Dreams may not be something that will blow you away as only a player right now, but if you open your mind enough and get creative, there is a wealth of possibilities for you. If creating really isn’t something you’re interested in, perhaps give these creatives a bit more time to craft you a true dream-like experience.
I have to admit that despite its flaws, Infliction really impressed me. It has a deep and tragic story with well fleshed-out, complex characters. Not everything in here is wholly original, but a lot of it is. This game shows that Clinton McCleary has a lot of creativity and genuinely unique ideas. If he could make a game this intriguing by himself with hardly any money, I can only imagine what a talent like his could do with a larger budget.
This is perfect game for you to play in small sessions, as you will always have a new level to tackle, meaning that it’s a perfect fit for a system like the Switch. That doesn’t mean it’s not worth picking up on the Xbox One, as I’d honestly recommend this to anyone who wants some light-hearted, but ultra-violent arcade fun.
After a good twenty to thirty hours with Rune Factory 4 Special, I gotta say it was a good time. This is a game with quite a lot to do, between combat, farming, requests, and planning festivals, plus whatever other jobs you have as a supposed prince. It’s hard to tell how much there would be to do after finishing the story, but at least with a lot to occupy your time until then, Rune Factory 4 Special could be a good fifty to one hundred hour time sink if you need something nice and long to pass the time.
Bloodroots really is an amazing little title that frantically bounces you between frustration and accomplishment in the most entertaining way possible. Its one-shot-kill keeps the action going nonstop, even when you’re the one being taken out, again, and again, and again.
Overpass is a title that may appeal to a niche audience of off-road enthusiasts. The slower pace will definitely tire on those who prefer racing at breakneck speeds, but there is definitely something engrossing about it. The way it makes you focus more on the track itself and how each obstacle is its own puzzle to conquer is appealing. However, even the niche crowed of off-road enthusiasts won’t be able to overlook the physics issues.
It’s a shame because there are some really good elements in here and hints of a much stronger tale to be told. Maybe if it had been developed longer or had better funding, more of the story surrounding the village and its citizens would have been better fleshed out. The game itself is only about three hours long, so it could have definitely benefited from some extra chapters. As it stands, Draugen is a beautiful borefest that is better left abandoned.
Those games are far from being gorgeous on a big screen and they make the original Mega Man look fair in comparison, but they are a neat take on the franchise’s core gameplay, with an emphasis on storytelling and light RPG mechanics. And let’s be honest, Zero is by far the single coolest son of a gun this franchise has ever created. A collection featuring six games starring him isn’t a bad deal at all.
Kemono Heroes doesn’t innovate, stand out, or provide a memorable experience, but at the same time, it had no single serious flaw I could think of. Its visuals are decent, its soundtrack is great, its controls are very responsive, and I really enjoyed its difficulty curve and progression system. It’s a very safe game that does everything it aimed to do pretty well. When I stop to think about it, I see no reason why I shouldn’t recommend this title to Switch owners. A cute, side-scrolling indie platformer with local co-op is basically what the console was made for.
If the huge frame rate drops don’t put you off while playing Antares, the repetitive enemy designs and overall boring gameplay loop will. There is some hidden potential for a good game in here, and some credit needs to be given to the fact that this has been developed by a single person, but considering its current massively underwhelming state, there’s no way I can recommend this to anyone.
Beginning to end, Bucket Knight took an hour to turn on, beat, and get every achievement. This ended up being a game that required a lot of patience, as the controls, collision, textures, and basically everything else ended up being an absolute mess. I couldn’t help but ask the entire way through the game if there was any quality assurance put into it.
Being able to come up with the most ridiculous of health centers, witnessing the wackiest of diseases the developers could come up with, and draining every single patient’s wallet dry is enough to put a gigantic smile on my face. Now, if only Two Point Studios could come up with a spiritual successor to Sim Theme Park as well…
This might be the first time in which a fighting game with such a horrendously small roster size hasn’t infuriated me to death. Granblue Fantasy: Versus‘ single player campaign is so lengthy and enjoyable that it made me almost forget that there’s also an arcade mode in it. It felt more like a side-scrolling action RPG first with an arcade fighting mode added as a bonus, and I’m fine with that.
All in all, Langrisser I & II is a wonderful remake, giving not only a new era of fans, but a whole new demographic of fans access to a style of game that has finally found a solid following outside of Japan. Between the two games, following the story and doing your best not to lose characters, you can expect 60-70 hours of non stop, tactical turn-based RPG that will feel like games you may already be familiar with, but will require much more thought than ever needed before.
I always enjoy seeing a true classic get a new lease on life, especially when they look as nice as this one. Some parts have aged better than others, but I think it’s a true testament to Interplay’s genius just how playable Wasteland remains overall. It can take a few minutes to get used to and it’s not an easy game, but it’s worth the investment.
I was worried that Yakuza 4 wouldn’t win me over as Kiryu would have to share his screentime with three other newcomers, but that concern disappeared pretty quickly. I should never doubt those screenwriters, as they have managed to come up not only with brand new characters that were extremely likable, but they have also managed to intertwine their stories in a masterful, quasi-Hollywood way.
I might have a few gripes with the Switch version of Metro 2033 Redux, namely the limitations imposed by the joycons and its insanely long loading times, but I need to commend how impressive it is to have a game of this scope running so beautifully on the Switch’s hardware.
3000th Duel is a thrilling game that does a fair job of blending 2D metroidvania-esque action and platforming with Souls-like bosses and leveling up structure. It’s a beautiful game, even if not all of the environments are the most dynamic, and it runs incredibly smooth. The stark contrast in difficulty for bosses and normal foes can be a bit shocking at first, but you’ll quickly be able to enjoy to the carnage of the hack ‘n slash sections as well as the strategic intricacies of the boss battles.
I’ll admit I was pretty skeptical with the Switch port of Darksiders Genesis, based on the disappointing port of Darksiders 2 to the system. So I was pleasantly surprised by the successful port over to Switch, even though it is not perfect. It’s definitely worth playing, especially if you’ve never tried it before.