Russell Segui
Dead Of Darkness is a love letter to survival horror games of the past, all be it with 16-bit graphics and better voice acting. It takes some of the best parts of games like Resident Evil, twists it into an SNES style package, and just lets it be what it is. In a world full of video game’s with giant open worlds that are big for the sake of being big it’s refreshing to play a game that knows exactly what it is and doesn’t try to be anything else. That said the lack of a system to track where you’re going did get me lost a few times after I shut the game off for the night. As stated above a spot in the menu to look at previous dialog in the game would fix this and it’s something used in this genre of game. If old school survival horror is your thing I highly, highly recommend this game.
Nothing is ever going to take away from or replace my love for the original. It came out at a time when I hadn’t played anything like it at the time, so it made an impact that will never be recreated. Normally, I take some points off performance, and maybe I should here too, but in this case, it didn’t seem to take away from my enjoyment. I told you I’d try to answer if it lives up the Silent Hill name. Yes, yes, it does.
All in all I enjoyed my time with this flash back to NES platforming goodness. Both its art style, 8 bit filter and game play serve as a reminder of how good these types of games can be. However it was brought down by the length of Rugrats Adventures In Gameland
When I heard there was a game named “Gori Cuddly Carnage” I wasn’t sure what to expect. I was worried it would like depth, game play and story as many indie games with this sort of humor have in the past. I’m happy to say it has all those things while managing to not where out it’s welcome. The one place it falls short in just a little is the platforming. it’s not all the time but once in a while it just needs spaced out just a bit more. Other then that I loved this game.