Olivia Falk
- ABZÛ
- SOMA
- Audiosurf
As a conclusion (possibly for good) to Minecraft: Story Mode Season Two - Episode 5 is still strong, never becoming close to a chore to play. It's just a shame that it ended up being one of the weaker points of the season.
There's a lot wrong with Minecraft: Story Mode. From its technical issues to its plot to its business model, it really has a lot going against it. Yet, despite all that, it still had its memorable moments. As the writing improved, things became more engaging. As the characters established themselves, they became more likeable (and detestable, for some). Hell, one moment even came close to generating tears: an achievement on its own for a game that feels like a Saturday morning cartoon. There's lots of coal here, no doubt about it. In some ways, though, that makes the diamonds shine all the brighter.
In short bursts, it could be a fun diversion, but in the annals of history, Age of Rivals may be a short-lived one.
There's nothing truly bad about Bokida: Heartfelt Reunion, and it certainly has its looks going for it. Unfortunately, when it comes to design, gameplay, and story, everything either feels underdeveloped or inferior to similar titles. For a couple of hours of peaceful exploration, it may be worth looking into, but after putting it down, it's unlikely that you'll ever have a heartfelt reunion with it.
While comparable to episode two, episode three of Minecraft: Story Mode is hampered by its technical problems. The audio issues could be forgiven, but its absentmindedness towards the player's choices completely undermines the core conceit of the experience. Thankfully, its isolated nature means it could be a one-off thing. Considering how enjoyable everything else is, it would be a shame if this episode marked the start of a downhill slope for the series.
At the end of the day, Tangled Up in Blue is a completely unremarkable Telltale game. The most unique thing it does is to provide some verticality while exploring environments, thanks to Quill's rocket boots. There's potential for the series to turn into a fantastic, galaxy-hopping adventure with the Guardians; however, if this episode is what can be expected from the whole series, you're probably better off just watching the movies again.
The Long Journey Home is a painful war of attrition. It feels at odds with itself: it wants to incorporate randomization to encourage replayability, yet that randomization makes the critical resource-management components even more frustrating. It could have seriously benefitted from some restraint on the part of the developers; if fewer systems were left up to pure chance, this could have been an expansive, exciting new exploration game. Instead, it's an overpriced curiosity that buries some great ideas under a planet-sized mound of bad decisions.
More Than a Feeling is not a bad game when compared to some of the other titles clogging the market. However, when compared to Telltale's other series, it fails, lacking the drama and heart that made many of them so endearing. When compared to the films that it draws inspiration from, it can't compete with the likeable cast, crackling dialogue, and exciting action scenes. Once again: if you want to spend two hours with the Guardians, you're probably better off watching one of the movies again.
_________________________ “In the end, Path Out accomplishes what it set out to do. The problem is that it ends up feeling too shallow and disjointed to be emotionally resonant.
Adding fresh ideas to revitalize an old idea can yield some excellent results. However, it requires a certain degree of effort to be put in to nailing what made the original great. Only then can the solid foundation be built upon. Snake games as a concept have had decades to become extremely polished, yet Sssnakes seems to ignore the lessons of the past in favour of trying new things. The result is a game that feels completely half-baked, with new "features" that struggle to stand up while the ground crumbles beneath their feet.