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Terminator 2D: No Fate shines as a piece of homage to Terminator 2. A wonderful recreation of one of James Cameron’s best, that looks and sounds superb. The gameplay of No Fate is fun for the first few times you play through its campaign, though lasting appeal might falter when you have seen the three endings.
ROUTINE is an excellent, immersive horror experience that revels in building and maintaining tension, forcing the player to rely on their own wits to progress and survive. While some may be put off by the game’s slower, more methodical pace or its lack of handholding, those willing to meet it on its own terms will find a deeply unsettling and meticulously crafted experience.
If you’re looking for a relaxing escape, with puzzles to challenge your mind, and reflective story, Unpetrified: Echoes of Nature is one to pick up. With no rush, no pressure, no combat, it truly is a game to find peace in.
By now, I thought I’d be tired of the formulaic cat hunting. Alas, I am still here and I know the community is still behind the series, for now. ‘Cats’ fans can expect more of the same, though with little innovation I wonder whether the cat-shaped bubble will burst in the near future. For now, Istanbul has been a visual pleasure.
In times where there is a valid argument for the erosion of adult comedy, Thank Goodness You’re Here! delivers one of the funniest videogames I have played in years. Whilst it teeters there, it never oversteps the ‘oof’ mark. With fun and simplistic gameplay that never gets in the way of the short story of a trip to Barnsworth, this is the best of British humour. If the town was a real place, I’d be on the next coach – but I’d probably take packed lunch and avoid the fish suppers (one for you to discover). Thank Goodness this is now on Xbox.
Overall, I found As I Began to Dream a well-grounded and enjoyable entry into the puzzle-platformer genre, despite some of the gameplay shifts and handful of technical hiccups. The story the game presents, while tragic and heart-breaking, provides hope that there is a brighter corner around the murky beast that is grief. Strayflux provided a wonderful portrayal of such a complex emotion that is grief in the unique medium that is video gaming.
Through all the corporate meddling, snarky dialogue, and frenetic shootouts, The Outer Worlds 2 sticks to the formula that made the original fun, but shakes things up in some unexpected ways; some for better, others for worse. Specialisation feels more distinct and meaningful, though it comes at the expense of experimentation. Companion storytelling looks and sounds great, but its timing diminishes the emotional punch.
While there are many ways in which it plays things safe and shows the limitations of its scope, Sleep Awake has the aesthetic strengths to impress in the increasingly crowded first-person horror genre.
Overall, Marvel Cosmic Invasion is a great addition to the beat-em-up genre. While not quite reaching the heights of other recent greats like Streets of Rage 4 or TMNT: Shredder’s Revenge, Tribute Games still developed a wonderful game that will keep you and your friends entertained for hours. I’m excited for the future of the game, and if Shredder’s Revenge post-game support is anything to go by, we’re in for plenty of treats regarding future character additions and updates. Marvel Cosmic Invasion is insanely fun to play and definitely worthy of your time.
But did I enjoy my time with Constance? I did, despite my rageful moments. Constance presents a deeper than surface-level approach to the Metroidvania genre and poses the question “What would our inner world look like in cases of significant anxiety and depression in our external world?” In recent years, I have been someone who struggles more with anxiety. It’s not easy at times, but Constance allowed myself, and hopefully others, to understand this one thing: it’s OK to ask for help.
Possessor(s) took me by surprise. I knew nothing about it going in, bar the reveal trailer I watched as I discovered it. It is fun, funny, and heartfelt. It tells a fairly emotional story, one that reflects on humanity, our drivers, and what makes us human. Whilst giving us a whole load of demonic bad guys to murder.
It’s clear Treyarch took risks trying to blur the line between campaign and a PVE experience, which could pay off if continued support and updates keep flowing. I’m really enjoying my time with the campaign of Black Ops 7. I wish they had kept all the open world stuff to the Endgame, and we just had a balls-to-the-wall acid trip down Black Ops memory lane for the story. Endgame is Call of Duty: Black Ops 7’s saving grace. I absolutely love jumping in and causing hell for the Guild.
There are some great workings here. However, it’s hard to say that perhaps with more time for polish it would be a huge improvement. Of course, there is the potential for Demonschool to improve. Revisit and fix some of the technical glitches that are occurring within the game is a great starting point. However, this is a game that was announced in 2022, faced delays, and is still a bit of a mess. There is nothing worse than ruining a good groove by the game going to the main menu. That isn’t to say that the entire game isn’t worth it. The combat is great although a bit too much. The overall story, while predictable and full of tropes is enjoyable.
All in all Titans of the Tide is a decent platformer and a game with a funny premise as well as fun dialogue between its two leads. Purple Lamp is clearly working with what they’ve got here and put forth a solid game. If they’re given perhaps a bit more to work with, maybe a truly excellent game can come and it’s definitely something a character as beloved as SpongeBob deserves at some point.
There’s something special about GIGASWORD. Beneath its technical flaws and occasional frustrations lies a game built with real care, a throwback that manages to feel both familiar and fresh. It’s rough around the edges, certainly, but every pixel and puzzle carries the mark of a creator swinging for something big. I genuinely enjoyed my time with it, even when its issues got in the way, and I hope future updates can smooth out the experience so more players can appreciate what’s here. Like its protagonist burdened by his colossal blade, GIGASWORD stumbles under its own weight, but still manages to stand tall in the end.
The Berlin Apartment is an interesting experiment in historical fiction told in a static setting. We hardly ever see outside the apartment and when we do it is difficult to watch. The moments outside the apartment are reminders of what was and what was taken from us. It is a glimpse of a war torn country trying to reshape itself into something new. It is also a look at humanity at its best and its worst. For fans of visual novels and shorter games, this is a great addition to a collection.
Winter Burrow is made up of many well-crafted parts that never quite knit together into something greater. Its charming world, heartfelt characters, and exquisite art direction create a warm, inviting atmosphere that’s easy to sink into — but its survival systems and narrative pacing rarely meet the same level of polish. For those seeking a gentle, low-stress adventure to unwind with, Winter Burrow will feel like a comforting cup of tea. For others hoping for a more engaging or cohesive experience, it might leave them out in the cold.
The cozy simulation game, Dream Garden is highly recommended for those looking for those who love sandbox creators, who want freedom to create within a tranquil atmosphere.
Stunning colours, lovingly recreated Brazilian settings and the right amount of content make Hidden Cats in Rio de Janeiro one of my favourite entries in Nukearts’ franchise. I would have loved for there to have been a favela stage but there’s still plenty of game in here for the price of a warm drink.
Abysmal game breaking bugs destroy any opportunity A Pizza Delivery had to be a good indie. Progress preventing issues plagued my playthrough, with visual bugs leaving the game’s pretty environments and textures to pop in and out so badly I often couldn’t see the way forward. Whilst bugs can be forgiven for a solo-developer who likely has limited QA testing options, A Pizza Delivery needed more time in the oven and simply should not be launching in the state of the build I was provided.