Vitor Braz
Fans of survival MMOs should get their share of resource gathering, combat, and building in Once Human. For a free-to-play game, it offers quite an impressive playtime to enjoy without any constrictions, and the production values are quite good overall. It can be a riot for solo players for some long hours but it gets more enjoyable in a group, and the issues that be aren’t enough to deter any player who is having fun with it. Give it a shot and the most you can lose is the time it took you to install it and play for a while.
In terms of visual direction, EvilVEvil is a bit rough on the edges. First impressions are quite mediocre, warehouse level looking like something out of the early 2000s, and the looks only improve slightly as you move into the city streets and begin realizing that the art and the areas have a certain flair to them and are not that bad. But there’s no going past the fact that enemy models – and your very own playable vampires – are extremely rough, the UI is crude, and it could have done with some more time in the oven… or the coffin, in this case.
Anger Foot is a lot of fun, there’s no question about it. But some players may feel that it’s also something of a one-trick pony, which I understand to an extent. It’s all about furiously rushing through a stage kicking and shooting, reaching the end and doing it all over again in a different but often similar area. I didn’t get tired of doing this for a few hours, but your mileage may vary.
Ultimately, the battles in Crown Wars: The Black Prince end up being extremely long, somewhat dull, and worrisome due to some of the issues described above. It’s not necessarily a bad game and the gameplay loop can be interesting if you stick to it, but it lacks polish and fine-tuning, resulting in a flawed offering that will quickly make fans of the genre start looking elsewhere for better alternatives.
King Arthur: Legion IX doesn’t represent a true step forward from King Arthur: Knight’s Tale, and in some regards it’s even a simplified version of said game. The value for those who own the first one is debatable, but if they are looking for more of the same, this is a good option although it may disappoint in some aspects; on the other hand, new players may get more enjoyment from this tactical game, assuming they are looking for a challenge and aren’t bothered by the lack of playable characters or the middling writing.
The First Descendant is a solid looter shooter with some exciting moments that falls into repetition due to its grind, something that is somewhat expected but still tiresome. It could easily be a premium title if the monetization had been worked out in other ways, so now we have a free-to-play game that offers many hours of entertainment, but that could also potentially outstay its welcome faster than it should. It looks terrific at times, with good character design and some interesting bosses, although the downside is that it can often be another one of those advocates for the “grey and dull” environments. Gunplay feels fast and enjoyable, but grind and monetization may end up being the factor that will keep it from ascending to the next level.
Like a Dragon Gaiden is a solid and quite unexpected addition to the franchise, filling in the gaps and giving fans more to muse over before embarking on the next chapter, of which you have a demo available in this game. It’s a worthy companion to past games, bolstered by a substantial narrative focus and combat that remains gripping and fun, although the Agent style may be more of a bullet point than an actual absorbing addition.
Avatar: Frontiers of Pandora is a mesmerizing journey into a place that is very much unlike anything out there. It’s fantasy and technology boldly clashing and offering a sprawling, remarkable world that deserves all sorts of acclaim. The more you explore, the more you realize just how amazing this planet is, the windy peaks making for some jaw-dropping vistas, the parkour navigation and Ikran flying a contrast that ironically couldn’t work any better.
More than an attempt to cash in on the growing popularity of a series that started out in a somewhat niche way, Risk of Rain Returns is a welcomed remake that offers enough quality-of-life improvements and new content to be relevant and appealing to both fans and newcomers to the action roguelike genre. It plays great, has enough content and diversity to keep you entranced for weeks, and the new additions might just be what the game needed to appeal to a crowd that wasn’t attracted by the original. While not perfect, it’s a blasted good time where every frustrating death is nothing but an invitation to another run with renewed confidence.
When your dwarf is filled with joy and bursts into singing while mining, a little of The Lord of the Rings atmosphere springs to life. Exploring some areas without any care in the world is another moment when the game feels enticing and hints at the sandbox gameplay that could have been. But suddenly, you are reminded that the whole place is a procedurally generated mess with barely any memorable locations, combat is dull and flawed, mining is extremely limited, and the repetitive walks to the base with the goal of storing your recent loot become tiresome. Return to Moria is one for diehard fans only, and even those have to consider just how passionate they are about dwarves and survival in dark places.
If you’re a fan of slow-paced, story-driven games, this is a good place to be, with robots small and large, friend and foe waiting for your arrival, and quite a few landscapes to explore and instill a certain sense of dread, even if the layout design is excessively on the inflexible side. The Invincible may not mark a leap for the genre, but it is a well-rounded and interesting step for walking simulators.
With a playtime that deserves all praise, easily clocking in at over 20 hours if you don’t rush through it, Alan Wake 2 is absolutely worth the time and money. It’s a remarkable achievement that is meant to be both devoured and enjoyed slowly, despite what this sounds like, plunging into all the details, exploring every beat of the locations without rushing through the main goals, as to appreciate the colossal work that has gone into it. This is a terrific television series gone videogame, with a sophisticated plot that grips every fan of survival horror and never lets go. The fantastic looks help, but the perfect pacing and intriguing mysteries keep you going despite some frustration that may arise from the Angel Lamp puzzles. It’s one of the greatest survival horror games ever made, this shouldn’t be skipped. A fantastic example of how different types of media can crossover and create a very special outcome, it was absolutely worth the wait for Alan Wake to come up with a plan to escape the Dark Place and write an outstanding story about it for us to read, watch, play, and above all, enjoy.
If you’re not a die-hard fan of the series, waiting for the server issues to be fully resolved is the best step to take right now. When that is in the past, you may dive into these initially confusing but eventually rewarding heists, knowing that the Infamy system is a stone in your shoe, but cooperating with other like-minded players is an offer you may not want to refuse…in due time.
For reasons surely tied to design and layout, Gunbrella doesn’t always feature a fully scrolling map, being instead divided into some small sections where you must reach the edge of the screen to move to the next area, and segments where the screen smoothly moves along according to your character, such as one very hectic train ride. The latter makes for the best experience of all and makes me wish that the whole adventure would focus wholeheartedly on this approach. If we’re nitpicking, it’s also annoying that when a conversation topic starts, we can’t exit it and are forced to click our way out of this repeat dialogue until it ends. The sporadic jazz tunes add to this noir flavor and may not be to everyone’s taste, but there are other frenzied tracks coming into play with boss fights and varied key moments, so it evens out in the end.
Ride 5 is an exhilarating ride, forgive the redundancy, once again a terrific motorcycle racing game for experts who are ready to throw away all the riding aids and dive deep into the raw and unforgiving experience. Casuals and arcade enthusiasts will have a difficult time finding the right spot to enjoy it and may not be pleased with the middle ground that it offers. Skilled players, on the other hand, should seriously reflect if it’s worth purchasing the new release given the few major improvements. Those who give in are bound to enjoy the multiplayer thrills and expansive career events, but be wary of the blatant AI limitations, still the weaker link in otherwise exciting bike races.
As a straight-up shooter, Exoprimal comes with competent mechanics and polish, even if a feeling of sameness ends up as the predominant factor after a few hours of play. There’s something here to spark interest among the most competitive players, but it doesn’t feel like Exoprimal is a multiplayer game made for the ages, same as the creatures that were brought from the past to serve as the enemies in here.
Hammerwatch 2 is a delightful old-school RPG romp that suffers from some of the timeless predicaments of the genre, namely a feeling of repetitiveness and some odd design decisions. That doesn’t mean it isn’t fun, especially in cooperative mode, and it also helps that the pixel graphics can be magnificent at times. Play it wisely as to not become tired of its expansive maps, and that’s how you’ll enjoy the most of it.
It’s not a flawless game, but the anguish and thrills that it conveys are almost one of a kind, delivered with confidence and brutality to match the source. This is one for horror aficionados and everyone else who likes a good old-fashioned game of murderer cat, and stealthy mouse.
There’s some undeniable fun to be had if you can look past the hit collision issues, or the lack of proprietary support for online coop. The roguelite elements are interesting but don’t feel essential in any sense, almost as if a mandatory box to tick and tickle the fancy of some fans. As a throwback to one of the all-time brawler greats, Double Dragon Gaiden is competent, but doesn’t really pack the punch that the series deserves.
Arcadegeddon is tight and very playable, the neon-drenched visuals are cool and stylish, assuming you’re open-minded about all the garish colors and epilepsy-inducing explosions, and it has enough weapon options and character customization to experiment with. But as hours pass, a certain feeling of sameness inevitably starts to creep in. The runs begin to feel dull, the enemy variety isn’t stellar, and all those edgy characters start to blend and look the same.