Returnal for me is as close to a masterpiece as I think I’ve gotten. Despite a few small visual glitches, nothing that I encountered was game breaking. There were no crashes or any bugs that would force me to start a new run. Once I started playing, I didn’t want to put the game down. I was fully hooked into this world, into Selene’s story, and I wanted to fight my way out of there.
Out of Line is quite short, clocking at around three hours, and not exactly replayable, but I did enjoy this brief ride while it lasted. It wasn’t so much for its themes, as they can (and most certainly will) fly by everyone’s head as the storytelling isn’t this game’s forte, but I did enjoy its gorgeous art style, relaxing level of difficulty, and inventive puzzle design.
It’s a very solid fun game that I’m definitely going to be spending some more time with. I love the look of the game, the playstyles of the chosen factions, and the roguelike nature keeps me coming back. I’m also slowly getting deeper into the Age of Sigmar setting, and this game is a great intro point. Also I can’t ignore just how easy it would be to add Faction DLC, so I’m really hoping it sold well enough to get some.
Sniper: Ghost Warrior Contracts 2 is a game designed for my taste. It offers me a buffet of different gameplay options, tech, stealth opportunities, and sniping that I love. It mixes the action stealth gameplay and long distance sniping simulation very well, and while it may not be super exciting, it gives methodical players like myself something to obsess over.
The reduced framerate on the Switch version of Boomerang X might be a bit of a downer, since the game feels perfect on a handheld, but I still had a great time with it. It’s fast-paced, arcadey, stylish as all hell and allows you to experiment a lot with its combat mechanics. Regardless of its technical shortcomings, it’s yet another banger from Devolver, a fun little title from the single best indie curator in the market.
I can sum up my experience with Crash Drive 3 in one word: “why”. Why was this released on next-gen consoles when this game is basically a port of a mobile game (which can be acquired for free, mind you)? Why did it not take advantage of improved hardware to boost its visuals or framerate? It’s not terrible, but it’s oh so boring and uninspired.
Monster Hunter Stories 2: Wings of Ruin is a much better game than I could have ever anticipated. It’s a very clever spin on the Monster Hunter formula, with a cutesy art style, turn-based combat that is easy to pick up regardless of your experience with RPG games, a serviceable story, and more than enough depth and sidequests to keep you busy for hours.
It just isn’t as fun as any of its turn-based counterparts. In a sea of multiplayer shooters with way more content out there, some of them not requiring an upfront payment in order to access them, this game just doesn’t have what it takes in order to stand out.