When compared to other monster truck simulators out in the market, Monster Jam Steel Titans 2 is still miles ahead of its competition in terms of performance, gameplay, and overall amount of content. The problem is that there isn’t a lot of new content included in here to justify its existence as a full-fledged, pricey sequel.
The developers did include some neat features, such as a story-focused reward system for collecting crystals and a (boring but still existing) horde mode, but at the end of the day, this feels way too clunky and unfinished for what’s basically a port of a Steam game released in 2015.
Room to Grow isn’t spectacular, but it’s not bad either. It’s a simple puzzle game with a very interesting gameplay mechanic that becomes a bit tiresome after a while due to its repetitive nature. The excessively simplistic visuals and sound effects don’t add much to it either. It’s fairly enjoyable, but as mentioned with many other small Steam indies I’ve tackled in the past, this would have been a better fit on the Switch or a phone instead of a PC.
Taxi Chaos isn’t really terrible. All in all, it’s a decent attempt to replicate what made Crazy Taxi so good twenty years ago, but in a new era of consoles. It’s just completely devoid of charm, with dull characters, visuals, and soundtrack. It’s fun for a few minutes, it manages to scratch your nostalgic itch for a while, but it’s definitely not a substitute for Sega’s near-perfect arcade franchise.
I was expecting for the Blizzard Arcade Collection to be a simple throwback to the company’s earlier days. However, I certainly wasn’t expecting to be overwhelmed with tons of extra content and brand-new Definitive Editions of each game included in the collection. This is a work of love, a fantastic tribute to one of the most iconic developers of the past thirty years and their iconic early titles.
Steven Universe: Unleash the Light is, for all intents and purposes, a premium mobile game now available on the Switch. Don’t expect a lot of depth or sidequests: this is a mostly linear RPG experience that was tailor made for a younger audience.
Regardless of whether or not I return to play Little Nightmares II again, it was one hell of a ride that I won’t soon forget. It had my attention from start to finish and was perfect through and through. The atmosphere, story surprises, and tense moments kept me up playing way too late on a work night and I don’t regret a moment of it.
It’s not only a well-designed puzzle platformer with good controls, but also a story-driven treat for the eyes and ears, a game that will make you care about a bunch of moving rectangles, somehow. It might not be very replayable (actually, let’s double down on this: it’s devoid of replayability), but it’s still pretty fun while it lasts.