The most disappointing part of The Bradwell Conspiracy is the illusion of choice at the ending, where there's only one outcome despite how things are worded to you. I enjoyed a lot about my time: unraveling the mystery, interacting with my NPC partner, and solving puzzles that felt innovative. The game is clever, interesting, full of style, and most of all, flawed. It lacks polish in a lot of areas that I think can be patched, but for the time being I'm reserved to recommend. I liked The Bradwell Conspiracy more than it would let me, and this is an intriguing universe that I hope we haven't seen the last of.
It’s a different kind of EARTH DEFENSE FORCE, but not necessarily a bad one. IRON RAIN carries on the B-movie schlock in a new series, all in good fun. It’s like the newer Starship Troopers movies, they have newer CGI but it’s still not that great, and it has changed many things about it that you’re used to. You still watch of course, because it’s a good time. EARTH DEFENSE FORCE: IRON RAIN is bug-squashing fun at its finest, with some changes to core systems you may or may not like.
The Ninja Warriors is reborn in this latest installment and I couldn’t be happier. I would have loved to see some new levels or bosses. Maybe even a boss rush mode. Yet I feel like that’s just being greedy. The fact this new release has come with its already added features is a treasure. This was a game I played at the very tail end the SNES life. I recall just thinking it was an amazing arcade like experience transferred to my home console. While it might not have the same impact for players today, it’s great to see it preserved and enhanced. We could all do with more old classics re-vitalized just like this one.
The formula of this game is excellent for so many other applications in game that just isn’t John Wick. Slowing down a film series known for violence, speed, and momentum to thoughtful violence doesn’t work. John Wick Hex is far from a bad game, it’s just not as well… executed. Dissonance aside, the game offers a challenge through to the end, and isn’t insurmountable. The replay mode should be the highlight of John Wick Hex, but the stilted movement makes it a gag reel instead. So, if you can get past its issues and oddness, you’ll find an engrossing game of strategy and tactics where every bullet counts, and actually matters.
Ghostbusters: The Video Game Remastered is absolutely worth the play, even though there systems and mechanics in it that are dated, and the remastered updates on PC aren’t as significant as I would have thought. For the moment, this is the closest we’re going to get to Ghostbusters III, and it’s just really fun experience. There’s some genuinely spooky moments sprinkled throughout that make the comedy the perfect mix the films were. Ghostbusters: The Video Game Remastered is a rare kind of game that should be played, owned, and experienced despite its flaws.
A Knights Quest started off a bit rough for me and I thought perhaps my expectations were set a bit too high after having watched the trailers. Luckily over time, the best elements of its world, exploration, and it stellar music won me over. The combat is so close to feeling good, but just can’t quite get there. Overall I’d still recommend fans of this genre to check it out. A Knight’s Quest has a great adventure in store, only missing the mark just barely.
Ori and the Blind Forest is a truly beautiful game that plays amazingly, features an excellent musical score, and is fine-tuned down to the absolute tiniest details. It's a masterclass in game design, and its presence on Switch in the form of Definitive Edition only adds to the long list of compelling reasons to buy into the platform. If this is any indication of Microsoft's plans for releasing any of its first-party back catalog on Switch, then the future looks extremely bright.
GRID (2019) is a game where you have to play both defensively and offensively, more so than in any other racing game. Races feel rather aggressive, especially from other drivers. Attacking drivers has consequences, like spinning you out. When these systems are fully in play, it makes each race feel like it matters. GRID doesn’t take too many risks this time, but the racing is intense, beautiful, and a lot of fun.
Trine 4: The Nightmare Prince is a fantastic adventure top to bottom. There’s collectibles to find, a prince to save, and a lot of puzzles to solve. While combat is the biggest damper, it does break up the puzzle-solving enough to warrant its own existence. This has been the case for the combat in every entry so far, but it’s always been the weakest element. If you can get past that, you’ll find a really great game that surpasses all of Frozenbyte’s games before it. Do not sleep on Trine 4: The Nightmare Prince.