a polished and fun title. Unfortunately, Bite the Bullet is incredibly half-baked. It’s an empty world full of boring and incredibly repetitive enemies and backgrounds. It could have been an interesting twist on roguelike games, but as it stands, it’s simply a shell that needs molding.
I really wanted to like Post Void, as in theory it features so many elements I love. It’s fast-paced, arcadey, and completely over-the-top. With that being said, I just can’t stand playing it for more than a minute or two at a time due to its horrendous flashing effects, as well as some of its gameplay design choices. It’s just an unpleasant experience. But they, at least the soundtrack is quite good…
Zero Strain is an absolute mess of a game, with its metric ton of particle effects and initially confusing control scheme. But don’t get me wrong, it’s the fun kind of absolute mess. It nails the most important aspect of a bullet hell shooter: the great feeling of mowing down hundreds of enemy ships with overpowered weapons, as if you were a god of destruction.
“Forgettable” is the word I’d use to describe The Ambassador: Fractured Timelines as a whole. It’s not a bad game, but it’s absolutely uninteresting. Its time manipulation mechanic alone does not make up for how bland and generic its visuals, sound, and overall gameplay are. There are just way better twin stick shooters out there with better graphics, performance, and gameplay gimmicks.
It’s a masterpiece of incompetence, a game so devoid of redeeming qualities to the point that its ineptitude ends up being its greatest selling point. You can have a blast with this game, not by actually having fun with its mechanics or set pieces, but by laughing at how bad it is.
Not only is it one one of the most beautiful games I’ve ever played, but it’s probably the most immersive open world game I’ve ever experienced. This is a rare gem that is not only a piece of art, but also incredibly fun and satisfying to play.
Hellbound is a very fun game, but I can’t see it being appealing to anyone other than hardcore old-school shooter fans. It succeeds at providing players with a Doom-esque experience that is a bit more faithful to the 90’s originals than Id Software’s more modern iterations, all while featuring more modern graphics and physics. However, it’s short, unpolished, and frankly, not very innovative.
Relicta is a good game with some really clever and thought-provoking puzzles, but it overstays its welcome with its extended length. Not to mention the absence of additions of new features throughout its campaign and an overall uninteresting story filled with uninteresting characters and unskippable cutscenes.
Othercide is one of the most enjoyable games I’ve played this year so far. Despite the slightly repetitive map and mission design, the addictive core gameplay loop, harsh but impactful instances of decision making, good soundtrack and strong visual aesthetics featured in here just keep me coming back for more.