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The best thing I can say about Scar-Lead Salvation is that it is a competent Returnal clone with some decent controls. Sadly, it is bogged down by a cheap presentation and obscenely repetitive gameplay loop, even for a roguelike. I kept playing it to see if something interesting would eventually happen, but nope. It was a neverending barrage of repetitive rooms, simple combat, a ton of expository dialogue, and the occasional jiggle physics. If anything, it actually made me want to play Returnal instead.
1f y0u’re a gh0st ca11 me here! is decent enough: great design, novel plot, alright mechanics. I appreciate that the touchscreen on the Switch works even better than controls when it comes to the switchboard. But it honestly feels like it ends right as it’s getting going, leaving the player high and dry in terms of real resolution, character development and satisfaction. I didn’t dislike the game, but the rough edges felt sharper without space between them, and the overall takeaway was Shakespearean: “Out, out brief candle! And then is heard no more.”
Advanced V.G. is unabashed in why it exists, which drags the whole thing down. If it was excellent fighting or a complete overhaul of the storyline, that might give it some modern clemency. If it was a Saturn game that gets mentioned constantly with the bemoaning wistfulness that it never saw Western shores, I could get that. It doesn’t have to be a game for everyone, but it should be a game that makes sense and elevates the genre in some sense, either through innovation or inspiration. Here, there’s neither, just some risque photos that are the toned down results of Law & Order: Anime Victims Unit.
At the end of the day, even if it hasn’t aged as well as expected, being able to play Onimusha 2 on modern consoles is still one hell of a treat. Just know what to expect before grabbing a copy. Get ready for some uninteresting cutscenes and dated controls, but stay for the amazing combat, music, and overall setting. As an appetizer before the release of the actual new Onimusha game coming out next year, as well as the stepping stone for a possible remaster of the third entry in the franchise (as in, the best one), Onimusha 2 gets the job done, without a doubt.
Not all indie darlings live up to the hype, apparently. Haneda Girl might even have a decent gameplay loop, but it’s uninteresting in terms of its story, visuals, controls (its button placement is odd at best) and overly demanding medal system. I can think of a handful of arcade action platformers I’d recommend over it, but if you’ve already beaten them all and are salivating for something akin to Hotline Miami or Katana Zero, I guess Haneda Girl still gets the job done. Great soundtrack, though.
Waterzooi has crafted a vessel of expression that I see and I adore because of what it is, not what it could be. There’s hints that there may be more chapters in the future, and I, for one, would be thrilled to see even more expansion into this realm. Please, Touch the Artwork 2 thrills me with a simple concept delivered with polish, poise and aplomb.
Despite some good ideas that could have made Among The Whispers: Provocation a compelling addition to the ghost hunting horror subgenre, there are a lot of messy elements scattered throughout all of its corners. It does have a solid foundation, and being single-player does differentiate it from its sources of inspiration, but at the end of the day, the source of inspiration is still a better experience. It does lack variety and becomes tedious very quickly.
I may have sounded overly harsh, but in reality, I actually enjoyed my time playing Tainted Grail: The Fall of Avalon IN SPITE of its many issues and bugs. It’s a fun world to explore, it’s an interesting lore to unveil, and, as previously mentioned, the story is actually really good. I can’t help but deeply respect a smaller team for coming up with what’s essentially their own take on The Elder Scrolls. That being said, those Bethesda RPGs have a certain charm and mojo that’s impossible to replicate.
I did not like the character. I did not like the quest. I did not think what I was doing was noble and I thought everyone sucked. But. The game is so well made the level of polish creates such a sheen it glosses over the mental disgruntlement I have. It’s an indisputably well made game that ticks the boxes like it was born to defy expectations. Pipistrello is daunting, but it knows what it has and never tries to pretend otherwise. Good luck, you’re definitely going to need it.
Overall I think that PGA Tour 2k25 is a really good golf game that is close to being a great golf game. There just needs to be a bit more put into the overall presentation from the MyCareer interviews to the overall mid match flair of replay’s and fun camera angles. If they can add that bit of fun while fixing the announcer issues and get some more Pro’s to be scanned in, the next iteration should be great.
I suppose the real question to ask is, did Breakout need this much of an overhaul from the original concept? The honest answer is no. First off, Pong-style paddle-on-the-side gameplay makes the perspective of the game really difficult mixed with the CRT view. Second, the scrolling screen is an interesting concept, but feels like a faulty premise overall.
The Sinking City Remastered does a lot to upgrade the original experience while maintaining its original structure. While the combat can be a bit uncomfortable in parts, it’s massively improved overall, but the real improvements come with the graphics. It’s almost shocking how much better this looks, especially right after playing the original version only the day prior. If you enjoyed The Sinking City, it is absolutely worth revisiting the game in The Sinking City Remastered. If you’ve never played The Sinking City, this is the perfect opportunity.
I may have made this game sound like it’s the biggest and most pointless waste of time in history, but, in a shocking twist, I loved Cubic Odyssey. Despite its flaws, despite its horrendously grindy nature, I clocked in 23 hours in a mere week. I was immersed in its world, I was feeling accomplished whenever I was able to upgrade my gear, or when I was able to stealthly murder every single pirate in a base. Seeing my little base grow from a derelict shack in front of a temple to a complete scientific station with advanced tech and self-sustaining capabilities… flawless.
I feel that Maniac sets out to do what it intends to do very well: it’s chaotic, it’s dynamic, and I admit it runs pretty well on the Switch, a console now infamous for slowdowns and stutters when on screen action becomes too much. It’s a fun little experience, but, without achievements or anything beyond the surface to strive for, you can get bored fairly quickly. Having said that, it’s a good budget title for anyone with a soft spot for 90s mayhem, and it never professes to be anything it isn’t. It’s just a shame: it seems I’ve grown older, and the genre hasn’t aged with me. How bittersweet.
But other than that niggling issue, I had such a memorable, gorgeous time with Kulebra. A combination of Paper Mario, Coco and Undertale, this beautiful game brought me on a journey into unknown reaches of empathy, hope and utter heartbreak. It treated the player gently, touching on ideas of life after death without being aggressive or definitive, and it did so with absolute grace.
Speed Freeks will live or die based on its developer and publisher’s ability to maintain a sizeable player count for the foreseeable future. I really like the core gameplay loop, sense of humor, and presentation. It’s a totally dumb and over-the-top multiplayer funhouse, just the way I like it. If you’re even moderately into vehicular combat games, even if you don’t know a damn thing about Warhammer, Speed Freeks is an easy recommendation, despite its flaws and limitations. Make sure this game will last for a while, as it’s quite fun with the right mindset.
Deliver At All Costs is filled with creative mission ideas, an awesome physics engine and an emphasis on an above-average story, but it’s also marred by technical and design issues, as well as an overall repetitive nature. Its presentation is also a mixed bag, but then again, I don’t think the game is that bad. In fact, there’s a lot to enjoy in it. It is a very unique experience, and it’s so devoid of urgency, it almost feels relaxing at times. You can’t say no to driving through entire houses, destroying them in the process, whilst listening to some good old surf rock from the 50’s.
I kept playing The Midnight Walk, and enjoying my time with it, because it was just a blessing for my eyes (and occasionally for my ears). By featuring the bare minimum of gameplay to make it stand out from other walking simulators, it’s vastly more enjoyable than most of its peers. That being said, it’s a one-and-done experience at best.
I would have legitimately given JDM: Japanese Drift Master an even higher score if it wasn’t for the somewhat lacklustre amount of content it offers as of now. The foundation for a truly spectacular love letter to Need for Speed Underground 2 can be clearly seen when you’re cruising around Japan with your pimped out ride. It’s an amazing game technically-speaking, it just needs more meat, some extra cars and modes. It actually feels original, and you can obviously notice the amount of love and effort put into every single corner of its map. Just add more sushi to this platter and it will become one hell of a feast.
This is a pretty small and underwhelming indie racer. I guess I should say it’s a competent game devoid of glitches and issues, but I was also not having a lot of fun playing it. I played Super Engine GT Turbo SPEC for about an hour and half, whilst thinking I could have stopped after just 45 minutes, considering how repetitive and devoid of content it is.