The Eternal Castle [REMASTERED] is not like any other game I’ve played. It is both hyper-modern and old-school, horrifying and uplifting, rich with detail yet surprisingly concise when all things are considered. It has immense replay value, not in the least because of extensive new game plus content. On the whole, it is something of a cinematic masterpiece that still feels like a game and rewards a gamer’s curiosity, investigation, and persistence.
Everything about Deep Sky Derelict seems to have been done right, from the synthwave soundtrack to the lore to the unusual combat system. It's rare that a game with procedural elements holds my attention for long, and rarer still that an RPG can show me something new.
With The Crimson Court, I feel like Red Hook is taking us even deeper into Lovecraftian parentage, not just in expanding its supernatural mythos and pantheons, but also by delving deeper into the sense of tragedy, the sorrow of fragile mortality that must be a part of all horror.
I can’t get the thought out of my head that life’s too short to play a game that is so, well, mundane. I guess what I’m saying is that for those of you who love bridges and hate monsters and explosions, Bridge Constructor is the one for you. For the rest of us, there’s Gears of War 4.
There are good ideas in Super Dungeon Bros, such as the inclusion of challenges, the Call of Duty-esque upgrades, and the team-work centred dungeon-crawling. Where it falls down is at the basics: good, satisfying combat and challenging gameplay.