Bright Mylar
- Stardew Valley
- Été
- Paper Trail
Bright Mylar's Reviews
MakeRoom puts focus on creativity and design, and very minimal in structure beyond learning mechanics. For some this comes off less game and more sandbox, but that definitely isn’t a bad thing. Instead it gives players the tools to design without pressure or parameters. An open space to explore their own imagination.
Catto’s Post Office is the cat’s meow. Delivering a low pressure, cozy experience curled up into a nice cat shaped ball. With its heartfelt story, adorable characters and soft gameplay it’s the perfect way to unwind. Like a cat in the sun, Catto’s Post Office leaves a lasting warmth even after you’ve finished the game.
From the puzzles to customization, Instants truly was a game made with players who like a little of both in mind. But Instants goes beyond just solving puzzles. It reminds us to focus on preserving the good stuff. To remember the fleeting moments that have built a beautiful life.
Projected Dreams has such replayability. Although an entire playthrough only took me 4-5 hours, I definitely will be returning to try different solutions. There are so many different ways to solve the puzzles, and it was really made for those who like to achievement chase or challenge themselves. Plus it’s a game you can come back to at any time.
Tiny Garden scratches the itch of nostalgia, while fostering carefree gameplay. And no matter how you play, this palm sized personal garden makes you appreciate the small details.
Overall, I believe Spilled a cozy oil spill clean up game, is one to have in your backpocket. For a relaxing and peaceful place to unwind. Your own little boat on the water.
I truly enjoyed Urban Jungle. I played it through twice in two days. To explore every nook and cranny of what this game had to offer took me 3 hours and there is a lot of replayability. Although the levels don’t change, the plant availability that you are served each “round” changes creating different placement scenarios.
An “intentionally uncomplicated” farm shop simulator. is how Rokaplay developers describe Sugardew Island and I can concur, its exactly the heart of the game. Sugardew Island fosters a place to relax and unwind without the pressure of complication and chaos. Whether you’re farming crops, making friends, or tending to your store, there’s always something satisfying to do at your own pace.
Many survival games emphasize the challenge and struggle, I am Future on the other hand provides a tranquil and relaxed experience. A place for the mind to zone out of the stressors of daily life, and escape into the desolate solace of Cosmopolis, or what’s left of it. Designed specifically for players who yearn for slow pace rather than energy charged gameplay.
Caravan Sandwitch’s story is deeply emotional, focusing not only on Sauge’s quest but also on the broader themes of family, hope, and the impact of sur-exploitation. A beautiful game providing a gentle and forgiving experience that prioritizes relaxation and enjoyment over challenge and competition. The game’s design ensures that players can savor the journey at their own pace, making it a gratifying addition to any gaming library.