Saving Content's Reviews
GOOD BOYS possess the technology and talent to make a well made game, but clearly lack the experience in making it wholly enjoyable. TRAIL OUT asks the player to endure a lot of problems for the pockets of fun you could potentially have. Now, if you can overlook its many rough edges and tedium, it’s essentially the next FlatOut when had in small doses – but Wreckfest this is not. In the end, TRAIL OUT is unfortunately more trouble than it’s worth, and doesn’t come recommended.
If you’re anything like me and play video games to relax and get absorbed into a different world for even a few minutes, I’m afraid Call of the Wild: The Angler is likely not the game for you. If you enjoy games that have wildlife and fishing and look really good to, Red Dead Redemption 2 (online or off) holds up very well. As does Final Fantasy XV and Sea of Thieves! In a year or so when Call of the Wild: The Angler has received more updates with content and bug fixes I can see it being a great game. The game is technically playable, but I would hesitate to call it an enjoyable experience.
I adored this series on PlayStation 2 and even in the Xbox 360 era, but it seems it regresses more than progresses. I didn’t think this game would be as bad as its predecessor, but it is so bland and uninspired. There are a few redeeming aspects like the controls, the new Trails mode, and the better time of driving ATVs and UTVs. I just can’t recommend this at full price, or even half-price; it’s a game that still needs a lot of work. There’s certainly nothing legendary about MX vs ATV Legends.
It’s hard to recommend NASCAR 21: Ignition in its current form. A $60 price tag doesn’t feel justified for the lack of features in this package. There is hope, though, as the racing is still quite good, the graphics look stunning, and the overall fun of being on track is there. But as with every NASCAR release over the years, that can only take you so far. If there was ever a year to skip a NASCAR title, it’s this one. I do look forward to NASCAR 22 in the hope that Motorsport Games nails it. After seeing and feeling what they provided for racing this year, it’s obvious they have talent over there; it just needs to be a more complete package.
Comanche fails to live up to the pedigree of its predecessors in just about every way. Not a barn burner of a release by any stretch. Though it manages to try new and exciting things with a modicum of success, it’s not enough. Half the game is inaccessible due to the multiplayer being dead on arrival, and you’re likely never to see it unless you coordinate. It has a short and unsatisfying campaign, but it does have a solid challenge mode that’ll really test you. This is a budget priced game, and there’s fun to be had, but you’d be better off spending your time elsewhere than with Comanche.
I hesitate to call Open Country a bad game, but it has many limitations baked into its core, and it shows. From the lack of graphics options, abundance of typos, terrible voice acting, and questionable mission objectives; it falls short of so many other games that simply do it better. Even for a $15 game, it’s not competitive in the survival genre. Open Country has some great ideas that end up being overly ambitious and woefully underdeveloped.
This one’s is on the cusp of being something cool, but its origins on mobile doesn’t make for a good port to PC. It’s not a bad game, just one that’s lacking in just about every regard. However, when the friction is at its least, then there’s mindless fun to be had. Warhammer 40,000: Dakka Squadron – Flyboyz Edition is fun in ways Warhammer 40K games usually aren’t thanks to the aerial combat, but it needed to be so much better than this.
Taxi Chaos has aspirations to be something far grander than it ever achieves. It lacks a personality of its own, a reason to keep coming back to its flat city, and really anything memorable. This is simply a pale imitation of Crazy Taxi, and just doesn’t do anything new or inventive for the genre in the 20 years since that game debuted. Taxi Chaos isn’t a spiritual successor, it’s a mundane offspring.
There’s fun to be had, but you have to dig really deep to find it. When the game is working, blasting through these levels in just a couple of minutes is the perfect time to be in a level, without it feeling like a waste of time. It’s a shame then that it’s good moments are overshadowed by so many of its flaws. Redout: Space Assault had the potential to be as exciting as refreshing as 34BigThings did with the original Redout, but instead has shallow gameplay, lackluster visuals, and is riddled with bugs from small to big that showcase that it wasn’t ready for the transition to more powerful systems.
In all honesty, XIII from 2003 wasn’t that great of a game to begin with. PlayMagic clearly wanted to modernize and improve what that game did, while keeping the integrity of the game in-tact. But for some reason or another, just couldn’t come through on that. The game’s best feature is its cel-shaded graphical fidelity, being a remake that looks better than it plays. If you manage to pick this up, though I’d recommend you wait for patches and updates, you’ll either appreciate what’s been done or be convinced to pick up XIII – Classic instead.
Hellbound isn’t a bad game. It can still be enjoyed, so long as you get it on a steep sale and you’ve got a spare afternoon for some mindless killing. This is a first-person shooter that emulates the past, but fails to recapture the magic of it. When you just turn your brain off, the game is at its best, but it just doesn’t last long. With a woefully short campaign mode, and a repetitive wave-based survival mode, Hellbound is surprisingly… deficient.
As a fan of the Cold War era, there’s little to love here. Men of War: Assault Squad 2 – Cold War just doesn’t do enough to warrant its own existence. It’s a game that’s rewarding in its own right, but frustrating for too many reasons to recommend. Men of War: Assault Squad 2 – Cold War is a disappointing effort that’s elevated by its core real-time strategy features that you don’t see in other RTS’. Among the crashes, lackluster presentation, and disappointing execution, there’s almost no reason to play this.
Jumanji The Videogame is a huge disappointment. What could have been a fun, fantastic action adventure co-op game with comedy is instead turned into something terribly mundane. There is little challenge, little variation, and little reason to actually play through it. Even for a game aimed at a younger audience, there is little reason or depth to want to continue playing this. The price range being $39.99 makes it even more puzzling and makes me wonder if the funds went toward mostly licensing the likeness of characters then making a decent game. The mechanics work alright, the core idea is solid, but this is the most basic, short, and lacking game I’ve played in a long time.
Thief of Thieves: Season One is interesting, but on the Switch is hampered by a myriad of issues on every level. The story comes to a satisfying close, but the inevitable tease to season two is an exciting setup. I look forward to being around these characters more, and performing more heists with them. Thief of Thieves: Season One is fun, intriguing, and tells a great interactive story. You should just do so on any other platform but the Switch.
What we have here is a game that is short. Doesn’t look very good. Plays decent, and is better playing couch co-op. I have to say I had more fun playing this than say the recently released Contra Rogue Corps, but that’s not saying much. The brief gameplay time is both a good and bad thing here. It prevented me from getting overly bored, but the price tag of $39.99 makes this one a hard one to swallow, even for hardcore fans of the genre or zombies. Nothing here is completely broken or offensive, it’s just so lackluster and basic it hurts what could have been a bit of a fuller and funnier experience.
I like what Invader Studios is trying to do here, but if the actual Resident Evil 2 remaster didn’t exist, this could’ve filled that gap more substantially. But Resident Evil 2 this is not, no matter how hard it tries. There’s a fundamental and unacceptable lack of polish here. Daymare: 1998 is mostly just unimaginative and unfun, and for a game that is primarily a shooter, it doesn’t even do that well enough. I’m trying to think of a place for Daymare: 1998, and while it certainly has one in survival-horror, it’s going to be mostly at the bottom.
There may be something here for you if you’re looking for a game that simulates the experience of planetary colonization so accurately that it includes every ounce of tedium that would come from a solitary life as a Martian colonist. There is also something to be said for being able to take this game on the go, if that’s your thing. However, for a product which fails to inspire a sense of mystery and wonder beyond its opening moments and which is still so rough around the edges, there are simply better, more enriching and more engaging options for your money on the Switch. In other words, don’t listen to Hauser; don’t get your ass to Mars.
When I wasn’t about to throw up by its canned animations and jerky movement, I found there’s a decent game in here that could have been handled much better. KURSK did well at showing that these Russians were humans, not monsters – and some of them were basically kids. This is an amazingly looking game that’s an unfortunate, buggy mess. That said, KURSK does respect the lives lost, as well as convey the emotions and thoughts of those aboard. And to that end, KURSK succeeds. It’s a shame then, that this sinks under the weight of its own ambitions.
This is a bizarre game. There’s very little redeeming qualities with V-Rally 4, but there’s still something about it that kept me coming back as quickly as I kept putting it down. V-Rally 4 does well to emulate what came before it, but does nothing to make the resurrection worth it, or the wait. The only thing consistent is the inconsistency. There’s far better rally games out there, but if you’ve played them all, I can see some enjoyment with V-Rally 4 after you take the time to learn its quirks and nuances that are honestly not worth the trouble.