Dying Light Platinum Edition is the ultimate edition of an amazing game, now on a handheld. It takes the whole base game, its main expansion, and every other bit of DLC, big and small, ever released. Which wouldn’t matter if it was a bad port, but it’s somehow the exact opposite. One of the most impressive and smooth ports ever released for the system, and proof that it is possible for impressive games to work on the platform.
As a whole, Sheepo is quite short and simple, but very sweet. This game is a lot of fun, and if you’re after achievements, going for the “no death” speed runs can be challenging, but very welcome, given how enjoyable this game’s overall loop is. While it might not be the most traditional metroidvania game, it’s one that’s absolutely worth taking a look at if you’re looking for something you can knock out in one session.
Neptunia X Senran Kagura is flawed but meets all my expectations. The combat, while fun, is only so when there’s plenty of monsters in an area. It’s for that reason that I can’t help but wonder if a Musou title, much like the main Senran Kagura games, wouldn’t have been better. Then again, with Tamsoft as a developer, I suppose the vision was capturing that Oneechanbara fun. Due to odd choices, such as having skills and dodging tied to stamina, it severely hampers the fast action and undermines that goal.
Shantae: Risky’s Revenge clearly isn’t as featured-filled, polished, or exciting as its more modern counterparts, but it’s still well worth your time if you’re curious about the wonderful history of the Shantae franchise, or if you’re just a fan of 2D platformers in general. Why did this specific version need to have a brand new PlayStation 5 build is beyond me, as there is very little in here that justifies it being a “next-gen” game, but that doesn’t affect its overall quality.
For a budget horror title, Shadow Corridor isn’t as bad as I expected, but it certainly isn’t a good game. The core gameplay loop of searching for items through a variety of dull environments whilst avoiding enemies gets old stupidly quickly, especially when you add the tons of frustrations this game throws onto you into the mix. This horror title is better left ignored.
If you’re looking for some casual puzzle fun on the PS5, you will get your fair share with this little game. With that being said, for as much as I commend the developers for trying to come up with brand new ideas for such a tried and true formula, I certainly do not think that this 3D gameplay is anywhere near as fun and addictive as the classic Puzzle Bobble/Bust-a-Move we all grew up playing and loving.
Disciples: Liberation was a game I started out intrigued by. It seemed my thing, and I wanted to like it. After I started playing it though, I moved from wanting to like it to simply wanting to like something about it. Eventually, I ended up just playing it to get through it, which is the death knell for any game. After all, if a game’s not fun, what’s the point?
I was expecting Damn Dolls to be a bad game, but I wasn’t prepared for just how atrocious it would be. In a way though, it’s almost charming how terrible it is. I feel bad ripping on it because I know it was made by one person, but the scares fall flat in every conceivable way. I wouldn’t recommend Damn Dolls if you’re looking for a genuine horror experience, but if you want to play a game that’s entertaining in a “so bad it’s fun” sort of way, then feel free to check it out.
At its core, Tandem: A Tale of Shadows is a good puzzle game with some unique features. It’s just very rough around the edges. Its short levels and progression system make it a perfect fit for a portable like the Switch, but sadly, you’ll have to endure some rough visuals and an uneven framerate in order to enjoy it on the system. Otherwise, you could check it out on other platforms, where I can only assume some of its performance issues aren’t present.