Yann Bernard
Brain Vs. Brain proves the most accessible and competitive Big Brain Academy to date, thanks to asynchronous scoring tables online, but this program lacks some innovation as well as overall content to attract lots of students for a long time.
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This might be the best of Mario Party, completely open online, yet Superstars also highlight the formula's inherent flaws due to a lack of boards, some lingering random elements despite the additional parameters, and the absence of creativity, if not ambition overall.
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It's rare to reel in such harmonious mix of (mostly) aquatic platforming and music composition, so Monomals prove a really nice catch.
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If the last levels are more daring in terms of mechanisms and staging, even if it means going beyond the framework (theoretically dedicated to youth), they still arouse a feeling of déjà vu. In just two hours, this form of playful video anime therefore gives the impression of simply reciting its score, yet passionate, for lack of carrying a truly original idea. Hoa, which means flower in Vietnamese, fades quickly, but is still a beautiful tribute to his inspirations.
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Despite a certain lack of inspiration, the WarioWare company keeps having some ambition, potentially less lucrative than its greedy owner's. Thus Get It Together! favors efficiency over quantity with microgames by focusing on gameplay, customized for each - henceforth playable - character in order to provide different ways to play, yet in teams. The Switch's technological functions are therefore limited to the detachable controllers, a not so audacious approach for the franchise, contrary to the choice of such heterogeneous protagonists, reflecting the decidedly varied modes. Whether innovative or harebrained, this convivial evolution surely follows Wario's philosophy as a gambler.
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With Four Last Things, Joe Richardson had fortunately not said his last word. For the one that best describes his works, collage in this case, also applies to his spiritual successor - in every sense of the word - The Procession of Calvary.
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Two years later, some dark clouds are still shrouding Sky : Children of the Light, from technological or ergonomic points of view. But these prove superficial ways to consider ThatGameCompany's work, since it affirms a unique experience towards universality, expressed through a poetic style, an empathic approach and above all shared emotions, even more powerful thanks to cross-play. This philosophy echoes with the harmoniously introduced story of The Little Prince, that highlights such freedom of investment or interpretation.
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Rather than playing safe with the same, proven method, Mario Golf : Super Rush addresses the notion - if not the issue - of pace through a more dynamic approach carried by the new spin system and the optional addition of running between shots, wholly integrated into the environments' ingenious architecture. While such speedy, bumpy or even battling formula may disrupt some calm purists because of the constant pressure, it orientation towards multi player competition and online bursts shows Camelot's very own vision of this sport.
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Just like a super fashioned outfit, DC Super Hero Girls : Teen Power looks nice and feels good at first, but proves superficial, if not caricatural once the supernatural effects disappear to reveal true weaknesses, particularly a lack of depth and character in every sense of the word.
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Behind the humorous, colorful atmosphere, Game Builder Garage proves a real creation environment, with a phenomenally intuitive interface and a clever didactic approach to such a huge amount of possibilities, using almost every function of the system. But Nintendo also made delicate compromises between simplicity and ambition through technical or sharing limitations, hence production will heavily rely on Nodon game designers' efforts.
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Beyond the improved visuals and supplementary customization options, the additional member of the team played by the horse proves the main evolution of Grezzo's port, which makes the adventure even more pleasant for young audience, while RPG veterans may surely appreciate such irony, too reminiscent of the 3DS version though.
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Playing the boss, in other words the villain, proves a comical, enjoyably cruel, mind crushing experience. The management tasks may become deadly repetitive, since Goblinz Studio's business plan is deliberately lacking some deeper perspective, but Legend of Keepers should deserve the title of the lightest dungeon game, as simple - and good - as that.
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Beyond a simple, yet expressive artistic presentation and a nostalgic tone, this narrative, subjective, hence immersive experience addresses dementia issues with such authenticity that Before I Forget not only proves unforgettable, but ultimately useful.
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Many flaws of toR Studio's work can be seen as an ironic tribute to the Soviet Union's old-time style, so the deliberately assumed repetitiveness of the concept - brutal and efficient - may oddly help Boris the Rocket to reach the right target.
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Pioneers of Olive Town modernizes Story of Seasons' formula in a wilder, wider and somehow easier way, but such industrial revolution often feels heavy, then ultimately lacks life, if not charm, compared to the previous episodes.
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Bravely Default II couldn't be through with the past, as shown by the JRPG's tradtional elements which inevitably, if not deliberately arouse nostalgia. While its wider, undulating world invites exploration, this episode seriously lays everything down, from the decidedly abrupt narrative to the extremely demanding strategical battles, exploiting the risk rewarding system and jobs' combination skills at full extent. Such kinds of class, whether wisely revised or exquisitely original, are worth it. Hence Tomoya Asano signs a deeply moving fairy tale intended for the genre's erudites, a beautiful proof of bravery.
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Behind Tohu's beautifully detailed, crisp yet intriguing universe stand some imaginative handcrafted puzzles that integrate brilliantly both into the environments and the rather straightforward, if not square story.
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Some puzzles prove trickier to solve than desired, if not intented, but Six Dots unveil a humble purpose through a dual approach in black and white - what is told, shown or not, while cleverly mixing the narrative with items combinations.
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This well written english translation of Shadow Dragon & the Blade of Light proves true to the original script while cutting short through the narration in comparison with the DS remake, just like the gameplay charges straight to the point. A real testament to Fire Emblem's traditional values, though some archaic principles bound this version to an historical interest, even with additional modern options that only alleviate the aging elements.
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An uproarious, fine, original and as a whole catchy experience that seems out of this world, where HAL Laboratory's stellar creations definitely belong.
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