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While this isn’t the very best that the franchise has to offer, I sincerely appreciate the massive step up from Super Mario Party and the lessons learned from Superstars. If I had to rank this, I would put it at maybe number four on my list: higher than any of the WiiU, N64 or handheld entries, better than most of the Gamecube titles, but still falling behind 8, 6 and Superstars.
This is not at all a mindblowing platformer, but this is clearly meant for a younger and more casual audience. Considering that specific factor, I can’t call Care Bears: To The Rescue a bad game. A shocking example on how to make a platformer/shooter hybrid for small children, it’s not a very memorable game for anyone above the recommended demographic’s age range, but it’s also cute and competent. I gets the job done without any major issues.
I’ve always expected to have fun with a brand new Just Dance, even if it has been 10 years since I last played an entry, but I didn’t expect to have this much fun with this 2025 iteration. It’s a great reason to get up and move, as well as burn some calories. If you put the effort in, it’s a great exercise, and thanks to how polished, intuitive and well-optimized the game is, it’s enjoyable to play for longer periods of time. Get ready to feel the burn, because this is exhausting work. One that still manages to put a smile on your face.
Soapboxing aside, Shiro and the Coal Town is legitimately interesting and has a pretty sizable tail for a game of this style. There’s tons to discover, the jokes that aren’t inherently problematic are funny (and the puns are even better if you know a touch of Japanese), and it runs wonderfully on the Switch. I can easily see this being an investable game for people looking for a marathon, not a sprint, and it’ll be more easily recognizable for younger players.
It’s a lot of fun to drive trains, and this is a great game for anyone with any slight interest in trains or looking for something relaxing to play and might be done with something like Powerwash Simulator. There are enough updates in Train Sim World 5 to get excited about moving to the new game, and all previous DLC is compatible as well from my understanding, which is a massive plus side.
Levels are a bit too long, and the platforming could have been a bit better, but all in all, The Smurfs: Dreams is a pleasant surprise. With great visuals, a spectacular orchestrated soundtrack, and quite a lot of content, I simply wasn’t expecting to like this little guy as much as I did. In a console full of platforming juggernauts such as the Switch, it might be hard to justify purchasing it if you’re not exactly a fan of the Smurfs franchise, but I’d still recommend it to any platforming fan.
It’s almost odd that one of the best things about Dragon Ball Sparking! Zero is the fact it’s not trying to be the most technically sound or balanced fighting game in the franchise. Yes, it’s inconsistent and occasionally frustrating, but the sheer amount of stuff to do, and characters to play as, all culminated in me feeling like I was just playing an incredibly pretty PS2 game from back in the day, back when developers would try to fit in a DVD with as much content and fanservice as possible, balancing be damned.
Even if, mechanically speaking, there is nothing special about Kong: Survivor Instinct, and it’s filled with questionable decisions and clunky sections, I do appreciate the uniqueness in its premise. Its developmental team tried to come up with an interesting mixture between a cinematic platformer, a metroidvania, and an apocalyptic survival game, with the limited budget they had at their disposal.
My Big Sister: Remastered certainly wasn’t what I was expecting, but I was delighted by what I found. The pacing can be slow at times, and the technical issues make interaction on the small screen a chore, but the game flows well when it wants to. I thought the dialogue was well done, the story is smashing and there is such a craft in the visual and aural design that it cannot be overlooked.
It’s far and away not a terrible game, but it’s just simply not that good. The wonder and excitement gave way to repetition and tedium, and I had to fight to make myself play a bit more in anticipation of this review. JRPG enthusiasts should add it to their wishlists, but I can’t see this fast food game leaving more of a mark other than “Huh, that was something.”
What I really wanted to do (and loved) is dance in VR. Just Dance VR: Welcome to Dancity absolutely nails in this regard. I have no idea why Ubi took this long to release a virtual reality version of one of its most successful franchises. It’s a perfect fit for a portable VR system like the Quest. Even if the current selection of songs is admittedly sparse, it does cover a wide assortment of genres and styles.
All You Need is Help is cute and welcoming, but can be quite repetitive and directionless. It’s the epitome of a party puzzler: incredibly simple to pick up, play and enjoy. It’ll get you a few minutes of joy, and you’ll probably want to get it when you return home so you can recapture that excitement. Yet, if you do, be sure to always have friends on hand or a good online connection, because solo play will simply never be a part of this game’s future. Yes, you do need help, but all you really need is someone else to play with.
It is, admittedly, pretty loyal to the source material, and can be fun with the right mindset and group of friends. If you can either put up with playing it on reduced visual settings in order to mitigate its optimization issues, or if you decide to just wait for a few patches, there might be some hope on what’s essentially a fun, but flawed, multiplayer shooter, one which will be constantly (and, unfortunately, unfairly) compared to a much better multiplayer game, also inspired by Starship Trooper, which also came out this year.
I will commend NBA 2K25 for being more accessible than basically any other modern iteration of the franchise I can think of, making this more of an interesting purchase for newcomers to the franchise. Veterans and/or fans will still buy this in droves, no matter what, so for them, this is just business (in more than one sense of the word) as usual.
Nightdive has helped revitalize this forgotten gem, with incredible improvements to its visuals, framerate, and controls. It might not be one of the most glamorous outings by the company (I really don’t think a lot of people are even aware that this game has existed for nearly 30 years), but it’s also one of their most impressive feats so far. Finally letting this underrated title have its time to shine on PC and mainstream consoles, you can’t help but respect the hell out of them for that.
Master Detective Archives: RAIN CODE+ is phenomenal on the PS5. I tinkered with it on the PS Portal and having that portability with the raw power of this behemoth of a console made for a pleasure like I’ve never felt before. Moreover, this is Danganronpa, but with the various mechanics jumbled. The spirit of the trilogy is intact and it’s potent. You’d actually have to be blind not to see it. There are faults to it, of course, but nothing that derailed my session. I never felt like jumping ship.
Neva is a fantastic and emotional journey the whole way through. The bond between Alba and Neva feels real and earned, so the stakes feel even higher when danger befalls them. It’s a game that makes us think about the hardships of life and survival, but at its core drives home one main theme: hope. Neva will have you running through a whole gambit of emotions in its four hour run time, so have some tissues handy, but it’s an experience well-worth your time.
Overall, Fairy Tail: Dungeons is a fun little romp around for a while. It’s not a game I see myself coming back to too often as there are just a lot of Roguelike games that do various aspects of its gameplay better, but it’s still a fun way to spend a few hours as you search around for some of your favourite characters.
I may not think that UFO 50 fully succeeded at feeling like an actual compilation of 8-bit games released for a long-lost console in the early 80s, with pretty much all of its titles feeling actually like modern indies covered in a retro coat of paint, but when a good chunk of these titles is so much fun, that’s just anecdotal.
In a way, I get it: there isn’t a lot that differs Earth Defense Force: World Brothers 2 from its predecessor. It’s a bunch of new levels and characters, with the added benefit of feeling a bit more polished than before. With that being said, just being able to enjoy more of a shockingly competent formula with slightly better visual effects, less glitches and even more content is already great in my books. It’s still tons of fun, so “more of the same” in this case is a good thing.