Born of Bread is all the ingredients of Paper Mario put together in a different construct, and yet there’s something there that just doesn’t gel quite right. If someone had told me it was akin to Bug Fables or Costume Quest, I’d feel differently and mark it higher. But the constant hammering that this is supposed to be akin to the games of the Nintendo 64 and Gamecube makes a high water mark that simply cannot be reached. It’s a lovely title, of that there’s no doubt, but the final product just doesn’t rise to the occasion: it’s just a bit more than half baked.
This was such an unexpected treat. I adore reading in games, even though that feels counterintuitive to the point of video games. Being swept up in visual novels is a passion of mine, so I love when I can get that safe effect elsewhere. Frog Detective is such a silly and genuinely funny read from start to finish that I didn’t even mind that it was in the first person perspective. It’s like Inspector Clouseau and Detective Drebin taught a frog everything they knew and sent him off into the world.
In any case, Alina of the Arena takes some bold steps forward in maintaining the constant of deck-building while injecting plenty of fresh ideas and approaches to the game. It was satisfying, engaging and never left me bored. I didn’t always have the easiest time making choices, but that was part of the thrill, and I appreciate it. Players who love Into the Breach, but wanted a bit more chaos to it should give this a play, and for the rest of us it’s a great exercise in keeping you always surprised by video games.
I was drawn in by the visuals and utterly hooked by the musical scoring, the expansive areas and the implied lore that was further cemented by my own character’s evolution. The combat, when it was good, was SO GOOD and the reason I kept coming back is because I wanted to be as precise and murderous as the game thought I could be. There is no death, no save points, no turning back and no way out but through. You find more, you see more, you fight more and all you want is more. It is a hunger that spawns from the epoch of creation.
As odd a journey as it was, I sincerely enjoyed my time with Amazing Grace – What Color Is Your Attribute. It was quite a feat to craft such an intensely dark plot without ever going fully dark itself. Any talk of arson, kidnapping, or murder happened bloodlessly, without the need to showcase the horrors that befell someone (looking at you, Higurashi). It’s cute, sweet and full of moments of absolute humanistic connection while also intermingling chaos, amusement and serious questions regarding the evolution of society.
Fashion Dreamer is an extreme version of Paper Dolls with the added bonus of a never ending parade of additional playmates. If you have the time and the resolve, you have a fascinating, perpetually positive world of fashion, creativity and interactions. In that realm, it has endless possibilities, and that’s going to be great for some. But, if you’re hoping for a reason behind it all – a story, a goal, something besides “because it’s there” – then this is one trend that we simply won’t be joining.
Players will have a blast with this fully formed deckbuilder, both in terms of replay and strategy, not to mention incredible load times. Here’s to hoping that makaroll adds some Steam overlay and achievements in the future, because it’s too grand a game not to flex when you truly get into the haunting and compelling storyline.
Getting from point A to B in Chemically Bonded takes only the effort of reading and little else. There’s a few endings but all can be achieved rather easily. It’s a contained universe that doesn’t feel like it merits sequels, but who knows, maybe more might be on the way? The glimpse of Ceri and the art style makes me feel like there’s potential for more from ds-sans, but I hope they swing for the fences next time.
Super Mario Bros. Wonder is easily the best new 2D Mario in a very long time, and it’s really fighting for my number one or two spot. Recency bias has it going head to head with older titles, but that’s the great part: you don’t have to decide. Each game brings something to the table, and Wonder’s new everything – enemies, power ups, level design – keeps it brimming with potential all the way to the very end.
For a couple of bucks, Suika Game is a cute little distraction that you might get wildly addicted to or you may just run through twice and then forget about. The online high score list shows that the competition is real, so know what you’re getting into before considering streaming. There aren’t any glitches or bugs, so, honestly, the polish makes it worth the price tag, even if there’s a high chance you’ll just let this game rot in your refrigerator after the initial excitement fades away.
There’s a lot of compelling arguments, tons of bad endings to run into facefirst (almost gleefully) and a fairly decent hero/villain dynamic. And others may not be as pissed by the twist as I am, so that might even work out for you. I’ll keep going to find all the bad endings, as several do take some real work to uncover. But, once I’ve got everything set, I’m certain that my final logout from Archetype Arcadia will be permanent.
I sincerely appreciate what went into bringing this to modern consoles, and I feel that Empty Clip Studios did a fantastic job with Gargoyles Remastered. It looks and sounds magnificent, and the quality of life additions make the game actually playable, though with the feeling of a Prince of Persia throughline as a result. However, the barebones game, the lack of any voicework and the emptiness of accomplishment at the end creates a hollow feeling. This really does feel like eating cotton candy: sweet and visually pleasing, but it just will not fill you up.
A Boy and his Blob Retro Collection strikes me as on the same level as a parking lot carnival. When you’re young, it’s exciting and fun because your parents aren’t taking you anywhere else and there’s sugar involved. When you get older, you see the seams and the shortcomings and honestly wonder if it’s worth your time. The answer lies in how important nostalgia is for your gaming excitement.
Still, this is a grand step forward in the series, and I’m pleased to see Forever Entertainment continue bringing the Front Mission games to modern consoles. They’re expertly crafted for battles and sequencing, and captivate the SRPG fan who isn’t into overly anime presentations. The fighting is great, the characters are decent and the soundtrack has a delicious 90s vibe that has been updated but not overhauled. If you’re looking for a game with an easy 30-50 hour play ahead, then suit up: the Alordesh are ready for you.
This could have been handled well. Love Kuesuto, though clearly antiquated in concept, could have been given a little bit of a fun tone – play as a woman, have more open ended questions, involve literally any gameplay – but it’s just rough and painful. It takes far too long to play while also taking no time at all. It isn’t fun, it isn’t clever, and it soapboxes so hard to no one about nothing. You could watch an Andrew Tate video fed through a Donald Duck voice filter and get the same amount of humor and good information.
Honestly, I would much rather pick up Diorama Dungeoncrawl and wallop my way through a fistful of screens than stare at the average puzzle game on my smartphone, and these fun, engaging experiences require buttons and joysticks to fully appreciate. It’s a quaint little bit of brutality, and I would absolutely recommend it to someone who’s looking for a bit of an afternoon romp. Hammy, violent and detailed, this diorama gets first prize.
It just gets to be too much. From Madness With Love makes no attempt to balance the oddities with actual connection, and it lost me as a result. I’m sure there’s some genuine feelings in there somewhere, but I couldn’t find them amidst the noise. I was ultimately quite put off by the overall tone, and it didn’t incentivize me to continue going any longer than I felt I had to. This clearly will be a big hit with streamers and offbeat VN fans, but it simply couldn’t find a place in my heart. I’m not keeping this catch, it’s going back in the ocean.
In the end, people have to decide what they want to do the most. While there’s inherent value in seeking out the first installment to fully understand, the subsequent story is more coherent, more entertaining and fills in the gaps when necessary to bring you up to speed. The action is stronger, but the character development also gives more compassion and connection with which to identify. It’s certain to be a lasting creation, and, even decades later, it stands as the seminole work when it comes to dark future predictions, deadpan acting, successful child stars and iconic lines.
Mon-Yu is exceedingly well-coded, runs well, and is just exceptionally boring. The story is cookie cutter, there’s zero stakes ever, and the exhaustively long name just proves that there was the intent to distract from the very beginning. This can be fun if you’re a real dungeon junkie and just want to make a team of different catgirls to wreck house over and over again. Don’t expect anything more than surface level and you’ll be fine.