Roger Hargreaves
The gameplay basics are fine, but this is the absolute bare bones of what a golf game should be – with less than half the amount of content of the last game in the series.
Not quite Scary Movie but certainly not the video game equivalent of Airplane, although the fact that it even tries to be is almost recommendation enough.
Beautiful to look at but the story and gameplay prove far less fascinating than the real world model-making skills of the developer.
On paper it sounds like the ultimate zombie game, but two years later and the technical issues are still as decayed and broken as the undead enemies.
Series fans may view it as a disaster but the problem is that Thief isn't even interesting enough to get angry about, despite the well hewn stealth gameplay.
An unlikely mix of the bland, the predictable, and the surprisingly excellent – which only makes the mediocre end result all the more frustrating.
That the controls are frustrating and imprecise is kind of the point, but what's less forgiveable is how poorly Octodad seems to understand its own premise.
Relatively generous in size and scope, but being Second Son in miniature only helps to highlight what a hollow spectacle the game is.
Not the bold new reinvention that Assassin's Creed needed but instead a rushed, patently unfinished mess whose improvements are minor and failings more obvious than ever.
It makes the stealth more interesting and there's a successful tonal shift from the main game, but free or not this expansion fails to improve on any of Unity's major problems.
A small improvement on Dead Island, but there's still barely anything that either works as well as advertised or is isn't just stolen wholesale from other, better, games.
The combat has it's moments but it has very little to do with Final Fantasy, although the awful storytelling is all too familiar from the rest of the Final Fantasy XIII series.
As admirable as the single-minded design is it feels a lot more interesting in theory than it does in the endless repetition of actually playing it.
Pure fan service in every sense, which ensures an enjoyably nostalgic adventure but also means a number of flaws that wouldn't be tolerated in other circumstances.
The move into 3D has produced some staggeringly pretty visuals, but when it comes to the controls and running time this usually enjoyable action puzzler suffers badly as a result.
A sci-fi short story masquerading as a video game, and while it's often fascinating and beautiful it makes even other walking simulators seem fast-paced by comparison.
As retro compilations go this is very good, with pixel perfect emulation and some useful bonus features. But only existing fans will feel the games justify the effort.
A solid idea but the implementation, especially on a standard controller, doesn't really work – leaving with you increasingly little incentive to save Max or his brother.
The best bread simulator ever made, and despite the rampant silliness there's some inspired gameplay mechanics and level design baked in.
A fun demonstration of the Xbox One's capabilities but unfortunately much more a stealth sequel to Kinectimals than it is a proper Tycoon game.