Leonardo Faria
- Perfect Dark
- Rock Band 2
- Star Wars Rogue Squadron II: Rogue Leader
Leonardo Faria's Reviews
Ys X: Nordics is, hands down, one of my favorite entries in the franchise thus far. I really enjoyed the “Vikings meets pirates” theme, the characters, the naval encounters, and without a shadow of a doubt, the fast-paced and cathartic combat system.
As far as free-to-play practices go, UFL never fully tried to convince me that it was necessary to spend additional money on it in order to fully enjoy it. In fact, I didn’t expect to play it as much as I did; it’s grindy as hell, but skill-based matchmaking and the fact you need to actually learn how to play the damn game in order to succeed made it a very fair and engrossing football experience, even if it’s lacking in modes and a bit of polish. There’s a lot that needs to be improved, but as it stands, I’m quite pleased with UFL.
Is it fair to say that the best aspect about Mighty Morphin Power Rangers: Rita’s Rewind is its fanservicey appeal? It’s nostalgic, it made me feel like a kid in the 90s once again, but there’s more to it than just a gratuitous shot of retro-tinged dopamine. It’s still a fantastic beat ’em up with great production values and fluid controls, as well as vehicular combat sections which truly make it stand out. It’s the right balance between being pure nostalgic fun and a high-quality party brawler.
I wish this collection had retained other Legacy of Kain titles, as jumping straight onto the second game in the series can be quite confusing for newcomers. But even then, I can’t complain much about Legacy of Kain: Soul Reaver 1 & 2 Remastered. Both games in this collection have aged quite a bit, but still feel shockingly modern in some regards. They look just a tad bit better, control and perform just a tad bit better, and are wrapped in a neat little package full of extras and bonus features.
Again, I will commend the team behind Premier League Player for, at the very least, trying. They were able to come up with actually fun goalkeeping and heading minigames. The game might be ugly as sin, but I loved being inside my favorite Premier League stadium. Sadly, anything related to kicking a ball, with this bizarre makeshift “use your arms as legs” solution, was nothing short of disastrous. It is barely responsive, never intuitive, devoid of immersion, and completely lacklustre.
It might not be as charming, stylish, or memorable as Persona, but Metaphor: ReFantazio plays better than any other JRPG made by Atlus I can remember. In terms of writing, I can safely say that this is one of the most interesting and engaging plots in any JRPG, ever, even if, at first, it feels like its premise won’t ever make sense. It’s a bit shorter and its pacing is a tad bit more concise, making it more accessible and replayable. Finally, add in a fantastic combat system, and what you have here is a bonafide hit.
I think that the best way I can describe Empire of the Ants is to compare it to a BBC biology documentary. Sure, it’s boring, but the presentation and delivery make the product feel more interesting than it really is. It’s a jaw-dropping gorgeous experience with an additional layer of scientific research and information to be delivered to whoever plays it.
I imagine this can still be salvaged with a handful of desperately needed updates. When Asobo finishes fixing this game, then Flight Simulator 2024 might actually end up being worth your time. The potential is there, you can clearly see it. As it stands, however, I really don’t care it’s pretty, that it has more content, or a fully-fledged career mode; it’s simply too glitchy and unpolished for me to bother.
The immersiveness, great production values and excellent plot made up for many of its shortcomings. At times, Metro Awakening feels borderline revolutionary, offering AAA-quality storytelling and attention to detail to a small device like the Quest 2. Sadly, the gameplay is a bit too clunky. Between the camera limitations and poor combat, I was mostly enjoying the plot and fooling myself into believing I was inside the game’s setting, not the horror or combat sections themselves.
It might not be as intuitive as the non-VR original, but Trombone Champ: Unflattened is still a pretty fun musical game for the Quest. If anything, it just shows how well Flat2VR is able to port games to a brand new ecosystem, making them feel even more immersive than before. I didn’t mind the fact it was a bit uglier and confusing to play. At the end of the day, I was pretending to play a trombone with a dumb smile on my face, missing most notes, without a care in the world. I just can’t wait to see what else these VR wizards are up to in the near future.
Divine Dynamo Flamefrit is a very brief experience, but one that’s quite enjoyable while it lasts. Its brevity might actually be its biggest weakness: I legit wanted more from this Zelda-lite adventure, with decent PS1-ish visuals, actually competent voice acting, straightforward controls and surprising sense of humor. I would have been able to live without the unnecessary first-person Megazord boss battles, though.
I’ll give the devs some credit; Albatroz is a really unique game, and it’s also better than their previous game, Distortions. But it’s also a really buggy, unpolished and unfocused experience. I didn’t jive with the story, and the gameplay got on my nerves at times. It’s not entirely bad, though; you can clearly see the devs cared about the game like a passion project of sorts. It’s just a clear case of feature creep on something that should have been a lot simpler, a lot more straightforward.
I understand that most of these issues are fixable, and if they end up being patched, I will then firmly advocate for everyone to buy Metal Slug Tactics on the Switch (or the Steam Deck if you have access to one). As for now, however, that’s not it. I love the gameplay loop, the presentation, the perfect mixture of tactical combat with arcade-like sensibilities, but I expected a lot more from this game in this particular platform, which felt like the perfect home for it when it was first announced.
Softie is a short, occasionally cute, occasionally creepy, but constantly obtuse point-and-click adventure. Even if its runtime isn’t mean to last for an hour, I got stuck once or twice due to some confusing puzzles and a lack of a hint system. Regardless, it was a merely passable pasttime for a day, one I don’t regret tackling, but not exactly one I’ll remember.
It doesn’t surprise me that Tetris Forever is so good. This is the fourth playable documentary by Digital Eclipse, and those guys take gaming history and preservation to an outstanding degree of love and care. The interviews are great (Alexey is just the most huggable uncle), the documents are neat, the easter eggs are a nice addition, and the sheer amount of versions of Tetris included in the package will please each and every single fan of the franchise.
The best thing I can say about Don’t Let Him In is that, sure, there was an honest attempt at making a Silent Hill-esque indie horror experience on a very small budget. Sadly, this would have been a more acceptable attempt if it were a movie, not a piece of interactive “entertainment”. Even if there were microscopic glimpses of hope coming from the premise, the game is bogged by terrible controls, a literal couple of terrible combat sections, a minuscule runtime, and really bad execution.
To be fair, what is actually disappointing about Shadows of the Damned: Hella Remastered is that, as a remaster, it’s not the most impressive piece of work out there. The colors are drab, the particle effects are still dated, and the gameplay, whilst pretty good, should have received an extra layer of polish. With that being said, I had a bit of fun with it. Everything that had to do with Shinji Mikami’s side of the project, namely the gameplay, worked wonders for me. The Suda51 side of things was a mixed bag at best.
There was never a moment prior to Totally Spies!: Cyber Mission‘s release when the game didn’t look like it wasn’t going to be a mess, but at the very least, I was expecting for it to be somewhat tolerable as a solo experience. It’s not a fun co-op game, and it’s downright disastrous if you decide to play it by yourself (which, let’s face it, you will, you won’t convince anyone else to join you in such ordeal).
You can have quite a bit of fun playing as Ash Williams or Michael Myers in RetroRealms Arcade, but I can’t help but think that this collection’s entire structure is completely unnecessary. Both Halloween and Ash vs. Evil Dead could/should have been released as separate games altogether, and for a slightly lower pricetag, devoid of DLC practices.
Don’t get me wrong; at the end of the day, this is still Yakuza Kiwami, and that means you can have a lot of fun with. I loved revisiting it, for instance. The great writing, characters, music, everything is here. But the Switch just isn’t the best place to enjoy this kind of game. From the unstable framerate to the short battery life, this immersive narrative brawler needs to be enjoyed on a big screen, with great visuals and framerate. Which you can do, if you play it on a PS4, PS5, or Xbox.