It’s hard to recommend for someone not pick up a game, but Hyperspace Delivery Service is definitely one that’s for a very, very niche market. The concept of resource management blending into Doom gameplay is interesting. Unfortunately, the execution just doesn’t work.
While Exit the Gungeon may be incredibly punishing, it may also be more inviting to new players than Enter has ever been. Returning fans, on the other hand, will have a grasp of the base mechanics, but will be far from masters of the new form of gameplay, making Exit inviting to everyone who’s a fan of the genre and style.
All in all, Langrisser I & II is a wonderful remake, giving not only a new era of fans, but a whole new demographic of fans access to a style of game that has finally found a solid following outside of Japan. Between the two games, following the story and doing your best not to lose characters, you can expect 60-70 hours of non stop, tactical turn-based RPG that will feel like games you may already be familiar with, but will require much more thought than ever needed before.
Beginning to end, Bucket Knight took an hour to turn on, beat, and get every achievement. This ended up being a game that required a lot of patience, as the controls, collision, textures, and basically everything else ended up being an absolute mess. I couldn’t help but ask the entire way through the game if there was any quality assurance put into it.
After a good twenty to thirty hours with Rune Factory 4 Special, I gotta say it was a good time. This is a game with quite a lot to do, between combat, farming, requests, and planning festivals, plus whatever other jobs you have as a supposed prince. It’s hard to tell how much there would be to do after finishing the story, but at least with a lot to occupy your time until then, Rune Factory 4 Special could be a good fifty to one hundred hour time sink if you need something nice and long to pass the time.