Lucas Moura
“Stellaris: Grand Archives” manages to balance new mechanics, appealing events and new ways to expand your empire. Even though it adds an extra layer of micromanagement, it’s a great addition to an already great game. Space is weird and full of unknown creatures, and Paradox finally embraces this idea.
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“Romancing SaGa 2: Revenge of the Seven” is an astounding accomplishment in how to create a remake while retaining the original game intent while also making it more approachable to newcomers. It deserved more attention in 1993, and it’s a must play in 2024.
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“Dimps” combat mechanics is what carries “Sword Art Online: Fractured Daydream”’s middling plot, repetitive quests and an undercooked free roam mode. There’s a lot to love if you played every “Sword Art Online” game, but sadly, I am not one of them.
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“Mechwarrior 5: Clans” is a labor of love from fans by fans. You might not get some plot points due to its story being so embedded in Battletech Lore, but the action-packed missions and a departure from procedural generated maps makes it worth the time. Just don’t expect to learn everything from the get-go. It’s learning curve can be steep and you better get ready to lose a couple, or a lot of missions.
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“Apartment Story” is a fantastic tale about our lives routine, monotony and the struggle to be an adult in the mid 2020s. It’s a strong showcase of how hard life can be, but if you look deep into it, you will find moments of peace, love and that every decision – no matter how big or small – will have an outcome in your life. You wont always be ready for it, but that’s okay. That is life, after all.
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“Monster Jam Showdown” excels when it comes to gameplay and pure spectacle, but Milestone’s attempt on revitalizing the franchise falls short due to its claustrophobic offroad maps, poor AI and uninteresting reward system. Here’s hoping that the team can turn this boat around and it becomes a gem like “Hot Wheels Unleashed”.
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While I’m not the kind of person to believe in destiny or feeling nostalgic for certain aspects of gaming, I do believe there’s a time and place for everything. If we lived in an alternate reality in which the industry went hard into third person shooters during the PlayStation 4 era instead of the open world craze, “Space Marine 2” would be just another game in my library. As of 2024, it’s fresh, it’s a great comeback to an era that I didn’t know I sorely missed. You don’t see games like these, with this kind of polish and attention to detail and packing so much stuff in its launch. I don’t want it to become the norm, quite the contrary, I want the industry to innovate more as the years go by. But, much like “Advanced Warfighter” — a game that pleasantly surprised me on how it played out on consoles and how much I missed it its style — sometimes it’s good to go back to the drawing board, pick a subgenre that was a big hit during a certain period and improve upon. Saber did that masterfully.
With some extremely highs, but also very lows, “Sumerian Six” carries on the spirit of the stealth genre left by Mimimi Productions. Although a bit too easy sometimes, it has enough charm and beautiful vistas for you to experiment with crazy tactics, and, of course, punch nazis.
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“Phantom Spark” is an Absolute showcase of how to build a game entirely focused on time trials while not making the player feel frustrated. Ghosts is pure bliss for those Looking for some mighty challenge and chasing the perfect line for hours on end. A must have for any racing fan.
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“Sins of a Solar Empire II” is more than capable of standing on its own even without a proper campaign. It already has great features, more depth than you can imagine and quality of life features that makes it very hard for me to get back to “Sins of a Solar Empire: Rebellion”. I know that I’ll jump back into the game, play more matches against the AI, check out mods and maps created by the community and perhaps annoy a couple of friends so we can set a match during a weekend. Will we be friends after 4 to 8 hours of multiple skirmishes? Only time will tell. 2024 has been one heck of a rollercoaster ride for strategy fans. Botched releases, broken promises and lackluster games. After playing “Sins of a Solar Empire II” I have only one thing to say: we are so back.
Mystery, drama, flirting, and a lot of backstage stress. “The Crush House” embraces the idea of “15 minutes of fame” and how easy it for it to crumble. A very interesting — perhaps almost unique look into one of the most dominant TV genre in the past 20 years.
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“Noreya: The Gold Project” is almost at odds with itself when it comes to be or not to be a metroidvania. Although shorter than most games in the genre – which is a blessing nowadays – Dreamirl prioritized platforming and visuals over a more in-depth combat system. It’s a must for those who wants to enjoy some fantastic visuals, but unremarkable other than that.
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“Dynasties” completely revamps “Total War: Pharaoh” in such ways that it feels like an entire new game. Major improvements on Diplomacy, combat, a new and much bigger map that spans the entire Aegean are the tip of the iceberg. Creative Assembly turned the boat around and, to me, it established a new standard for the Total War franchise.
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I want to believe that Blackbird Interactive will turn this (mother)ship around; that they’ll add more maps, new factions and mechanics like stated in their 2024-2025 roadmap. But I can’t, I’m sorry.
“Forges of Corruption” takes the best part of “Boltgun” and fits into a fantastic 5 mission campaign. Auroch Digital showcases that it learned a lot from the main campaign with missions that have better pacing, more enemy variety and verticality. I’m eagerly waiting for “Boltgun 2”
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“The Rogue Prince of Persia” already shows an impressive foundation with a good variety of moves, cool enemies and a fantastic progression that kept me wanting for more. “Evil Empire” has a gem on its hands, and I can’t wait to see it even more polished.
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Odd Meter’s debut game is an odd one, it will either strongly resonate with you, or you will strongly dislike it. It’s a game about compassion, hate, understanding yourself and other and amongst all things, not judging at first glance. Taking these aspects into reality is the hard part.
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Although Malakai Makaisson steals the spotlight, Thrones of Decay is a much needed course correction in terms of content, replayability and depth, and a great expansion to the already wonderful Total War: Warhammer III.
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Although its combat leaves a bit to be desired, “Another Crab’s Treasure” world, characters and very funny storytelling and puns more than make up for it. It’s absolutely time for crab and you’re going to have a great time with it.
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“Appeal” had one goal with “Outcast: A New Beginning”, go back to the wonderful world of Adelpha and do proper justice to it after its debut in 1999. The game design might feel outdated and its open world style does bring a bit of fatigue, but for every let down, there’s a fantastic sci-fi game underneath it. A must have for “Outcast” fans.
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