Chicory: A Colorful Tale is a wonderful game and I had a great time playing it on the PS5. It actually takes advantage of the DualSense in ways very few games do, be them AAA or not. It’s colorful, charming, and above anything else, stupidly creative.
I like the overall concept, as hunting down dinosaurs while trying not to get killed by your so-called “prey” is fun and unique. I even liked the Nintendo 64-era sound effects, which brought an odd sense of nostalgia. On the other hand, I was bummed with unbelievably dated graphics and lethargic progression system.
You’re getting two of the best action games of all time, as well as Razor’s Edge, with great controls and that borderline satanic level of difficulty that makes Dark Souls look like Elmo’s Fun With Numbers. I wouldn’t have had it any other way. I love this collection even though I’m more than sure I will eventually break a Joy-Con or two out of anger during some of its harder sections.
The Last Kids on Earth and the Staff of Doom is flawed beyond belief when it comes to its presentation, but I definitely wasn’t expecting for its gameplay and controls to be so solid. Nor was I expecting for it to feature some engaging bouts of vehicular combat and 4-player local co-op.
If you put it next to pretty much any other open world superhero game released over the past decade, sure, it will stand out like a sore thumb. When you put its target demographic into perspective, however, you’ll realize this is a competent title that will appease to fans of the show and younger kids/preteens, especially preteen girls. It has charm, a ton of content, and beyond its layers of jank and simplicity, it’s quite fun at times.
This could, nay, SHOULD have been a killer action game had the developers had more time to fix its literal dozens of glaring issues and huge emphasis on (bland) storytelling. This game just wasn’t ready for release. Hell, it was barely ready to be considered a beta build of a AA title. I also don’t think patches can fix all of its problems. As it stands, this one just failed miserably in its delivery.
There are times you can barely pay attention to what’s happening onscreen, with bullets and enemies flying around at a million trillion frames per second. And this is why I liked it so much. It’s fast-paced, it’s energetic, it’s incredibly challenging at points, and most importantly, it’s fun as heck. Step aside, Untitled Goose Game, we have a new waterfowl king in town.
I had high hopes for Beautiful Desolation, but this Switch version just doesn’t work very well at all. It’s absolutely gorgeous to look at, especially on a small screen, and its story is actually very compelling, but I felt I was struggling against its controls and egregious loading times throughout my entire time with it.
Are you a fan of the source material? Do you have kids who love the show? Then this is an easy recommendation, as they’ll have a blast with its decent presentation and easy-to-acquire platinum trophy. If neither you or your kids care about Spirit, then there’s little in here that will make you want to play it. It’s way too simplistic and quite unpolished, with little to no challenge or lasting appeal for anyone over the age of ten.
The franchise’s traditional layer of jank is still present here, but I won’t deny that I had a lot of fun playing Earth Defense Force: World Brothers, way more than I could have ever expected. It’s far more entertaining than it has any right to be. The adorable voxel visuals, coupled with an actually good framerate for the first time in the franchise’s history, result in a game that’s pleasant to look at as well as to play.