Matt Gosper
All in all, I was surprised at just how well the Persona/Musou combo works. In the Persona series, combat always felt slow, tactical and specific – a game all about discovering and targeting enemies’ weaknesses to take them out before they can hurt you. These two studios have worked out how to make that same methodology work in a fast-paced action combat environment, while still feeling that same sense of mastery. The storyline feels like a true continuation of the 2016 title with characters represented accurately, unlike some past tie-in titles where the characterisation can become one-note. For fans of Persona 5 this is a great way to dive back in and get another helping of this excellent cast, and spend another few dozen hours looking at some of the most stylish UI in gaming.
After the culture shock of such a total change to the Yakuza recipe, I’m extremely glad the Ryu Ga Gotoku Studio team took such a big leap when Kiryu’s tale came to an end. Like A Dragon is a revitalised game full of fresh ideas and proves that the series won’t be re-treading the same ground with Ichiban in the driver’s seat. If this is the first step into the new age of Yakuza, I can’t wait to see how bonkers the next game will be.
Persona 5 — and the expanded Persona 5 Royal — are both beautiful balancing acts; ones that feel eternally stressful unless you give in and enjoy them rather than aiming for the perfect run.
For those entering in here for the memories of a beloved game, I don’t want to knock the experience for you. This is the game you love! But unlike aforementioned remakes, nostalgia seems like a necessity to enjoy MediEvil rather than just being a bonus. Let all brave knights beware.
Between its primary plot and side content, “Blood and Wine” can easily add a couple dozen hours to your overall time in The Witcher 3. Complete with its own twisting narrative, branching mission paths and endings, unique enemy types and – it has to be said again – GORGEOUS landscape, Toussaint is a fitting capping point for the amazing journey that this game has been. There’s a reason it took out top billing in Stevivor’s (and my personal) game of the year rankings. I can’t think of a better way to send off our time with Geralt than an expansion of this magnitude – except perhaps never sending him off at all.
While Astral Chain‘s storyline is filled with anime archetypes and familiar plot tropes, it all works well as an overall experience.
The series found a comfortable stride in the handheld world, and moving away from that isn’t always a strong step – so it’s a good thing that the Switch is a little bit of both worlds. The game is great for playing in short bursts, with even ten to fifteen minutes feeling like enough to really get something done, even if it’s just returning a bunch of lost items to your units in the monastery to boost your support links. The characters are endearing and help draw you into the world and its story, complete with divine mysteries to carry you through the school year.
Overall, Team Sonic Racing is… fun. I wouldn’t say it’s a top-of-the-line title by any means, but little tweaks to the formula give it an edge over others in the same field.
Metro Exodus feels like a solid simulacrum of someone else trying to make a Fallout game, for all the benefits and drawbacks that entails.
I honestly enjoyed my time with Assassin's Creed: Odyssey. It adds new elements to the franchise's recipe that I enjoy, and some of the story beats look to be leading future instalments in a really interesting direction.