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Monster Train 2 meets if not exceeds the bar that they had previously set with the initial Monster Train. For newcomers, perhaps it will feel like option overload even if you choose the easier play style. So for those who need a bit more of an entry point, be patient. For those who want an excellent roguelike experience and hundreds if not thousands of hours, Monster Train 2 is for you.
I thoroughly enjoyed my time with Blades of Fire. A lot of people online seem to be comparing it to a Soulslike, which I just don’t see. The team over at MercurySteam have put a lot of time and effort making a very unique system that encourages a completely different approach to combat than I’ve really experienced before. I’m usually one to stick to one style of weapon, if not just one weapon, but Blades of Fire stops you from doing that. You are a master blacksmith and a master at arms and you need to use every tool available to you to save this cursed world.
The Precinct is an incredible journey into the other side of the action genre. Rather than breaking the law, you are upholding it. Rather loosely, but still upholding it. The almost simulation style of its gameplay loop had me hooked right from the start. Making sure I was doing everything by the book.
With a simple gameplay loop, beautiful art, and smooth combat, this game can make a nice addition to a roguelike collection. While I wouldn’t call this game someone’s first roguelike, it can be a really great way to introduce someone to the roguelike genre. The stories are easy to follow and not very long. If the true ending of Hades is too long for you with the number of required runs, this Yasha: Legend of the Demon Blade will be for you.
I firmly believe Expedition 33 is the new gold standard for the JRPG. Across every facet, from its mechanical design and narrative confidence to its striking art direction and masterful score, Sandfall Interactive has crafted something truly special. This isn’t just a promising debut; it’s a genre-defining work that I believe will shape game design for years to come. It is, without reservation, a masterpiece — and one of my favourite video games of all time.
As someone who wants story in my single player games, Doom: The Dark Ages delivered in a way previous Doom games never did while keeping the core fans happy with the crisp, varied gun play. Doom: The Dark Ages is a must play for fans and is a great place to start for newcomers.
The Midnight Walk is a rare kind of experience—one that feels deeply personal, both in how it’s made and how it plays. Its imperfections are part of its texture: a few underdeveloped mechanics, some narrative murkiness, and an ending that may leave players with more questions than answers. But those are small shadows in a game defined by light.
Spirit of the North 2 has some great concepts and mechanics, set in a varied Nordic world. There’s certainly a lot to enjoy, and I did have fun with my Fox buddy a fair bit. When it clicked, it was great, but the litany of technical issues and some tedious, faffy traversal keep it from reaching the Northern Heights!
Cash Cleaning Simulator is a lot of fun, throwing around piles of cash. Stuffing it into mattresses, knocking over boxes, and spilling thousands of dollars across the floor. My only criticism is that it was too long. If it had been half the length, it would have felt less like a chore towards the end.
For anyone who are board game fans, Deck of Haunts feels like it takes some of the best mechanics of house building from Betrayal at House on the Hill. For those who are horror fans who always thought they could build a better house, this is absolutely for you. While you may not have marathon hours in this game, you will find yourself wanting to go back and revisit this game over and over to do it better.
I think it’s no secret from my review that I enjoyed it. The graphical upgrade with the small addition of a ton of quality of life features really makes me feel a special type of nostalgia that I haven’t felt in gaming in years. The game might still have its jankiness in most aspects, but I do think that is what makes it unique. A lot of people said right off the rip that this was a remake, and I have to disagree. It is very much the oblivion of old with a very nice, be it a little stuttery sometimes, paint job that feels like something new while also keeping the same gameplay aspects and story that made it so good back in the day.
The multi planet design means things are a little more linear main quest wise, but if you’re jumping in with a friend or hunting out all the crates and goo you’ll have a plenty of do even after you’ve hit credits. If you’re a fan of the first game, or if you just want something silly and entertaining to blast about in after a hard day not getting fired, then I can wholeheartedly recommend Revenge of the Savage Planet. Although I wouldn’t recommend pissing on your boss and calling it self defense in real life.
KIBORG is a huge leap forward from Redeemer for Sobaka Studios. I had an enormous amount of fun smashing my way through freaks and mutants, trying out all the different weapons and implant combinations. I just wish the levels were longer and you had more chances to get the implants you wanted. Each attempt consists of 15 (I think) arenas. With 7 of those being Implants that only leaves a few spaces for weapons and mutations to play with.
Rosewater’s overall experience is shaped by its engaging narrative, well-designed puzzles, and atmospheric world. Its blend of Western themes and investigative storytelling makes for an intriguing journey. The game may feel slow-paced to those unfamiliar with point-and-click adventures, but for fans of the genre, it delivers a satisfying tale with memorable characters. While minor frustrations in pacing and puzzle repetition exist, they are outweighed by the strengths in writing, art direction, and interactivity.
Lost Records: Bloom & Rage Tape 2 is exactly what I needed it to be. From tying all the stories together and making me feel super connected to the characters, to bringing the big mystery to a close, I was quite happy with it. Where this franchise goes from here is anyone’s guess, but after this I do hope Don’t Nod continues it. Lost Records has proven that Don’t Nod is one of the premier studios when it comes to narrative and character building in video games.
Lushfoil Photography Sim exceeded every expectation I had and it is now my favourite walking simulator ever made, and to-date my 2025 GOTY. In a year full of AAA games and some incredibly exciting indies, Lushfoil is proud to stand as its own entity and it does something new in an incredible way. Matt Newell has transformed his personal love for photography into the video games medium and I truly hope this is something he has the opportunity to create DLC or a sequel for. This is as much a game for people who love photography, as those who love video game or real world exploration.
Blue Prince is a puzzle game for all time, and it deserves a place among the greats of the genre. Its design is masterful, its vision clear, and every moment spent within Mt. Holly Estate feels purposeful, crafted with care and a quiet confidence. I can easily see it becoming a touchstone for puzzle design in the years ahead.
Steel Seed is the perfect game to jump in to after Split Fiction and Assassins Creed Shadows. Its setting and combat reminded me of one of my favorite games, Star Wars Jedi Survivor. As a fan of stealth games, this game provides a solid experience that will not disappoint. The game never overstayed its welcome and constantly provided new experiences keeping the game fresh throughout my 12 hours with the game.
Overall, Fatal Fury: City of the Wolves has perhaps one of the most enjoyable combat systems I’ve played in a modern FG and with the blend of strong offensive and defensive options it seems like SNK is really working to create a system that tries to force constant two way interactions. With strong mechanics and a cast that’s fun to use all around I do hope the game can really take off and find it’s place in the ever growing line up of Strong fighting games in a high point for the genre overall.
The biggest problem with Kaya’s Prophecy is that it doesn’t feel like it adds anything new to the genre. While this didn’t feel like a waste of time, it isn’t something that many may be quick to return to. Some of the elements are familiar but not as well executed as games that have come before it. At times, Kaya’s Prophecy feels like a love letter to the genre, at others, it feels a bit like a student project.