Francesco Fossetti


134 games reviewed
78.1 average score
80 median score
60.2% of games recommended
9 / 10.0 - Fez
Mar 27, 2014

There is an element that stands out more than others, in that set of suggestions, quotes and atmospheres set up by Phil Fish: the beauty of craftsmanship. Fez is a title built pixel by pixel, over an interminable five years: a project that has voraciously accumulated ideas, artistic registers, original and traditional gameplay dynamics. The result is a real gem, a title that shines at the highest levels of the platform genre, and succeeding from start to finish to tease, intrigue and excite the player. The arrival on Sony platforms, after the hands of its creator, is a blessing. Don't miss this opportunity.

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Mar 24, 2014

Towerfall Ascension is a distillate of competition and adrenaline, a precise, fun brawler game, capable of grabbing anyone who wants to approach it. Ps4 has in fact "stolen" from OUYA what was considered its Killer App, and presents it to us in a richer and denser edition than the original one.

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Dec 26, 2013

Spartan Assault is a title that only halo fans won't want to miss. Vanguard Games offers us a rather classic twin stick shooter, for a direct and no-frills arcade experience.

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7.5 / 10.0 - DC Universe Online
Dec 3, 2013

Four years after the release, DC Universe Online is a profoundly changed title. Changed the business model, the game is proposed in a Free-to-Play format that brings with it all the limits of the original release, but on the other hand those who decide to subscribe to a monthly subscription can have access to a sincerely greater number of contents, which transform the end-game of the title and make it undoubtedly complete, varied and competitive in the MMO sector.

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9 / 10.0 - flower
Nov 28, 2013

Flower is a unique title. The ThatGameCompany production embraces the idea of a synesthetic digital entertainment, linked to the poetry of form and color, cloaked in a dynamic sound accompaniment. Compared to the inner landscapes of Journey - often barren, oppressive, invaded by darkness and lashed by a cruel nature - here the wonder is disrespected in living and vital environments, made of unforgettable colors.

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7.5 / 10.0 - Ryse: Son of Rome
Nov 21, 2013

Ryse: Son of Rome is the most technically incredible title available on Xbox One. It is a display of graphic and communicative power, a lesson in style, and a clear example of the wonderful places where the Microsoft console will lead us. Unfortunately, it is also a rather boring title, too equal to itself, which fails to evolve. The combat system, in its foundations, works well: it is fluid and well guessed. But the choice to focus so much on Quick Time Events dampens too much the degree of challenge, and the structure of the campaign, excessively linear, is all focused only on the clashes.

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8.3 / 10.0 - Forza Motorsport 5
Nov 20, 2013

Forza Motorsport 5 is a great simulator, supported by an immoderate love for the automotive world, and full of class touches (the partnership with Top Gear is very useful in this sense). It is also a somewhat “trunk” episode, with certain aspects developed in a hurry (the music is really terrible), which represents a good start but not a perfect lap.

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Nov 19, 2013

Super Mario 3D World is undoubtedly the most important intervention of rewriting the classic dynamics of the series since the days of the Nintendo 64.

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8 / 10.0 - Dead Rising 3
Nov 18, 2013

Enjoy the exaggerated, disproportionate, inordinate carnage of Dead Rising 3. The new Capcom title leaves the narrative permanently in the background and focuses all on the dynamics of free-roaming. The missions tend to look a bit alike, a bit of repetition makes its way after a few hours, but basically what matters is simply experimenting with new, sadistic ways to dent that wall of rancid flesh that runs through the streets of Los Perdidos. Dead Rising 3 arrives with a guessed structure and a co-op mode that entice you to devote yourself to the massacre, discovering the absurd combinations of weapons and vehicles invented by the development team. It will not be one of those experiences that remain in your heart, but certainly the game accompanies the launch of Xbox One in a more than dignified way, offering itself as a solid and fun pastime, not recommended only for those who really do not digest the philosophy of sandboxes.

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8 / 10.0 - Killer Instinct
Nov 18, 2013

Killer Instinct knows how to be technical to the core for those who want to deepen certain mechanics, but at the same time not unattainable even by those who do not know what a "frame trap" is.

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6 / 10.0 - LocoCycle
Nov 18, 2013

LocoCycle is an out-of-the-box title, as original as twisted pixel's old works. But both The Gunstringer and 'Splosion Man worked far better than this irreverent "combat racing." Here the team tries to mix dicks, high-speed sprints, quick time events and absurd Live-Action skits. The result intrigues and entertains for a few half hours, but then begins the "descending phase" of the Parable of LocoCycle and the last part of the short adventure is too equal to itself and very tired in terms of playful solutions.

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A Link Between Worlds is truly a bridge that unites two worlds. Not only those within the game, which represent light and shadow, good and evil, the continuity of life and the inevitability of death. The new Zelda also traces a connection between two very distant videogame universes: it strives in an exemplary way to make old and modern coexist, old and new.

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8.5 / 10.0 - Lone Survivor
Sep 25, 2013

Lone Survivor is fully part of that line of productions that has resurrected video game horror in style. Together with Amnesia and Outlast, Jasper Byrne's survival game graces and rediscovers the classic rules of the genre, focusing everything on the unsound, on insecurity, on the mephitic doubt that the horror that surrounds us is only the deformed birth of a sick mind.

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9.5 / 10.0 - Rayman Legends
Aug 26, 2013

Rayman squirts, jumps, runs very fast, and goes through -stage after stage- a wonderful world. Thus he discovers this dreamlike universe: a multifaceted and multicolored imagery, drawn with a love for details that seems unthinkable, but above all so attentive to enhancing the new, defining a microcosm full of strange creatures, debris, dead that celebrate. In addition to the glance, the construction of the levels, the positioning of every object, secret, obstacle stands out: the design of the internships interfaces perfectly with the many motor skills of the protagonist, both when taking more relaxed times and asking to explore every ravine, and when instead pushes him to a desperate race.

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