Pedro Meleiro
Half-Genie Hero does not reinvent the wheel but it brings a series of new elements that are more than welcome to rejuvenate Shantae. The new visual interface is an appetizer that shows there is more to Shantae than just the style and the game's structure and level design further add to make Half-Genie Hero a title that should be in the choices of every platform fan.
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Noitu Love: Devolution portrays a style that was very appreciated more than twenty years ago without having to blatantly copying games from those days but rather paying a fitting tribute to them. Featuring frantic action, a very detailed visual outlook and a large amount of content, Devolution may end up being a bit confusing at times, but it's a title worthy of attention.
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Axiom Verge goes beyond the initial impression of being a tribute to the Metroid series and quickly strikes the player as being a thoroughly developed, impeccably-designed exploration game, with an enormous amount of content to discover and a huge variety of weapons, upgrades and power-ups.
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Blasting Agent makes sense in its original format and environment but when converting it to the Wii U, the result is too problematic - not just due to its technical issues and unstable framerate but especially due to incoherent level design and the overall feeling that this conversion adds nothing to what already existed.
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Lovely Planet is certainly one of the least conventional titles to don the mechanics of a first person shooter. Its simple and clean visuals go completely against the genre's standards whereas the quick and easy way to bring the player to the game shrugs off any concerns about plot or narrative. A game made for quick, intense gaming sessions that can get too saturating if played with a different mindset.
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Mario & Sonic at the Rio 2016 Olympic Games brings back the formula of the series that joins the two universes with an Olympic background. While the series has improved as far as customization and integration with the Miiverse are concerned, it starts to show some fatigue regarding the lack of depth of its large contents, while the absence of motion controls feels strange in some events.
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Mutant Mudds Super Challenge is pretty much what its name suggests - a more challenging take on the game Mutant Mudds. It may not introduce new concepts or new mechanics or even a new environment but it offers a significant challenge based on the original game and in the end, when the result is this much fun and addictive, it can be forgiven for not breaking any new grounds.
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Risky's Revenge - Director's Cut does not stand out as much as its predecessor did, which is no shame as this is a game that features a good balance between exploration of locations and backtracking and Shantae's magic spells and transforming skills are delightful. It could go further on the boss fights and in terms of content but that doesn't stand on its way of being a very enjoyable game for those who like exploring and backtracking in a metroidvania style.
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6180 the moon is an original and well thought game that blends puzzles and platforming around a concept centered on the action shifting from one screen to another. While in some moments this might cause a certain confusion when the player has to switch focus back and forth between the television and the Wii U GamePad, the levels are well built and the difficulty, while not being too high, will pose a satisfying challenge.
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Adventures of Pip is another welcome title to the growing library of platformers that make an extensive use of pixel art and boast a retro-style visual inspiration as well as multiple puzzle-solving. Each level brings new elements to keep the players closely around the game and its level of challenge goes beyond the plot, encouraging the player to explore and go further.
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The Binding of Isaac: Rebirth picks up on the legacy of The Binding of Isaac and improves on the original on its technical and content fronts to create a varied, interesting and challenging adventure game. Inspiration from the original Legend of Zelda is visible on Rebirth's level design but it won't just be Zelda fans who will appreciate this new chapter in the Binding of Isaac series. A new landmark in the growing sector of independent game designers.
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The new Chibi-Robo chapter is certainly not a triumphant return to its previous titles but that doesn't mean Zip Lash does not have its charms. The use of the electrical cable and the collecting of snacks are welcome components and the outfits certainly extend the game's replay value. It can, however, become repetitive quickly and lose some of its appeal, as its unambitious level design demonstrates.
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This adaptation of Year Walk to the Wii U is nothing short of excellent, as the control system and the interaction between the player and the game works perfectly. The atmosphere is extremely rich and diverse and the player is properly put into the right context thanks to the additional points provided by the game.
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Its retro aesthetics adjust perfectly to its new ideas and despite its limited lifespan and very minimal plot, Xeodrifter has all the conditions for an intense and rewarding sidescrolling experience.
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Teslagrad is one of the most original and welcome titles to enter the Wii U's catalog. An awe-inspiring game with a plot that is certain to grab the players' attention due to its throwback storytelling techniques and its clear inspiration in the Metroidvania style will not disappoint those eager for a fresh and original title on Nintendo's system
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Gravity Badgers is full of good intentions. Its plentiful contents and interest mechanics have everything that would amount to a fun and compelling challenge…but its repetitiveness and exaggerated resource to those very same mechanics end up leaving the player weary and tired.
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It's hard to understand why such a flawed piece of work would be released without at least a major revision. Explore the Dungeon Because I DON'T KNOW! tries and fails not only at being a decent playable effort, but even at portraying a popular animation series for its fans. If anything, it provides an example of what not to do in a game.
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