Ryan Davies
Knack has left me a little confused. While at times the game is awkward, annoying, uninspired, and even boring, it also manages to be fun, beautiful and rewarding at others. In the end though, if the question is would I recommend this game, the answer would probably be no. The local co-op is a great addition but not enough to sell the game (let alone a new console), while the gameplay is so old-fashioned you might as well dig out the PS1 and play Crash Bandicoot instead.
As gamers, we've certainly become a lot more demanding for original and varied content across the stretch of a game, and while repetition and score-beating held up well 30 years ago, it's not the case anymore. For series fans looking for a temporary time machine this'll do the trick, for most other gamers, it's a simple reminder of gaming's brilliant, but dated, past.
Even if you really invest in the digital people you're interacting with, there just isn't enough variety in the gameplay to have a truly enjoyable experience. This is an interesting experimental game, and also an acute demonstration of human manipulation. If nothing else, Redshirt will make you appreciate the power of your online actions.
A simple, but fun, FPS that could have been so much better. The dinosaurs are certainly fun, but it won't take long for you to grow tired of the game at large.
It feels stripped back, but not in a 'finely tuned race car' kind of way, but rather 'old banger that's had more than a few collisions' way. It's a significantly worse game than most of those that have preceded it, with some jaw-dropping omissions and rather dull additions. I had hope that once Yuke's gave over the reigns we would see an new age for WWE videogames, but this isn't the new start that I imagined. 2K15 is a serviceable game, and can be great fun at times (the ability to play with friends is what's keeping the score from dipping below five), but it pales in comparison to the older WWE titles, making it almost pointless to upgrade.
Randal's Monday is a novel attempt at comedy videogaming, but in messing up the crucial element of a game - that being the interactive experience - it will leave most players frustrated and gagging to play something sensible.
It sums up Bound by Flame well that although you'll be deciding which end of the moral spectrum to play throughout, you're still presented with the same options by the end of the game. This is a badly planned game that clearly suffered from time, management or technical issues during development and is best avoided.