Between its primary plot and side content, “Blood and Wine” can easily add a couple dozen hours to your overall time in The Witcher 3. Complete with its own twisting narrative, branching mission paths and endings, unique enemy types and – it has to be said again – GORGEOUS landscape, Toussaint is a fitting capping point for the amazing journey that this game has been. There’s a reason it took out top billing in Stevivor’s (and my personal) game of the year rankings. I can’t think of a better way to send off our time with Geralt than an expansion of this magnitude – except perhaps never sending him off at all.
At the end of the day, Job Simulator has been one of the best and most lasting experiences with the PSVR so far for me, alongside Batman: Arkham VR. The amount of fun you can have in each job really helps to extend the gameplay without feeling like it’s been padded out. There’s plenty of weird little interactions and easter eggs to be found — try photocopying your face in the office — so be prepared to have a good laugh at your own expense.
Paired with a well-written story and varied soundtrack, Owlboy does something that a lot of pixel-art games don’t – it elevates the medium from the bare requirements. While some games utilise pixel art as an easy way to convey a mechanic or story with simplified visuals, D-Pad Studios have clearly chosen pixel art because that’s what they WANTED to use. It’s no wonder the game has been cooking for nine years now – anything with this much love poured into it doesn’t leave the kitchen until it’s good and ready.
Overall, "The Frozen Wilds" gives one more taste of the game's amazing combat, world and character animation to players like myself who loved Horizon (whether it was straight away or after coming back to it). It's a pity that Guerrilla has stated this will be the game's only piece DLC as it lays even more hints for a greater story in this world.
The series found a comfortable stride in the handheld world, and moving away from that isn’t always a strong step – so it’s a good thing that the Switch is a little bit of both worlds. The game is great for playing in short bursts, with even ten to fifteen minutes feeling like enough to really get something done, even if it’s just returning a bunch of lost items to your units in the monastery to boost your support links. The characters are endearing and help draw you into the world and its story, complete with divine mysteries to carry you through the school year.
While I may not think of this personally as a true Final Fantasy title, that doesn't make it any less of a good game. Despite all my above quibbles, I still haven't been able to put the controller down for any longer than it takes to visit the bathroom or refuel my needy human body. It's understandable why this was set as a side title to the franchise initially, given how much it plays with the formula, but fresh input is what is needed to keep this franchise alive. Final Fantasy XV welcomes new players with open arms, and challenges long-time fans to try something new. It's worth your time, and worth the wait.