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It feels so empty at times, grinding for wild Pokémon is still a sometimes boring chore, and there are exceedingly long periods of time where you’re just fighting and you don’t really have a choice but to keep going back, night after night, to brawl with strangers. When you limit the game to a single city, you want the whole thing to feel vibrant and charged, like if Blade Runner let you hunt Replicants with an Arcanine. Instead, it’s just another Pokémon game. It moved some things forward in terms of fashion and some animation, but it’s a snail’s pace of progress for one of the wealthiest IPs out there today.
It could just be a personal preference thing but I would have enjoyed the game a lot more if it was more of an arena shooter in the vein of Serious Sam rather than a Survivors-like style game, don’t get me wrong it is fun in small doses but lacks a serious bite to keep you invested for longer sessions, visuals and audio hit hard and the low asking price is enough to entice gamers in, you just need to know what you’re getting in to.
Once Upon a Katamari is not an inventive game in terms of new features, but there was no need to reinvent the wh, I mean, the rolling sticky ball anyway. What we wanted was a new Katamari game after fourteen years, retaining everything we love about the franchise, and that’s exactly what we got. There’s no need to complain about it not being innovative. It’s stupidly fun, addictive as always, and downright charming, and that’s what really matters at the end of the day.
Hollow Knight: Silksong has been entirely worth the seven year wait. It is truly masterclass in Metroidvania design that not only lives up to the original game, but surpasses it in many different ways as well, all thanks to the top-tier world and boss design alongside jaw-dropping visuals and another stellar soundtrack. The game’s not perfect, and does stumble a few times, but it more than makes up for it elsewhere.
I’m not going to lie, it hurts that I didn’t like A.I.L.A. as much as I wanted to. Beyond the wildly inventive, genre-blending scenarios that create something unique and interesting, there’s not a lot here. Every chapter feels undercooked, and the horror falls flat most of the time. There is potential for something great here, and I hope Pulsatrix can expand on this in future entries, especially if we get more moments like those towards the end of the Castle chapter.
Metroid Prime 4: Beyond is a curious case of a tale of two games. At times, it’s a phenomenal first-person metroidvania with some of the best visuals, immersion and level design ever seen in a Nintendo game, a great reminder as to why Metroid Prime used to rule the world back then. At the same time, it features one of the most pointless and barren open worlds ever put into a big budget title. What you really need to understand is that the former massively, gargantually outweighs the latter.
As previously mentioned, my only “gripe” with Marvel Cosmic Invasion is that it’s brief. Then again, that is completely offset by the fact it’s endlessly replayable, with a ton of characters to play as, new modes to unlock, and more extra content to acquire in a neat in-game content tree. This is one of those games that does everything right, to a point there’s not a lot else to say or complain about. The premise works, the gameplay is phenomenal, the presentation is sublime, and it’s fun to play over and over and over again.
Saborus is certainly memorable, but so is the first time I found a bone in a chicken nugget. It has potential, but you can’t explore it on the Switch, and the tonal shift and odd choices might take away from the overall effect. Truth be told, if it does help someone better understand animal rights and start the steps towards either reforming the industry or at least making more informed choices, then I’d chalk it up as a win. But please keep in mind: this “horror” title is only scary when you remember the true monster is mankind! Or something like that.
Possessor(s) just does’t live up to the potential. It’s a functionally competent and serviceable metroidvania title that does little to stand out in the wave of excellent metroidvania titles. There are some good ideas, and I had a blast with some of the more creative boss fights, but weak level design and combat issues hold it back. This one needed a little more time to develop.
The career mode is deep and enjoyable, but as previously mentioned, you can’t just race with ease, as there’s a lot of depth involved. So you’re going to play and enjoy Project Motor Racing if you’re looking for something pretty specific: a worthy competitor to physics-heavy racing simulators like Assetto Corsa. I just wish it had more day-one cars, but that’s the collecting obsessed in me talking.
It’s super simplistic, dumb, shallow as a puddle, and really repetitive. But if you’re looking for the kind of mindless fun D3 Publisher is known for, this game is an easy recommendation. I would be lying if I said I didn’t have fun with it in smaller bursts. Destroying foes with ease with my overpowered weapons in a colorful and absurdist anime world was pretty cathartic. Overall, if you’re into the same kind of dumb fun you can have with EDF or Onee Chanbara, then Full Metal Schoolgirl will be good for you as well.
A game that makes me feel like I’m getting better, while telling a story about a human aspect, and delivering whimsy, humor and prestige. I couldn’t have been happier, and now I’m hoping for a console port so I can play this on my Switch again next year.
It’s a tough title with lineage just oozing out of every pour, but as tough as it is, it feels rewarding every time you play it. You’ll discover new techniques and your preferred route through the game, and if all else fails, just hit up Pacifist Mode and learn to dodge, duck, dip, dive, and dodge!
All my issues with it revolve around its lack of originality and really bad character development. It is a game all about the origins and development of Lara Croft as a toughened explorer, but man, I didn’t care about her at all after a while. The game’s tone is so all over the place it almost feels silly. Then again, if you simply don’t want to care about Tomb Raider‘s schizophrenic tone, there’s still fun to be had, as this is still a pretty decent, albeit far from spectacular, third-person shooter.
As I Began to Dream is a lovely, if bittersweet, experience that delivers in the storytelling department, but fumbles a bit in the gameplay execution.
I don’t think that SpongeBob SquarePants: Titans of the Tide is as memorable and impactful as The Cosmic Shake, but that’s a borderline unfair comparison. That game was just a shocking breath of fresh air that caught everyone off guard. Titans of the Tide maintains the same core gameplay loop, adds just a few new elements here and there, and has a slightly more focused approach in its spooky (but not really) ambience. That being said, it’s still a fantastic platformer well worth your time, and much better than the majority of 3D platformers released over the past few years.
You will get frustrated. You will grind your teeth. You will feel your hands shake and that one muscle in your neck will get sore from being tense. But you will persevere, and Bittersweet Birthday will reward you as a result. If you cannot take the stress of it all, trade off with someone who doesn’t mind the fury and take over the controller when you’re given the chance to chat, play mini games, and collect gatchas, because that’s all lovely and good. But when the soundtrack shifts and menace is on the horizon, it’s time to beat your plowshare back into a sword.
Dispatch is a magnificent return for the episodic story games. An evolution of Telltale-style storytelling, rivalling their best work, with a great heartfelt story that had me hooked from beginning to end, thanks to its fantastic cast of characters and great animations both inside and outside of the action scenes.
This is Onion Games’ opus, and I hope they’re proud of what they’ve accomplished. On nights of sonder and existential loneliness, remember that we have all been, at one time or another, stray children. I hope it comforts you.
Million Depth has such a compelling throughline that I’m doing my damnedest not to ruin for newcomers, and the approach is unique, engaging and successful. Minecraft fans will take to the weapon upgrade faster than I did, and those of you who want to simply do the “story” mode will find incredible satisfaction in spite of the watered down difficulty. It’s brilliantly unique and reminds me that the worst damages wrought by humanity often are tinged with good intentions and the erroneous beliefs of righteousness. If you’re prepared to face the pain of it all, hold your oxygen tank close and dive in. There’s so many layers to peel back to reach the truth.