Multiplayer First's Reviews
Madden NFL 23 has some good new ideas, but is mostly more of the same. The graphics and presentation are fine, but only just. The football appears to have a mind of its own sometimes, while commentators don’t always have a response to the on-field action that makes sense. If Franchise mode is where you spend your time, then you are likely to enjoy the changes. Outside of that, though, Madden 23 feels awfully familiar.
All in all, Thymesia does a good job scratching that Soulslike itch but providing rewarding, robust combat and memorable boss fights. While it doesn’t nail everything, what it does right elevates it towards the top of the subgenre. And considering the game was made by a team of seven people, that is no small feat. I would love to see what Overborder can do with a larger support team and bigger budget. Thymesia is the real deal.
If you ask me if I think it’s worth it, here’s what I’ll say: If you’re a new player, most definitely. If not, just wait. No one’s rushing you to go out and buy this one, and I think it’s clear that the target audience is geared towards bringing in new players, rather than catering to the old. It’s perfect for new fans, imperfect for old ones.
Generally these games have a ton of replay value given the various outcomes you can have but between the languid pacing and the frustrating lack option to skip dialogue or cutscenes it made the prospect of doing it all over one that I wasn’t interested in. There is a chapter select available once you’ve completed the game and a death rewind feature that allows you to basically use three lives per chapter to take back a death of a character which is cool, I guess. With Until Dawn Supermassive proved they know how to tell a good story with somewhat interesting characters and good pacing, which is all the more disappointing that their first proper follow up, The Quarry, comes up short on so many levels.Generally these games have a ton of replay value given the various outcomes you can have but between the languid pacing and the frustrating lack option to skip dialogue or cutscenes it made the prospect of doing it all over one that I wasn’t interested in. There is a chapter select available once you’ve completed the game and a death rewind feature that allows you to basically use three lives per chapter to take back a death of a character which is cool, I guess. With Until Dawn Supermassive proved they know how to tell a good story with somewhat interesting characters and good pacing, which is all the more disappointing that their first proper follow up, The Quarry, comes up short on so many levels.
It’s unfortunate that the hype train got so carried away during the years long lead up to Cyberpunk 2077. CD Projekt RED definitely didn’t help with their marketing that leaned into the hyperbolic expectations. It made the backlash more powerful and more negative than this game probably deserved. This Next-Gen version isn’t hot trash or unplayable but it definitely has benefited from having another year and a half in the oven. One can only hope that the industry and its community members learn how to manage expectations and avoid this mistake in the future, but if human history has taught us anything, that’s not likely.
You know, from the very moment I saw Teenage Mutants Ninja Turtle: Shredder’s Revenge I knew instantly that the game was going to be a hit. It does exactly what I was hoping it would do, delivering on what only its 90’s counterparts have been able to deliver. Sheer fun, coupled with outright gorgeous visuals that would make any fan happy. The child in me is screaming with joy, while the adult in me is applauding Tribute Games and Dotemu on their incredible work. This will be one for the ages, a timeless classic that I’ll be going back to for many years to come.
It’s ultimately more fun with friends, but only really if they’re also into Evil Dead as a franchise. And even then, references and nostalgia can only get you so far. Ultimately, Evil Dead the Game can be improved by patches and I’ll be happy to return to it when it is improved. As for now, I’ll stick with my film collection for my Evil Dead fix.
You would think that being on the fifth mainline title (with four Dead Army spinoffs) that the series would have grown tiring, yet here I am, still impressed and still having fun. It’s core remain unchanged, sure, but the saying of, “if it ain’t broke don’t fix it” holds very true here, and what Rebellion delivers on, not only keeps the fundamentals of what made the franchise so great, but also keeps it in a way where they’re able to expand on it without losing its identity. While the semi-open world does have some faults, it was an appropriate step for the series to take, one that I cannot wait to see unfold further into the future.
I have been itching for a game just like this and I didn’t even realize it. The story is intriguing and the setting is realized in a lovely way. The moment to moment gameplay is fun if not occasionally simple or buggy. Even still, I would not say that those things detract from the experience enough for me to not recommend it. Weird West isn’t likely going to spark a genre boom, but I hope it gets a sequel because I would love to spend more time in this strange and wonderful world, and I would love to see what the developers would be able to make with another outing given how successful this first one was. Here’s hoping that WolfEye gets the recognition they deserve and that somehow enough people peel off of Elden Ring to give Weird West its fair shot.
I can’t say I didn’t enjoy all of my time with Tiny Tina’s Wonderlands, because I did enjoy quite a bit of it. And when they patch out the bugs I’m sure it will be a much better experience. Unfortunately, the things I butted heads with that are inherent to the design of the game sapped all of the joy out of it and by the time I finished the campaign, I just wanted to be done with it and move on to something else.
Whether you like Star Wars, LEGOs, or video games in general, LEGO Star Wars: The Skywalker Saga is a must-play in 2022. There’s an insane amount of content, I can’t emphasize how massive this game is. The puzzles aren’t too difficult to solve, while also not being too easy; I never felt that I was wasting my time playing through a level. And even if you found yourself stuck in an area or just in need of general help with the game, there’s an orange and blue protocol droid named H1-NT that will provide you with helpful information on your journey. The Skywalker Saga also has an extensive skills tree that rivals any action RPG out there. The game mechanics work extremely well, especially when playing flying missions; it’s always a crapshoot when it comes to aerial combat, but operating an X-Wing or the Millennium Falcon in The Skywalker Saga feels amazing. From top to bottom, The Skywalker Saga is a near-perfect game that checks all the boxes for a Star Wars fan and is one of the best games of the year.
In Nightmare may provide a decent plot line with enjoyable, heartfelt moments, but outside of that, it really is a hard game to recommend to anyone. The technical issues alone are enough to say wait until an update comes out to address it, but even so, the gameplay, while does offer some enjoyable moments, proves to have more issues that only the most patient of people can really deal with. You might have some fun with it for sure, but this is one nightmare you probably don’t want to jump into, at least right away.
Tango Gameworks manages to embalm it’s player in a beautiful and enticing world that is known as Ghostwire: Tokyo. There is a sense of the unknown that shrouds this new, and interesting universe, and while I may have some issues, ultimately I believe the studio has laid out a solid foundation, for what is hopefully a start to a beautiful franchise. The story will get you hooked, but the world itself will have you staying, searching for answers to those questions you dare not ask.
Young Souls, despite several blemishes, shines as one of the strongest beat-’em-up titles in recent memory, joining the likes of Streets of Rage 4 and Castle Crashers. With accessible options for difficulty, a simple but straightforward story, local co-operative play, and challenging combat that fuses concepts from multiple genres, it provides a roadmap for how the genre can and should continue to evolve for modern audiences. With any luck, we’ll see Jenn and Tristan another time in a sequel, with double the swear words included.
I have had a harder time deciding on a review rating for Elex 2 than I have had for any game I have reviewed so far. It had probably the poorest start to a game I’ve seen in a while, but if you can get past it, I think RPG fans will really enjoy what’s there. But truth be told, I don’t know how much it will convince anyone who isn’t a fan of the genre. I am disappointed that this game is coming out in such a crowded time because I think it deserves some of the attention that is going elsewhere right now. Hopefully people to whom the game will appeal don’t miss out, and I really hope that THQ Nordic authorizes another sequel because I can tell you that I would love to dive back in Jax’s shoes.
Gran Turismo 7 represents a true return to form for Polyphony Digital. Despite being the seventh mainline iteration, the team is still able to keep the series feeling fresh with its new coat of paint and innovative technology with its new weather system and soon to come AI. For Gran Turismo players out there thinking this might be a half step measure it’s not; it’s a full blown experience and so much more. It’s an essential must-play for any fan out there and it just might be my favorite Gran Turismo thus far.
Shadow Warrior 3 represents a true return to the series roots, rekindling the very reason why many loved the first as well as the classic titles it inspires from. There are plenty of small and big improvements, and while I am disappointed by the fact that I won’t be able to experience this with a friend or two, it’s compensated by what Flying Wild Hog was able to deliver on. It’s a fantastic game that calls back to the mindless fun that we all had when we were growing up, filled with the crude humor that modern day gaming dares to no longer do.
It’s remarkable how well From has managed to expand to a truly open world while keeping their core gameplay intact as well as building on top of it in one massive and impressively polished package. Elden Ring is clearly the culmination of FromSoftware’s past 13 years of experience and development philosophy of the souls franchise. Miyazaki and FromSoftware have crafted something so massive, special, wondrous and triumphant that it’s unfathomable how they can top it. Easily FromSoftware’s best game to date and a genuine masterpiece.
There is just too much wrong with it at the moment, that despite it being free-to-play, I just can’t recommend anyone putting their time into this. There are better offerings out there for shooters. It saddens me a bit, because on underneath all the grime and junk I can see a shooter that has great potential. Maybe in a year’s time and after multiple patches it’ll be good, but that’s asking a lot, and we don’t know whether it’ll be able to get there. This is one crossfire you don’t want to take part part in.