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With all said and done, it’s hard not to say “Final Fantasy Tactics – The Ivalice Chronicles” is the definitive version of the SRPG. A masterclass in storytelling, a compelling battle system, memorable characters and a plot that feels ever so relevant in this day and age. This is not only a must for SRPG fans, but Final Fantasy fans in general and ones interested in delving into the story of turn based games.
Unlike many of the games in the series that have come before, Battlefield 6 is ready. While there’s a few bugs, none of it was impactful or detracts from the overall experience. This features one of the best Battlefield campaigns I’ve played. Multiplayer is focused, fun, and full of all the elements it is well-known for. Maybe I’m just an old, but Battlefield 6 has filled me with both joy and nostalgia of series’ past, though it doesn’t rest on either to be compelling. This is a new game that respects its past and embraces its future. Battlefield is back. Battlefield 6 is the sequel to Battlefield 4 that you’ve been waiting for since 2013.
I don’t know how or when “Part Two” will take shape, but I’m eager to see its conclusion as soon as it’s ready. Alien: Rogue Incursion Evolved Edition really nails the look and feel of the first two “Alien” movies, especially with the through-line mimicking them as well. I love the tension that comes and goes as you play through the game. Alien: Rogue Incursion Evolved Edition transforms the once VR-only experience to a very capable, thrilling, and stunning episode for flatscreens.
Despite its faults, Borderlands 4 is frantic fun that still works offers more than the reductive “it’s more Borderlands“. While the technical issues at launch were many, they have been ironed out and this has become a game I recommend. It’s the game that fans have been wanting since the days of Borderlands 2—a refined, expansive, and deeply rewarding experience. The new movement system, the mature narrative, and the gorgeous, seamless world are just too good to ignore. Gearbox is back in a big way, and Borderlands 4 is the best the series has ever been.
I hope it’s obvious that I loved Baby Steps. I loved how it immediately allured me with its silly controls, wacky world and characters, and the numerous challenges that were largely fun (AND NEVER MADE ME MAD). It’s not as laser-focused as something like Getting Over It, which felt like a tightly-controlled roller coaster of an experience. This is more akin to a theme park, albeit one where the fun is largely in your hands. You get to decide how much or how little of the world you want to engage with. You get to decide which challenges are enjoyable diversions and which ones aren’t worth your time. You get to decide just how much you want to flail around, with each step forward one step closer to reaching the end. And when you get there, you’ll have realized that some things are worth doing the hard way, and others, well, let’s just say it’s good to have friends by your side.
NHL 26 is not a disaster. It is still the same core game that has entertained hockey fans for years, and it will deliver some good nights with friends. That is also the problem. After so many iterations, players deserve more than recycled gameplay, minor presentation updates, and shallow new modes. For diehards like me, NHL 26 will still be worth a few evenings, but it is hard not to feel shortchanged. This is not the bold new chapter EA promised. It is another reminder of how much potential remains untapped in this series.
When the credits rolled I felt like Henry had a life well-led, and was a game well-made. It’s something truly enjoyed playing. While I can appreciate a bite-sized game, I felt it undercut a lot of the experiences Henry might’ve had across an entire lifetime. I think there’s more to Henry’s story. For its few drawbacks, Henry Halfhead is a sweet, kind, and memorable game that’s worth playing.
Hell is Us is a bold and memorable experience. It’s a game that makes a powerful statement about the state of the industry, proving that you don’t need a glowing arrow to have a compelling journey. Its unflinching approach to its narrative and its aforementioned “player-plattering” design philosophy will undoubtedly be divisive for many. Some will adore the challenge and the sense of genuine discovery, while others will find the lack of guidance frustrating. The combat doesn’t quite live up to the high bar set by the rest of the game. Hell is Us is a brilliant, bold, and beautiful action-adventure that redefines player agency. While its repetitive combat keeps it from a perfect score, its masterful world-building and commitment to a hands-off design make for an unforgettable and profoundly rewarding experience.
Sword of the Sea remixes familiar elements from its own ancestry with some new ideas from totally different genres to create something new and refreshing. It’s a low stakes, high reward experience that pulls you right out of your seat and draws you into this strange, wondrous place where you can’t help but lose yourself in your quest to reinvigorate the world through the power of surf-skate-boarding. If that isn’t punk, I don’t know what is.
Is this the “Shinobi” I grew up with? Absolutely not. It’s a facet of “Shinobi” nobody knew it existed — that could exist — until now. Lizardcube showcases, once again, that can take a familiar framework and turn into something completely new and reinvigorating. It is just as good as “Streets of Rage 4” and, by far, my favorite action platformer game of 2025.
The carnage is on par with the base game, and there’s a modest amount of content to be found here. The levels are as big as before, but there’s far less down time. Even the jokes in this game feels more modern and relevant this time around, compared to how things felt playing the boomer shooter originally. Sadly, at least in this build of the game I played, there are no new achievements relating to anything in the DLC. POSTAL: Brain Damaged – These Sunny Daze is a fine addition, but not an not essential one.
While METAL EDEN isn’t here for a long time, it is here for a good time. The kinetic gameplay and stylish presentation is just enough to justify the price of admission, even if it leaves you wishing for more content and a better-paced story. This game is stylish as hell, and is not to be overlooked, it’s an instant classic. METAL EDEN is stylish as hell, nailing its core mechanics with surgical precision to rip & sear.
Mafia: The Old Country knows what it wants to be – a period-authentic, gritty mob drama – and largely succeeds in its ambition. While some mechanical elements might feel a touch dated in their implementation or the pacing occasionally rushes you forward, these are minor grievances against a backdrop of intriguing world-building, compelling storytelling, and a deep commitment to its historical setting. Hangar 13 has delivered a potent reminder of why the Mafia series resonates with its unwavering focus on narrative, character, and an unparalleled sense of time and place. It’s not a perfect game, but it offers an experience that’s rich in atmosphere, brutal honesty, and thoroughly captivating from start to finish. For those who appreciate a well-told crime story with unparalleled historical flavor, Mafia: The Old Country is an offer you should accept.
In a lot of ways, you're acting as customer service or even some levels, as a wedding planner to find the right place for everyone and get seating arrangements just right. Seating people in such a way that they don't interact or interfere with others is paramount. You may be stumble into or seek a methodical solution, but no matter how you arrive at solving these puzzles, is a rewarding experience. The little bit of story you get is icing on the cake that compliments the wonderful gameplay for this distinct puzzler. Is This Seat Taken? as a puzzle game doesn't hinder or restrict the player, but instead provides frictionless entertainment for all ages to enjoy.
I’m not sure that it was ever intended to be any of that, though; I think it’s doing exactly what it was designed to, which is to be a more feature-rich vehicle for the story Bithell Games wanted to tell, and to that end it succeeds. It’s a fun ride, I liked the story, and I’m always happy for any excuse to spend time in the world of TRON. I would love to have seen TRON: Catalyst push even more though, as I think the potential within it is greater than what it delivers.
Nevertheless, even with my reservations about the early game, how annoyed and broken I became with the madness mechanic, it’s a great debut title for any developer. Moreso one that’s trying to break into the nowadays extremely crowded soulslike space. It will be painful at the beginning, but the pain will be worth it.
For those willing to embrace both games, Patapon 1 + 2 Replay delivers its gameplay and plethora of content, with each title offering dozens of hours to explore. As a straightforward re-release, it performs its role well, preserving the original experience, even if it lacks some more useful changes that can make the gameplay loop and defeat feel more like an annoyance.
Enchanted by Nature Expansion Pack is a favorable pack. It adds a large amount of creativity all up to Simmers. The pack carries a lot of dimension to fairies, giving them the grounds to all be different and have different experiences. Being able to build with all the new items, clothing, and accessories brought much more imagination to make fairies come alive. I really liked this pack since I enjoy fairies across all types of media, including part of a tattoo I have, and this pack captured it in a perfect way by adding lots of new nature items. Not even just fairies, but the quests and career choices are what I would have thought of for fairies or natural livers. Something I would have liked to see is more fairy interaction with pets (via Cats and Dogs). I feel like it would have been so fun to have fairy pets as well. Although, the pack is very fun to play with and the Cottage Living pack pairs well with it.
In the real world, Wheel World is a repetitive and monotonous game. It’s good in a lot of areas like world building and strong controls, but variety isn’t one of them. At points where it should be celebrating your successes, just falls flat and misses the moment. Wheel World is worth playing, but it’s not something that’ll stick with you after the credits roll.
The price of admission for Cyber Clutch: Hot Import Nights seems about right, actually. You could do far worse for $15, but there’s far too many bugs, is lean on modes, and just lacks refinement. All is not lost, this is a game that if you dig deep enough you might find something to latch onto. It reminds me of late 90s or early 2000s car combat games which offers a bit of nostalgia for those who were around then. But like those games were for me then, this feels like it’s just a weekend rental. I still don’t know where “Hot Import Nights” fits in to this game. Cyber Clutch: Hot Import Nights lacks anything compelling to keep you coming back, and is ultimately just perfunctory.