Ruaraidh Dempster


27 games reviewed
69.3 average score
70 median score
44.4% of games recommended
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8 / 10 - Slayaway Camp
Nov 10, 2016

Slayaway Camp is a simple puzzle game that through evolving mechanics becomes a difficult and satisfying experience. It revels in both the ludicrous and outlandishly fun things that come from its original genre while making fun of its stupidities.

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8 / 10 - Owlboy
Nov 9, 2016

Barring the occasional frustration, D-Pad Studio have created a wonderful and satisfying tale filled with superb characters and marvellous presentation.

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5 / 10 - Tempest
Nov 1, 2016

You would think a pirate game would have a brimming personality. Yet, sailing around, doing mission after mission, I never feel like a pirate. I never dig up treasure, get in trouble with the law or even meet any famous pirates.

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5 / 10 - Ironguard
Oct 26, 2016

There are great concepts at play here in terms of the weapons and gameplay, but Ironguard is unfortunately let down by pretty much everything else.

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8 / 10 - Ride 2
Oct 16, 2016

While Ride 2 has some problems, such as questionable balancing of difficulty and credit-earning, the wealth of customisation options available and the pure gratification and thrill of competing makes it rather unlike any other experience currently available.

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7 / 10 - Farabel
Oct 14, 2016

Put simply, Farabel is tough. To some, it may seem unfairly so, although the strategy and tactics required to actually make your way through the game are enticing.

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Sep 26, 2016

By end-game each one of your characters will have around 20 abilities, all with their own uses, and you will have developed a playstyle that fits the classes in your party

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4 / 10 - Shiny
Sep 11, 2016

There isn’t any wall-jumping, double jumps or any other fancy manoeuvres, just pure precision platforming

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Aug 30, 2016

With how rare supplies are and how easy it is to die… even the simple act of opening a door becomes a terrifying experience

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Aug 5, 2016

It is a shame that every level is so well done and all required so much work, in terms of visual and audio presentation, that it means there are so few levels overall

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