Oliver Shellding
While Saint Slayer: Spear of Sacrilege has incentive to replay in order to find treasures and unlocks (such as additional animal companions), the game itself is very brazen and straightforward from the drop. If you don’t jive with the excessive blood and gore with the combined difficulty levels, then it’s not going to get better at all. If you like what you see and enjoy the pseudo-historical setting juxtaposed with some allusions to time travel and possible sci-fi elements (no spoilers), then you’re going to have a good time and will want to revisit to learn as much as you can.
Hopefully others can have a good time with this beautiful looking, sweetly written title, because I’m sure Little Nemo and the Guardians of Slumberland is going to be a banger in the right hands. And perhaps, someday, a console port will arrive and make my world a brighter place. But, at the current time, I’m afraid I have to wake up from this one and realize it was all just a dream. Little Nemo is not here for my enjoyment: it’s merely a fading illusion, and now I must face the real world, which, thankfully, is front and center for my eyes.
The point is that Raccoin is positively built to be the time trap of your dreams. It’s got so many visual stimulations, an absurd combination factor, and just enough glitches to make it fun and remind you it’s not actually in an arcade. It’s so cute and detailed, and there’s honestly a ton to unlock if this grooves with you. It’s a brilliant and devilishly captivating game, and I’m thrilled it’s on PC so I can physically walk away from it when I need to.
It’s got some flaws, but so does the human experience, and Incantation embraces the madness, the terror and the very real sense of trying to save someone who may be beyond saving. It’s scary, it’s stressful, and it’s got moments of sad beauty that keeps you invested in the story until the brutal end. People who’ve watched the movie will have a fantastic new perspective, but those coming in cold will still find a tense, upsetting experience that really makes you question: what cost is too great?
Delightful and engaging, Reclaim! hooked me from the very start. It’s weird, it’s offbeat, but it’s pure and unabashed, and that’s really something else. It might not be an adventure for me to visit again, but it’s one that will help share the significance of so many. For gamers who are out of touch with their own antiquity, Reclaim! Azhe-giiwewining might be the right path home.
With all that said and done, the pros far outweigh the cons. GRIDbeat! is truly something marvelous in the music and the engagement. You get sucked in immediately, nodding your head and becoming enthralled in the movement, the mystique and the melody.
All in all, The Disney Afternoon Collection is an equal balance of nostalgia, historic artifice and a celebration of IP gaming that soars and falls in equal measures. These games are far from perfect, but they’re relevant and enjoyable, and anyone who wants to admire the throwbacks from yesteryear owes it to themselves to pick up a copy and have it proudly on their homescreen or shelves. I would love to get a physical at some point, but you know these things sell fast, so hurry if you want to grab one yourself.
Scott Pilgrim EX is so smooth, so fluid, and so easy to get into that you forget about everything else the moment you and your friends are in the mix, brawling and riffing and doing everything under the sun and space together. It’s seamless in loads between areas, the cohesion is top notch for areas and monsters, the loot drops are generous so you can keep buying health and equipment and my kids, who haven’t consumed any Scott Pilgrim media, were full on board from the drop.
While this doesn’t have as long of a tail as Infernax and other great modern NES inspired games, Prison City is a damn fun time with a solid soundtrack, excellent graphics and some truly fun gameplay. Developers who show what’s possible to pull off with the designs of old have a special place in my heart, and I really had a blast as the game got more and more bananas. There’s a great time to be held whether you’re slowly trudging through or actively trying to speedrun, and anyone who grew up loving Commando and Heavy Barrel will have a blast.
Jaws: Retro Edition does exactly what you’d expect it to do and more. You’ve got the original Jaws NES game, and then a version that is superior in every way for someone who doesn’t have neural roots in playing it as a child.
The overall effect is just…mediocre to poor. This would have been better remaining as a DS memory.
There’s probably going to be weeks, if not months, of fans running numbers, dissecting builds and figuring out the best way to succeed, and that will be exciting to unpack…once it’s done. In the meantime, dedicated players who really enjoy SRPG combat with a massive dose of oddball aesthetic will find something truly unique and engaging with Mewgenics. It’s got plenty to experience, so don’t dismiss it right away. But please note that it is a learning process, and, if you don’t get it immediately, it might take all nine of your lives.
Having said that, my quiet, peaceful experience with Fighting Fantasy Classics Vol. 1 was perfect for these cold winter days. I don’t want to venture outside and go do something active and frostbitten. I want to hunker down with a flagon of mead (Mellow Yellow) and get my exercise by turning pages and reading about busting heads. I don’t have to worry about losing my dice underneath the kotatsu, I can just push a button and then keep pushing it if I don’t like the numbers. I’m my own dungeon master, and this is a fantastic, tight and wonderfully replayable solo adventure.
I’m late to the party with Jimmy and the Pulsating Mass. I never experienced it on PC, and this console enhanced version might be wasted on me because I don’t know how much was added. But, like last year’s OFF, bringing a story like this to the wider audience is beyond my wildest dreams and expectations. An early contender for my favorite experience of 2026, this has done the impossible. It’s a real Western delivery of what Mother is supposed to feel like, and it does it with the dedication and love that a creator can deliver.
Lovish has some tight, punishing and unrelenting gameplay firmly packed into an aesthetically pleasing and insane narrative that never tries to justify itself beyond “why not?” The game has as much replay value as you want to put into it, and I personally found it to be a delight and a treasure.
That’s the core success of Look Mum No Computer. It’s got a story to tell through sound and concept, and it does it well and succinctly. I love twinsticks, and this one scratched an itch in due time without dragging it out. As someone who grew up messing around with FruityLoops, this kind of crunchy soundtrack that also has modular aspects was a treat, and discovering a musician, especially one so passionate about his craft, was a delight.
The Perfect Pencil, ironically, is not perfect in the gameplay or pacing, but it does stand out in concept and delivery. While some moments are a trifle ham fisted, it nonetheless promises and delivers a unique metroidvania that keeps you moving, keeps you exploring and does a lot for fans of the genre wanting to try things from another angle. I’m not sure if I’m the ideal audience, but I listened, and I think I was able to hear John clearly. I hope others can, too.
Adults who enjoyed Earnest Evans as kids will be disappointed to find out how truly janky it was, and those intrigued by the companion titles will be let down. It’s a coffee table book where anyone reading it will immediately set it back down. The digital edition holds curiosity and little else. Pick up a copy if you must, especially for preservation’s sake, but don’t expect this to do anything but collect dust.
Simulation games nowadays may be incredibly granular and pithy, but the end results tend to be very satisfying for people locked into the builds of their characters, cities or vehicles. You develop something of which you can be proud. Milano’s Odd Job Collection is eight mini games slapped together with a deeply unhappy backstory that gives nothing to the players at the end of the day, and serves no purpose in helping you develop a connection with anyone in the story.
It feels so empty at times, grinding for wild Pokémon is still a sometimes boring chore, and there are exceedingly long periods of time where you’re just fighting and you don’t really have a choice but to keep going back, night after night, to brawl with strangers. When you limit the game to a single city, you want the whole thing to feel vibrant and charged, like if Blade Runner let you hunt Replicants with an Arcanine. Instead, it’s just another Pokémon game. It moved some things forward in terms of fashion and some animation, but it’s a snail’s pace of progress for one of the wealthiest IPs out there today.