As with many small independent games, The Almost Gone walks the line between gaming entertainment and art. The subject matter is far darker than you would think from just looking at the art style, but the message is bound to evoke some deeper emotions for certain players.
I wasn’t expecting Goosebumps Dead of Night to be particularly great, but I had no idea it was going to be this disastrous. The gameplay is beyond basic and uninspired, even for a children’s game. The graphics are all over place and even made me sick at times. It’s like they blew most of their budget on Jack Black, who only agreed to take the part because he was contractually obligated.
I was pleasantly surprised with Skelattack. It’s far from perfect, but it’s still a lot more enjoyable than I would have thought for a game that wasn’t advertised at all before release. There are definitely problems with the hit detection areas and random increases in difficulty, but the charm and tight controls help to combat those issues.
I appreciate the bravery of DREAMFEEL for releasing such a personal game about a topic that not a lot of people understand. I only wish it were delivered in a more captivating way. The symbolism is great, but without any other facets of gameplay or ways in which to deliver the narrative, it loses its potency before too long.
I wanted to like it, I really did, especially since the true premise of the game is pretty original. It could lend itself very well to other games in the future. Unfortunately, its fleeting moments of brilliance are lost within the dregs of tired horror tropes, inconsistency with its rules, uninspired gameplay mechanics, and an unfulfilling ending.
Anyone who is a fan of Monty Python, or sarcastic British humor in general, needs to play it. This game had me cracking up all the way through. It’s a breath of fresh air in an otherwise quagmire of mediocrity that is the current point-and-click scene.
On the whole, I was disappointed by Boreal Tales. There might have been some potential for an interesting game in here, but that’s all buried beneath strange design choices, frustrating controls, an overly convoluted story, and a myriad of bugs. I can’t imagine it would be worth your time, even if the bugs were fixed.