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Lucas Moura


206 games reviewed
73.8 average score
80 median score
64.1% of games recommended
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Feb 27, 2020

When ideas such as “survival” and “for the greater” good turns into vapid promises. All that’s left in The Last Autumn is tyranny. There is no way to avoid it. 11Bit Studios shows, once again, that there aren’t simple answers to complex issues. More management games should follow suit.

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Feb 17, 2020

New mechanics, enemies and a much more fluid campaign revitalizes what – to me – felt like a dead (no pun intended) franchise. Rebellion might have taken three games and a big gamble with Strange Brigade, but its foundations turn Zombie Army 4 one of the best games they’ve ever created.

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6 / 10.0 - AO Tennis 2
Jan 24, 2020

AO Tennis 2 can often feel like reaching Top Spin 4 levels of quality, but it still lacks on one of the most important ones: gameplay. Imprecise controls and an awful AI makes this game really hard to recommend.

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Mandate of Heaven shows how powerful Creative Assembly’s narrative team can be when given the proper tools. An amazing DLC that fits perfectly into the main campaign, offers new ways to play and unexpected challenges.

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What should’ve been an interesting conflict between two very aggressive factions turns into a cakewalk due to Warhammer II’s lack of diplomacy nuance. This coupled with expansions such as “The Prophet and The Warlock” makes “The Shadow & The Blade” a solid, albeit disappointing entry in the Total War: Warhammer II saga.

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CI Games venture into a game that’s more akin to IO Interactive’s HITMAN structure fails to provide the tools for the player to create their own narrative. It often feels disjointed, overly punishing and restrictive for no reason. A notch above Ghost Warrior 3, but not by much.

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MechWarrior 5 revigorates the franchise not only with its new visuals and procedurally generated maps, but also gives you a glimpse of the hardships faced by mercenaries that are treated not too different from gig workers that rose up in the last couple of years. A fantastic game through and through.

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If anything, Rise of the Cartels shows that doing turn-based games in which every unit moves in its own turn instead of the traditional team-based mode is a bad idea. Tactical battles turn into a back and forth between two or three units, it lacks depth the genre is known for.

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Nov 14, 2019

Sparklite struggles to find its audience and its pacing. Sometimes relies a bit heavy on exploration, sometimes the boss fights feel like they’re the only redeeming quality. The end result is a game that is way less than the sum of its parts.

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Oct 30, 2019

WRC 8 is the biggest improvement the franchise saw in years. A revamped career mode along with some great track selection makes it a worthy competitor for DiRT Rally 2.0.

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