Pedro del Pozo
STALKER 2: Heart of Chornobyl is actually a difficult title to evaluate. We can't base ourselves on everything that the GSC Gaming World team members have been through to add points to the analysis or feel sorry for them. But the good thing is that it's not necessary, because after all that effort, I can say, categorically, that it has been worth it .
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I would recommend it blindly, with its pros and cons, and I would even justify some of its “problems” with a psychology towards the player that really ends up getting rid of the infamous “Ludonarrative Dissonance”.
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The fact that Black Ops 6 is the first Call of Duty under Microsoft's umbrella is not relevant to the good work that Activision has had in its development, which is rumored to be the longest of all the CoDs so far. Yes, it always has little things to criticize and many insist on magnifying them, but don't get carried away by those who don't want to have fun, this year everything works like a shot: The campaign, the multi and the zombies. And that, at least for me, for all the vice it is providing me via a simple subscription to Xbox Game Pass Ultimate.
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If you want to have a good time scared on Halloween and solve Escape Room style puzzles, but intuitive in company and you are one of those who have a hard time with horror games, perhaps this somewhat light proposal from Jandusoft is for you, but for those who are looking for a hardcore experience full of jump scares, they will be disappointed.
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It may not be technically on par with other multiplayer titles, but I'll go back to what I often say. If you stick to your guns and do it well, the right audience will come to you. All-encompassing AAAs are out of fashion, AAs like Starship Troopers: Extermination are real gems for fans or for those who love a fun-filled PvE co-op shooter.
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Perhaps it is not a round product due to its structure excessively anchored to the past in relation to the structure of its maps, but think that it is a product that 10 years ago was the typical action game, but now it is a strange specimen to admire, in a new era of video games in which the trend towards single-player titles is once again gaining relevance and starring in all the podiums of each year. I don't know if Space Marine 2 will win any awards this year at the GOTYs, but, excuse the expression, fuck if it deserves it.
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The races are fun, challenging, the drifts are a lot of fun to maintain and the exhibitions, whether in Free Style or with the recommendations, a very good detail for those who are just starting out, have transmitted to me those sensations of wanting to score more and raise my multiplier in the purest Tony Hawk Pro Skater style. If you like arcade driving titles and want to have quality guarantees, you should seriously consider buying Monster Jam Showdown.
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Nobody Wants to Die has a great impact on this issue and practically its plot revolves around this important issue that marks the future of an extreme capitalist society that hides much more than it seems. Without a doubt, one of the best indies of this 2024 and an adventure that I recommend 100%... if you are a fan of a good narrative.
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It's a game that for those of us who are used to Resident Evil and Dead Space, will seem like just another indie of the many that there are, but if somehow it has become so viral that you can buy the dolls on Amazon, maybe there's something that escapes us. And I can't really explain the reason for that virality, with its simple appearance, perhaps because of some specific moment that some successful streamer catapulted it. But once you play it, you think it has something special, something, at the very least, curious, different and worthy of admiration.
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The Final Shape is by far the best expansion for Destiny 2 to date.
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Although the first few bars didn't tell me much about the title except that it looked like another walking simulator with scares, it was the complete pack that left me excited. The combination of a very powerful visual aspect, incredible sonic fidelity, a rhythm that encourages you to know more and an action that catches you, result in Still Wakes the Deep being one of the best cinematic style titles you can find today.
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Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
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Honestly, I know little about Russian literature. I could tell you that it has elements of Dostoyevsky and that it hides under its history the great dilemma about the dichotomy that everything that is not religious is directly the devil, but that would not be my words. Indika is first and foremost a game. A game that is based on offering a curious, interesting, funny, disruptive, bizarre and sometimes very disturbing experience. It is not the great adventure that will break into the industry, but it is, without a doubt, something that any lover of a good audiovisual experience should not miss.
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If I had to choose, I would like the style of the recent Warhammer 40,000 Boltgun, which surpasses the one we are dealing with in forcefulness, fun and dynamics. Wrath is a title that I've been looking forward to since it was announced, and I liked it, I don't deny it, but I expected something else.
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With a few basic rules to follow, Sker Ritual works very well as a carefree multiplayer shooter. If the audience supports it and the content doesn't take long to arrive, they can get their hands on a moderately long-lived title, in which you can get your adrenaline pumping by killing some good zombies among friends, because the terror of Maid of Sker is lost among so much action and shooting, there's no doubt about that.
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As a Starship Troopers fan, I almost get excited every time I jump into my Hell pod and I don't miss the intro video every time I start the game, as a good defender of democracy. The truth is that Helldivers 2 has hit hard in my nineties heart and from what I have seen, also in the hearts of many. The question is whether it will be enough in the medium or long term for the gaming community, because it shows that you don't need to have a huge AAAA-style promotional campaign like Skulls & Bones or Suicide Squad to succeed. And that's another signal that players are giving to the big companies. Despite being a PS5 exclusive, I'm happy for the success of Helldivers 2, but even more so, because it proves that locking a game into one platform is becoming more and more of a mistake.
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I thought this game was going to be good, it was going to be fun, it was going to have a good narrative, but it was going to be an interesting game that wouldn't catch on with the community. And I really want him to, because I was happily erring in my judgment. Banishers: Ghost of New Eden is a great game at all levels. It's a living demonstration of how to use your resources in the best possible way, how you can make an ARPG without sacrificing quality storytelling or fun combat, in a smart way.
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Admittedly, many of the ratings that Robocop: Rogue City has earned are based more on the objective than the subjective. For that very reason, I think the game deserves a much better score, because it is (yes, I'm going to say it), a love letter to Robocop fans, which really no one who has loved the character at some point in their life should miss. I even recommend watching the first movie at least before starting the game, as there are so many references, that you will enjoy it much more.
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It's impossible not to appreciate the great work of Nightdive Studios with these types of remasters. Not only because of the quality of its manufacture and the impeccable final result, but also for giving us the possibility of resurrecting in our current systems titles that were totally extinct, that were considered "Lost Media" and that no one has bet on again. If these people continue like this, we may have to open up a new genre called: 'Journey to the Wonders of the Past'.
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You may have sounded a little disappointed when describing many of its sections, but as sometimes this is about sensations and not so much about striking features that each studio marks in bold in their press releases, EA Sports WRC is a great Rally game. It's nothing more and nothing less, what we expected from Codemasters, a Dirt Rally, but licensed. The problem is that it doesn't go any further or surprise those of us who follow the launch of the annual WRC. It has some details, such as being able to create our own WRC, but the rest smacks of having already seen it, something that graphics technology doesn't exactly help.
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