The Forgotten City is a game unlike any I’ve ever experienced before. I wasn’t kidding when I said I couldn’t put it down. Then I went back and played it again with a different character. I am truly shocked that this game was developed by only three people! The creative concept, smooth controls, clever time-looping mechanic, and stunning graphics are on par with the quality of work of some major studios.
The De Vespe Conspiracy turned out to be an expansion I didn’t know I wanted until I had it. It’s a true-to-form addition to a game I already loved. Any excuse to revisit Teer Fradee is a welcome journey, even if it’s quite short, only taking about three to four hours to complete. Still, it gave me more insight into a few characters I thought I knew fairly well.
As a whole, I can’t recommend Dungeons & Dragons: Dark Alliance. If you’re attempting to play it on a last gen system, it’s almost impossible to get through. Even if you’re playing it on a current gen system, it’s still not worth your time. It’s simply not fun. It’s so bland and generic that it’s a slog to get through. There are many other co-op action adventure games out there are much more entertaining, such as Diablo III or Baldur’s Gate: Dark Alliance. And the latter isn’t even that good to begin with.
The Corruption Within might have its flaws, but I’d still recommend it to anyone who likes classic point-and-click adventure games. It is short, only taking about two hours to beat while getting all the achievements, but it’s an engaging ride while it lasts.
I enjoyed this remaster of Legend of Mana. It kept the same feel of the original (almost to a fault), so any fans of this classic adventure will undoubtedly love this remaster. It’s gorgeous to look at and listen to while you enjoy the journey. I really wish there had been quality of life improvements to the combat and better explanations of how to set up the map, though.
The main reason it’s hard to recommend Backbone is that so much is left unanswered. I truly hope there will be more games in the franchise, because the world building and character development are outstanding. If they could bring back the puzzles and stealth elements from the prologue into future titles, then I have no doubt EggNut could have a classic on their hands.
I was expecting to get a fun yet mediocre game that would be an enjoyable way to pass the time for a coupe of hours. However, what I got was a charming, addicting, tightly controlled experience with some lovable characters in a fantastic setting. It’s not the most punishing puzzle/platformer out there, so veterans and more casual gamers alike can enjoy themselves in this Celtic adventure.
I had an unexpectedly good time with Mutazione. I thought it was going to be more of a quirky point-and-click adventure, but it turned out to be something very different. Not that that’s a bad thing! Quite the contrary, in fact. Mutazione proved to be an unbelievably zen experience that I haven’t enjoyed since I last played Spiritfarer, which, considering how much I loved that game, is pretty high praise.
Streamlining it to be more of an immersive walking sim with various morality choices would have fit the flow of the game better. I appreciate what they were going for, I really do. I adore this concept. However, sometimes a great idea doesn’t translate well to a video game.