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As a whole, Threshold is a delightfully bizarre and engaging little game, but the odd pacing and structure might not be to everyone’s liking. The core main gameplay loop borders on tedious, and there’s a frustrating amount of bugs, however, it’s getting to the bottom of that mystery that makes it an utterly engaging experience. If you’re looking for weirdness, you should give this one a go.
Softie is a short, occasionally cute, occasionally creepy, but constantly obtuse point-and-click adventure. Even if its runtime isn’t mean to last for an hour, I got stuck once or twice due to some confusing puzzles and a lack of a hint system. Regardless, it was a merely passable pasttime for a day, one I don’t regret tackling, but not exactly one I’ll remember.
An epic of longtime investment, I was pleased to see that I could pick up and play a handful of turns at a time, blow through an hour or so, and then put down the game to come back to the saga another day. It’s engrossing but not consuming, and it weaves a long, exciting tale like the source material. Highly recommended for fans of the genre.
It doesn’t surprise me that Tetris Forever is so good. This is the fourth playable documentary by Digital Eclipse, and those guys take gaming history and preservation to an outstanding degree of love and care. The interviews are great (Alexey is just the most huggable uncle), the documents are neat, the easter eggs are a nice addition, and the sheer amount of versions of Tetris included in the package will please each and every single fan of the franchise.
The best thing I can say about Don’t Let Him In is that, sure, there was an honest attempt at making a Silent Hill-esque indie horror experience on a very small budget. Sadly, this would have been a more acceptable attempt if it were a movie, not a piece of interactive “entertainment”. Even if there were microscopic glimpses of hope coming from the premise, the game is bogged by terrible controls, a literal couple of terrible combat sections, a minuscule runtime, and really bad execution.
To be fair, what is actually disappointing about Shadows of the Damned: Hella Remastered is that, as a remaster, it’s not the most impressive piece of work out there. The colors are drab, the particle effects are still dated, and the gameplay, whilst pretty good, should have received an extra layer of polish. With that being said, I had a bit of fun with it. Everything that had to do with Shinji Mikami’s side of the project, namely the gameplay, worked wonders for me. The Suda51 side of things was a mixed bag at best.
A Quiet Place: The Road Ahead is a better game than I expected. It’s good, but it could have honestly been a lot better, even great. The developers have, for the most part, successfully managed to translate the movie’s unique and engaging premise into game form. However, uneven level design and repetitive gameplay holds it back from being truly great. I hope we get more from A Quiet Place, as there’s so much untapped potential in bringing it to gaming form, but this is a solid enough first effort.
There was never a moment prior to Totally Spies!: Cyber Mission‘s release when the game didn’t look like it wasn’t going to be a mess, but at the very least, I was expecting for it to be somewhat tolerable as a solo experience. It’s not a fun co-op game, and it’s downright disastrous if you decide to play it by yourself (which, let’s face it, you will, you won’t convince anyone else to join you in such ordeal).
You can have quite a bit of fun playing as Ash Williams or Michael Myers in RetroRealms Arcade, but I can’t help but think that this collection’s entire structure is completely unnecessary. Both Halloween and Ash vs. Evil Dead could/should have been released as separate games altogether, and for a slightly lower pricetag, devoid of DLC practices.
Slay the Princess: The Pristine Cut is a game without peers and without comparison. It’s a visual novel for players who want to stay for a long time and hear, feel and grapple with a massive undertaking. It’s not nearly as long as some visual novels, but it has a tangibility and density that makes it a meal with every single interaction. There are so many variations to discover, so many lines of dialogue performed, but you won’t even know how many until you get your first “real” ending.
Don’t get me wrong; at the end of the day, this is still Yakuza Kiwami, and that means you can have a lot of fun with. I loved revisiting it, for instance. The great writing, characters, music, everything is here. But the Switch just isn’t the best place to enjoy this kind of game. From the unstable framerate to the short battery life, this immersive narrative brawler needs to be enjoyed on a big screen, with great visuals and framerate. Which you can do, if you play it on a PS4, PS5, or Xbox.
9 R.I.P. is a sight to behold, and I think that it vibes so well with the tone of the game season and the rapidly fading warmth of a long, cruel summer. The character routes are exciting, dynamic and very different. The choices are usually clear, but you’d be surprised where you can misstep. I never felt lost, bored or confused: I just knew that I wanted to know more about Misa, about those who surrounded her, and about the foundation of all these bizarre happenings that get whispered about in her world.
Monster Jam Showdown is a game for Monster Jam fans and that is perfectly fine and exactly what I wanted. Its not going to pull in fans of other racing games because it just simply doesn’t have enough depth, but for what it is, it is entertaining. Unfortunately, the entertainment can run a bit stale quicker that I would have liked due to a lack of variety in the tracks.
Hot Wheels Monster Trucks: Stunt Mayhem is an easygoing and accessible monster truck game, but also one that suffers from a severe lack of modes and overall variety. It’s as shallow as the puddles you use to throw your Hot Wheels miniatures into. Kids will enjoy this for a few hours, but that’s about it. For anyone else, Monster Jam Showdown has been released just a few months ago, and it offers a lot more bang for your buck when compared to this game.
Reviewing Clock Tower: Rewind was a mixed bag because, on one hand, I get it. I understand the importance of Clock Tower, and the impact that game had on survival horror as a whole. As a piece of gaming history, finally archived and widely available on the West, this is a fantastic release. The added interviews, cartoon animations and soundtrack are a neat bonus. But as a game, this has aged incredibly poorly.
I doubt I’ll pick up this game ever again when this review is finished. But I put it down. I didn’t hurl it from my sight or blast it into space. I’ll simply realize I’m done and move on. As weird as that sounds, that’s probably the biggest praise I can give MODEL Debut3 #nicola. It’s not for me, and I don’t have friends to whom I would recommend it. But I wouldn’t discourage playing it, and I’ll actively praise it as being “pretty okay.”
I had a bit of fun with The Rocky Horror Show Video Game, but I think that stems mostly due to me liking the source material. It will only be enjoyed by die-hard Rocky Horror fans. It has its charm, but as previously mentioned, it’s far from being perfect. The visuals are passable, considering the aimed art style, and whilst the chiptune songs sound fun at first, they are repeated ad nauseum, to a tiresome degree. It’s a somewhat decent way to spend an hour, but that’s about all you’re bound to get out of this game. Especially considering it only lasts for about that timeframe, with no incentive for replayability.
While this isn’t the very best that the franchise has to offer, I sincerely appreciate the massive step up from Super Mario Party and the lessons learned from Superstars. If I had to rank this, I would put it at maybe number four on my list: higher than any of the WiiU, N64 or handheld entries, better than most of the Gamecube titles, but still falling behind 8, 6 and Superstars.
This is not at all a mindblowing platformer, but this is clearly meant for a younger and more casual audience. Considering that specific factor, I can’t call Care Bears: To The Rescue a bad game. A shocking example on how to make a platformer/shooter hybrid for small children, it’s not a very memorable game for anyone above the recommended demographic’s age range, but it’s also cute and competent. I gets the job done without any major issues.
I’ve always expected to have fun with a brand new Just Dance, even if it has been 10 years since I last played an entry, but I didn’t expect to have this much fun with this 2025 iteration. It’s a great reason to get up and move, as well as burn some calories. If you put the effort in, it’s a great exercise, and thanks to how polished, intuitive and well-optimized the game is, it’s enjoyable to play for longer periods of time. Get ready to feel the burn, because this is exhausting work. One that still manages to put a smile on your face.