WayTooManyGames
HomepageWayTooManyGames's Reviews
Both Lunar and Lunar 2 are utterly adorable JRPGs with lovable characters and great plots you can’t help but want to experience as much as possible. To have them available in an accessible and polished remastered package is more than just a lot of bang for you buck, but also a great way to preserve two cult hits from the 90s, finally making them easily accessible to a wider audience. It’s a good thing they are charming as hell, as their gameplay is grindy and dated. If you can put up with the clichés and limitations of old-school JRPGs, then Lunar Remastered Collection is a very easy recommendation.
It is still janky, occasionally ugly, and featuring some inexcusable bugs, but the core game is so good, so damn immersive and entertaining, you will keep on playing it for hours on end. It’s an updated and (ever so slightly) improved way to experience a classic RPG that doesn’t feel like it’s already 19 years old. Grab an axe, improve your charisma stats, completely ignore the plot and the urgency behind the main critical path, and immerse yourself in the land of Cyrodiil.
Even if you aren’t a fan of roguelikes, Blue Prince feels much more like an elaborate puzzle box. There’s a satisfying feeling in making it further than you did before, finding clues to a puzzle, then stumbling onto another piece of that puzzle a few runs later. Blue Prince is certainly one of the most interesting games of this year. It takes a fairly novel concept in a roguelike puzzle game, adding elements of deckbuilding and base crafting. It all comes together for a gameplay experience unlike anything else out there today.
Steel Seed has everything that I love: explosive set pieces, stealth-focused gameplay and souls-like combat. Unfortunately, none of these elements work together here. Each part felt undercooked for an experience that I cannot recommend to anyone. Despite this, there’s a lot of potential there for something greater, and I hope we get to see a more focused game next.
Sacre Bleu is a silly but lighthearted adventure with some inventive platforming and level design. I loved how the game managed to progressively teach me all of its mechanics through some organic difficulty growth, and also gave me reasons to replay each level by adding little secrets and unlockables here and there. It’s just occasionally hampered by some less than spectacular combat sections, but the puzzle-solving more than makes up for it. At the end of the day, even if it’s not spectacular, it’s a pretty fun game, of très bonne qualité.
The Last of Us Part II: Remastered is a beautiful mess. An ambitious title that had all the right ingredients, but didn’t always pan out the way it should. The excellent survival action gameplay that showcases humanity’s brutality is often let down by a story that is trying too much and has poor pacing. Thankfully, Part II’s debut on PC improves on the last game, making it the best place to play, even with its imperfections.
There’s quite a bit of content, and the gameplay itself is sound enough, but City of Wolves felt less like Fatal Fury and more like a smaller The King of Fighters outing with a different (and by that, I mean smaller) roster. Speaking of roster, the baffling celebrity inclusions didn’t feel entertaining, they felt like a desperate and distraction attempt to draw attention. If I had to choose, I’d certainly suggest picking up KoF XV or even KoF XIV instead; even if City of Wolves is fully functional, with great rollback netcode and decent controls, I feel like SNK’s other outings felt more cohesive and entertaining in comparison.
It’s not a perfect title, but it’s wonderfully memorable, and I highly encourage anyone and everyone to take a chance on Star Overdrive. The beauty is simple, in the end: Bios and Nous are one, and that drives their entire future to the stars and beyond.
Not every sequel is going to outstrip its predecessor, but it’s so bizarre and self-sabotaging to implement choices that defy what made the previous game work. Grim Guardians, for better or worse, married the twin protagonists and swapped necessity with a solid storyline and a well-built gameworld. Comparatively, Gal Guardians: Servants of the Dark seems to have sacrificed something that wasn’t broken to begin with in order to add…nothing.
It’s a funny little puzzler with a very creative and innovative gameplay loop. When it works, it works oh so well. It’s just way too punishing and demotivating due to its lack of either a rewind function or some kind of mid-level checkpoint. If this could be added later down the line in an update, then ignore my complaints and pick it up right away. As for now, just be aware of some harsh consequences for your mistakes; if that’s something you can deal with, then go for it and give this little indie title a go.
Bionic Bay features some of the best and most creative platforming I’ve experienced in a good while, coupled with some fantastic graphics, and most importantly, really tight controls. I was really impressed by the level design, the puzzles being thrown at me, and the fact I very rarely complained about a roadblock being way too difficult to solve – the game never felt overly easy, but rarely, if ever, made me want to ragequit.
Again, it’s not that #Drive Rally is a bad game; it’s just yet another arcadey rally game. What disappointed me the most was the fact that the original #Drive felt unique enough back then. Removing the auto runner aspects from the game, and just making it feel like yet another indie racer inspired by Sega Rally just made it look like everybody else.
As a whole, Split Fiction does everything that you’d expect from a Hazelight game. And that’s an uncompromised focus on cooperative gameplay that is unmatched by pretty much anything else out there. The vast amount oft gameplay variety and exciting moments makes this a must-play; even if the story doesn’t quite hit the heights that we were expecting from other titles from the same company, the sum of its parts still makes it superior in every other aspect, and especially when compared to other outings from 2025 thus far.
Some might say that Ninja Gaiden 2 Black feels a bit pointless as a remaster, considering the existence of the (cheaper and still highly enjoyable) Ninja Gaiden: Master Collection. If you’re just a casual fan of the franchise, I’d argue that Ninja Gaiden 2 Black isn’t a must-own. It is, without a doubt, the best version of this game, but it didn’t feel like a complete game changer. With that being said, it’s still Ninja Gaiden II, so it’s still fun, visceral, and challenging.
The amount of new gameplay elements and improvements featured in The Talos Principle: Reawakened are just enough to warrant its existence as a fully-priced, full-fledged remake. Beautiful graphics, a brand new expansion, and a scenario editor to pretty much ensure that the game will have a near neverending supply of new levels to enjoy.
Overall, I don’t really know who Disney Villains Cursed Café is actually for, as it utilises a lot of older villains that appeal to a slightly older audience, but has a very simple gameplay loop and feel that are best suited to younger players. My best bet would be Disney adults with younger kids, especially if you want to instill that kids lie and shouldn’t be treated as something special, thanks to Captain Hook and Maleficent. Besides that, this game has little return factor and, unfortunately, won’t really scratch the itch from any other game.
Even if it’s not a bad experience, I don’t exactly get the appeal of this Ninja Five-O re-release. It’s not exactly a hidden gem from the GBA era, nor a cult classic. It’s a 2D platformer that gets the job done, provides you with a couple of hours of moderate entertainment without reinventing the wheel, and that’s pretty much it.
I Have No Mouth and I Must Scream is still a horrifying, upsetting, and engrossing experience, even today. Few things have struck me as strongly, and being able to relive the trauma and the painstaking moments of discovery are satisfying as they ever were. For new players to be able to delve into something that is such a phenomenal interpretation of a great story, crafted by the author himself, cannot be overstated.
There’s enough lore constructed about the royal history and alliances with other kingdoms that the world feels lived in without overwhelming you with Three Kingdoms levels of complexity. Lan is genuinely a solid lead and her support from Collette, Yuriana, and Ignis is so uplifting. When you have encounters, you get a flutter because it’s both sensual AND romantic, and that’s some incredible work to hit a dude who has no interest in dating a twink at a magic school. In short, Battlefield Waltz is an absolute victory.
Croc isn’t, and has never been the most amazing 3D platformer in existence, but I can’t help but appreciate the fact it is back, and that its original creators have dedicated their time to completely revamp what was once a very clunky title into something that, sure, is still flawed, but 100% accessible and enjoyable by modern audiences. A true labor of love from the development team, you can clearly see that from the remastering efforts and sheer amount of extras.