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The greatest strength of Bus Bound lies in its relaxing and satisfying gameplay. Whether you’re enjoying the sight of happy passengers or the sound of their screams, it consistently delivers. At the same time, the driving model in the game lacks realism, wheel support is limited, and the visuals and animations feel dated. There’s also the question of content – for now, Bus Simulator 21 still offers the more complete package, which leaves room for further development of the newest game by Stillalive Studios.
While it has the look and aesthetic, Teenage Mutant Ninja Turtles: Empire City lacks fun with static maps and lackluster mission/level design.
Even if the prospect of wanting to play a game about shoveling snow and dealing with the darkness of winter might not be the most interesting idea in April and May, Moomintroll: Winter’s Warmth is a pretty game with an easygoing gameplay loop which will provide you with a good time. Granted, don’t expect it to be the coziest, most inviting children’s game in existence, with some slightly heavier subject matters being tackled every now and then (loneliness, overcoming adversities, dealing with the prospects of people dying), but it’s a beautiful, well-put adventure, still worth your time.
Total Chaos will land well with the crowd who devours the single player survival aspect and want a challenging twist on the formula. It’s got bones for something great, but it lacks the execution to push it into a realm where it appeals to me or gets me to notice it. It runs well on the Switch 2, so fans who’ve been waiting to play this in handheld are finally given the opportunity. But it’s just not a fun game if you’re not already in a very accepting mindset for what the game can and can’t do, and what it needs of you.
Instead of wanting to soak in the world, I often found myself pushing forward just to see it through to the end. That’s probably the biggest disappointment. This is a game that feels like it should be better than it is. There’s enough here that some players will connect with it more than I did, but for me, it never fully lived up to its potential.
OPUS: Prism Peak is an awakening disguised as a game. This is SIGONO’s finest creation yet. I implore you to come experience the Dusklands for yourself. Follow the embershine petals: the path ahead awaits.
In the end, everything comes together to make Pragmata feel like something special. The gameplay brings a fresh twist with its dual protagonist system, steadily building on its ideas throughout. It’s supported by strong level design and engaging encounters, all wrapped around a story that may be simple but still lands thanks to the bond between its two leads. For the third time this year, Capcom has delivered another standout experience.
To say I enjoyed my time with Tides of Tomorrow would be an understatement. I’m still obsessing over this game, even after having beaten it. Just like with Road 96, this is a game I’ll be playing many times. There’s so much left to uncover, places to explore, and characters to understand. With seven different endings to unlock (and to truly get the whole picture), Tides of Tomorrow is a game that doesn’t just encourage multiple playthroughs, it insists on it. This is a challenge I’ll gladly take up time and time again.
What I can say is that it still absolutely lives up to its name in the best way, and remains incredibly satisfying to play, especially on the Nintendo Switch 2. If you’ve been holding off for any reason, this really feels like the perfect time to jump in. There’s so much content here now, and the pick up and play nature makes it easy to get hooked. It’s the kind of puzzle game that’s easy to lose track of time with, and well worth diving into just to see what kind of chaos you can create along the way.
Replaced is a peculiar game for me because I was so hyped for it and it left me a bit torn. On one hand, it is an absolute breathtakingly beautiful pixel art game that needs awards for its art design. It also has a good story that I was invested in. However, on the other hand, I can’t help feel a bit let down by its overall simplistic and sometimes repetitive gameplay design. So did it live up to the hype? Yes and no, but I think this is still a must play game for the overall package and experience even if it can drag a bit.
Ariana and the Elder Codex is a competent and enjoyable adventure that scratches some good itches. The combat is chunky, the worlds are a good size for exploration, the voice work is fantastic and the visuals (when they’re smooth) are pleasing. This one feels good; not necessarily the best in its field, but still one worth mentioning if you’re looking for a metroidvania that’s lower stakes than others. It’s significantly easier than Constance or Silksong, and it’s got the design and soundtrack to make it sparkle.
Overall, I have had a lot of fun returning to World of Warcraft and experiencing what Midnight had to offer. I even got to spend time gaming with some old friends because it’s all they play. The new areas look really good, the cutscenes are great, and the new raids are a ton of fun. I just want more story now instead of having to wait for further seasons! Definitely a good time to jump into World of Warcraft though if you missed The War Within, the full story so far will keep and lore fans hooked!
While Saint Slayer: Spear of Sacrilege has incentive to replay in order to find treasures and unlocks (such as additional animal companions), the game itself is very brazen and straightforward from the drop. If you don’t jive with the excessive blood and gore with the combined difficulty levels, then it’s not going to get better at all. If you like what you see and enjoy the pseudo-historical setting juxtaposed with some allusions to time travel and possible sci-fi elements (no spoilers), then you’re going to have a good time and will want to revisit to learn as much as you can.
Let me reiterate that, from a presentation standpoint, Mouse: PI For Hire is absolutely fantastic. It’s so good, in fact, that I’d go as far as to say that you should give it a go for its visuals and style alone. As a game itself, it’s also good, don’t get me wrong, but there’s nothing I haven’t seen before in other, more entertaining first-person shooters. It’s competently made, but bog standard, going through the motions with an easygoing but unmemorable gameplay loop.
What you are really here for is to know if the Switch 2 port of Subnautica is a vast improvement over the previous Switch version. It certainly is, and if you’re not the owner of a Steam Deck or a beefier ROG Ally, this is, without a doubt, the best portable version of the game ever released. If that is enough for you to either buy it or merely update your older port is up to you, as there isn’t anything novel about it anymore (the Switch port is already half a decade old).
It’s not a flawless experience, but it does what it set out to do successfully, for the most part. The characters were cute (even when they were trying to murder me), the world was full of wonder and secrets, and being able to camouflage myself in front of an entire alien factory practicing Tai Chi is something I didn’t know was missing in my life until I did it. I wish the game had been a little bit longer, only because I was having so much fun exploring the strange environment, but at about five to six hours to beat (without searching for all of the hidden collectibles), Darwin’s Paradox! is absolutely worth diving into.
I really wanted to like Cthulhu: The Cosmic Abyss more than I did. Somewhere behind the ridiculous performance issues, crashes, and janky game design is an utterly compelling experience with a few issues holding it back, and it became downright frustrating to play. When the game was working, I was hooked on solving the mystery. With a fantastic mind map system and solid investigations that really don’t hold your hand throughout. I urge fans of cosmic horror to check this one out, maybe after a patch or two, just to make sure.
As a newcomer to the Monster Hunter Stories series I was absolutely delighted to have enjoyed my time as much as I did. Comparing this to Pokémon isn’t even right. This is what I’ve always wanted Pokémon to be, a deeper RPG with an important story that was a bit more mature in theme. I absolutely loved my time with Monster Hunter Stories 3: Twisted Reflection and there is even more I can go back and do with the ecosystem gameplay. I’m happy I finally decided to give this a chance, because in some way I almost prefer this over the regular Monster Hunter series.
As obvious as it may sound, Legacy of Kain: Defiance Remastered is the kind of re-release that will feel like a godsend to fans of the franchise (again, if they decide to ignore the mess caused by Ascendance), but one that won’t be a mandatory playthrough for those who aren’t well-versed in the franchise’s sizeable lore.
Hozy is a relaxing and straightforward refurbishment simulator that isn’t trying to reinvent the wheel, nor is it trying to demand too much attention from you. It features just enough elements to keep you entertained (good visuals, decent controls, a gameplay loop that won’t bore you) while you’re listening to a podcast, for instance. Whilst I think they should have given players more freedom in terms of how much stuff you have to shove into a room before a level is complete, it is so easygoing and devoid of stakes, you won’t end up minding about this issue that much.