Kim Snaith
Far Cry Primal's map is absolutely huge, and is literally teeming with objective markers and missions. I challenge even the most ardently focused of players to travel to their intended location without getting sidetracked on the way
You'll get the most that Layers of Fear can offer you when you're brave enough to delve into all of its nooks and crannies
…Finally climbing up the stairs and seeing what awaited in the final minutes of the game should have been exhilarating… but rather it felt like somebody had just let all the air out of a shiny birthday balloon, deflating with a disappointing fart
The puzzles are incredibly well thought-out and varied. Of course there are the obligatory hidden object puzzles.. but these are bolstered by much more brain-intensive puzzles that really do require you to think
It's clear a lot of TLC has gone into sprucing up the console version of Sparkle 2 to make it, well… extra sparkly
It's unfair to say that Act It Out! isn't fun; it did provide plenty of entertainment – but then, a game of charades generally provides entertainment by itself
Unfortunately… there's not much in the way of replayability – once you've completed the levels, there's no reason to come back as you have no high scores, time trials or leaderboards to beat
It all chugs along quite nicely for a few levels: hack away at groups of zombies, find a few collectible coins and generally bash and smash your way through to the end of the stage. Unfortunately, it all becomes monotonous and infuriating very quickly
The soundtrack is absolutely brilliant… even if you haven’t heard them before, you’ll undoubtedly be humming them all day as they’re incredibly catchy and infectious
The gameplay of Cibele, in the form of the levels of Voltameri we're forced to play through, is something of a letdown… I was left to wonder how on earth Nina could spend so much of her time playing such a dull and boring game
The fact that everyone is, once again, a complete newbie is refreshing; we all get to enjoy those small victories of completing a song on 100% for the first time again, and relive the satisfying achievement of moving up to the next difficulty level
Don't get me wrong. Episode 5 is still good; it's still Life is Strange. I was just left with a bit of a sour taste in my mouth
The audio in the game is excellent… the original soundtrack is perfectly orchestrated, with tracks that change depending on the environment and the current on-screen action
There are no 'reused assets' here; everything is unique, and because of that, the game never feels repetitive and there's always something new waiting around the corner
Even with AI difficulty set to Easy, prepare to lose more than your fair share of matches, and you'll probably give up playing long before you've put in enough time to become a master of the game
You'll run, jump, climb, push, pull and rinse and repeat; it feels at times like each mechanism has just been potato-printed onto a different environment
A lot of the time, you can't afford to take a single hit as you'll either die instantly, or be left with so little time that you can't possibly finish the level anyway
The fun you get from Quiplash is only limited by the people you play it with. The prudish amongst us may get easily offended by other people's answers – and they'll also probably lose with their more straight-laced responses!
The emphasis on puzzle and exploration coupled with the 2D side-scrolling presentation is reminiscent of traditional adventure games of the 90s
From the minute LEGO Jurassic World is booted up, it's obvious just how rushed production was in order to get it out to tie in with the film