Despite its flaws, I enjoyed my time with Iron Harvest. Mostly with the campaign, but the more flexible gameplay style allowed with weapon switching made Skirmish/Multiplayer promising. Sadly, the game’s lack of content and poor faction variety hurts its longevity.
I hate games like this. The actual concept is great, but playing it just sucks all the fun out. There’s so much potential here, so many things to do, and the presence of both PvE and PvP means that low player count isn’t an issue. But those wait times that also highlight the terrible AI just invalidate all of it.
After Final Fantasy VII REMAKE went from a game I had no interest in to one of my favorite games in years, I didn’t think anything else could surprise me this year. But 2020 is proving itself to be one long surprise, and this is definitely one of it’s better ones. Nothing what I expected, it delivers in every way it needed too.
As it stands, Warhammer 40000 Mechanicus is the best Warhammer game on consoles (sorry Vermintide II). It comes with a great narrative penned by a good Black Library author, with strong gameplay to accomany it. The issues that plagued the original release such as lack of difficulty, replayability, and build variety have been all but fixed due to dedicated post-launch support from Bulwark Games.
Trackmania is one of those games that’s just fun with a capital F. It doesn’t redefine the genre or bring anything new to the table, but is a highly polished example of it. Other than a janky menu UI, there’s nothing it does overtly wrong. Some may be turned off by the subscription model, but with no microtransactions and Ubisoft’s typical support coming over the next few months, I feel it’s still more than worth it.