Overall, Bright Lights of Svetlov was an interesting, albeit short experience, taking only a little over an hour or so to complete. It wasn’t exactly a “fun” pasttime, but more of a simple but impactful story worth unveiling, all backed by some serene visuals and atmosphere. Despite its limited runtime, I would still recommend picking this game up, but maybe wait for a small discount further down the line.
It is a game with an amazing foundation, an excellent usage of the PSVR2’s features, and really fun gameplay, and it leave me wanting more. It was all too brief. I am definitely looking forward to whatever nDreams decides to do in the feature, and I absolutely recommend grabbing Synapse up as one of the must-have titles on the PSVR2’s evergrowing and ever impressive library.
Rhythm Planet certainly has pros in certain ways it was executed. However, as great immersion is, it’s secondary to what makes a game more fun, which is where gameplay comes in. They were not able to drive home some gameplay mechanics and are severely lacking in modes to play. What they have in the game is beautiful and mostly fun, but it’s very shallow and is difficult for me to recommend to most consumers in its current state.
When I finally decided to join the world of VR for the first time with PSVR2, the number one game that everyone recommended for me as the best game for VR is Beat Saber. Did it meet my incredibly high expectations, especially as someone who LOVES rhythm games? Absolutely! With so many songs to choose from, and amazing music packs (many which I already purchased and enjoyed), it is a must have for any VR owner. Modular difficulties allowing even the least experienced can enjoy, allows for great movement to the beat especially in higher difficulty, and a beautiful backdrop/stage.
Overall, Modus Games had the recipe for potential greatness and it looked good in the pictures, but it didn’t taste as good as it looked. Hindered by lack of options and accessibility, too much focus on the fighting game presentation, and not enough on rhythm which is the main aspect of the game, their attempt to marry the two genres ended up missing on both. There are other rhythm games that attempts to incorporate a different genre (like JRPG) such as Theatrhythm and does so expertly, sadly, this did not.
Creed: Rise to Glory – Championship Edition has its faults, but it definitely has its place in every PSVR2 library. As one of the few melee based games, with high focus on cardio and fitness, it’s a great way to take advantage of the unique immersive gameplay aspects that can only be done in VR. Pick it up and play the campaign mode, then continue picking it up to work out!
As a non-guitar player, in my opinion, you really need to get into the groove and enjoy the music to do well. Switching between blue/green and yellow/red, knowing when strum, find the courage to let go of your strumming hand to raise your hand to hype up the crowd gets to be too much. However, these can be overcome by more play time.
Amidst some of my suffering, I did enjoy the story and the game. The game has nice VR interaction, with good motion sickness/accessibility options (minus the subtitles). It’s a game that is played while seated, with very minimal movements required. It is heavy in dialogue since it is a sci-fi detective game which may not be for everyone.
Overall, the game has eight stages, which is fun to do in short sessions; sit back and enjoy Replay mode, or aim for high scores. Gamers looking for a simple firework experience may see this as a high price tag, but fans of match-three puzzle type games will definitely get more out of this. A fun VR game, but with optimization issues, isn’t really a must-buy from the wide selection of games already available on launch for PSVR2.