I legitimately both love and hate this game. I love it because of everything it does right (basically everything it does), and how it feels like more Breath of the Wild on an epic scale. But I also hate it because of what it does with the plot, and what it could have been. Granted, I’ve come to terms with the latter and it’s one of my favorite Warriors and Zelda games.
While I understand those less than impressed, I still really enjoy Torchlight III. I feel if the game had stuck with its original title, reception would have been totally different. As it stands, it feels like this weird hybrid game, with elements of both Frontiers and a proper Torchlight III haphazardly mashed together.
Transformers: Battlegrounds is a basic turn-based strategy game, no more, no less. The campaign is decent, if lacking in overarching mechanics that make XCOM so addicting. Likewise the multiplayer is fun, but the omission of any versus modes is kind of bizarre. The gameplay is vanilla, but still fun and the use of environmental effects is genuinely interesting. It’s the kind of game that’s fun, has nothing overtly wrong with it, but just lacks something what would make it whole.
Until You Fall is a great example of a well done VR game. Strong idea that uses the strengths of VR to their fullest, realized systems with depth and variety, and a satisfying gameplay loop that brings it all together. Even with some drawbacks, it’s still now one of my favorites to play. A quick 30 minute session is so satisfying, both in-game and physically. Because, damn, if this game doesn’t wear your arms out after serious play.
I still have no idea why or how these games exist, but I’m glad they do. I’m a sucker for a fun tough 2D platformer that’s not a bullet-hell or a “move one pixel too far and you’ve lost everything” kind of game. It’s the perfect blend of hack ‘n slash and platforming for me, with plenty of variety in enemies and environments to keep things interesting.
Despite its flaws, I enjoyed my time with Iron Harvest. Mostly with the campaign, but the more flexible gameplay style allowed with weapon switching made Skirmish/Multiplayer promising. Sadly, the game’s lack of content and poor faction variety hurts its longevity.
I hate games like this. The actual concept is great, but playing it just sucks all the fun out. There’s so much potential here, so many things to do, and the presence of both PvE and PvP means that low player count isn’t an issue. But those wait times that also highlight the terrible AI just invalidate all of it.
After Final Fantasy VII REMAKE went from a game I had no interest in to one of my favorite games in years, I didn’t think anything else could surprise me this year. But 2020 is proving itself to be one long surprise, and this is definitely one of it’s better ones. Nothing what I expected, it delivers in every way it needed too.