If you're looking for a mobile puzzle game worthy of your time, then Umiro is where you should turn. It's short, with admittedly low replay value, but hey—it's a mobile game, primarily. It's not the place to look for a fully-fledged, complex plot, but it does the job on the puzzle front, and is great at keeping you engaged for however long you have to play it.
This historian notes the progression in the pirate's attitude. At the outset, she is optimistic at best and infuriated at worst. Her outlook seems to peak when she first joins a crew and sails with friends, but she cannot maintain that energy, and eventually devolves once again into frustration—primarily, it seems, with other pirates of the time, who show little to no restraint in their violence for no reason. However, she maintains a constant love for the sea, and seemed to greatly enjoy the time she spent in a full crew; even throughout misfortunes, such as lost ships and chicken mishaps, there seemed to be great amusement. Perhaps, had she a more accessible and constant crew, her piracy might not have ended so soon after her arrival in the Sea of Thieves.
Fe is a beautifully ethereal game that, despite its flaws with plot comprehension and spatial organization, is a pleasure to play. If you're fine with wandering, and don't mind the feeling of being swept along on a journey rather than pioneering the journey yourself, then the weak points of this game will seem a lot less weak.
Hyakki Castle probably wouldn't be great for newbies to the dungeon-crawling scene, but if you already know you like the movement and combat system then it's definitely something to try. It has its mechanical issues, and requires a lot of fiddling to figure out at first, but is executed creatively and diversely enough to still be engaging. It just needs a little extra touch to become the beacon that it wants to be.
Middle-earth: Shadow of War is great for veterans and tough for newcomers, but a joy to play for either party once you get a hang of the mechanics. It gets tedious at times, and there are missed opportunities here and there, but the Nemesis System that was a beacon of success in the first game has come back bigger and better than ever. It's definitely a return to Middle-earth that is worth the play, and an homage to Tolkien's works that everyone can appreciate.
The Journey Down's story is captivating, confounding, and lovable all at once, with its roots in real-life culture making it all the more unique. Chapter 3 especially feels engaging and exciting, though the tone of the game never strays from its intention. There are plot details that could do with some patching up, but ultimately it was a pleasure to play, and I would definitely recommend it for somebody looking for a point-and-click puzzle game that carries with it a breath of fresh air.
The Pillars of the Earth has its mechanical flaws, and it doesn't translate seamlessly from medium to medium due to technological constraints, but that aside it's a truly gorgeous experience. The art, music, and voice acting all come together as one to blend this story into one that transcends the pages upon which it was originally written, making it a very unique and interesting experience.
What Remains of Edith Finch knows its niche from the beginning and rarely strays, resulting in a cohesive experience that I was never jolted out of. It elicits the strangest mixture of emotions, and its different modes of storytelling are second to none. The controls don't translate seamlessly from PC to Xbox One, but you don't play this game for the controls; you play for the story, and the story is gripping.
The unique premise of Vostok Inc. breathes new life into the tired genre, making this moneymaking game much more than something to just play on the toilet to pass the time. While it's definitely not everyone's cup of tea, I urge you to give it a chance if you're on the fence; it definitely didn't seem like my cup of tea either at first, but the embedded humor and interesting mechanics made it relatively easy to suffer through the annoyances.