Fire Emblem: Three Houses is unrivaled in its scope and execution on Nintendo Switch to resoundingly deliver strategic perfection, whether at home or on the move. With a memorable cast of characters each with their own motivations – complemented with remarkable voice acting – it is the meticulous worldbuilding that elevates it to become one of the best games available on the portable home console. More than that, it's Fire Emblem at its very best.
The two-game LEGO Harry Potter Collection offers great value for those wanting to relive the young wizard’s brick-based adventures on Nintendo Switch. It’s practically bursting with content, but the improvements offer little more to those that have experienced their magic and charm before.
In essence, Radiation Island is a zombie-infested survival adventure game on a budget. It is yet another mobile game that has washed ashore on Nintendo Switch and one that fails to ever become a memorable experience on the portable home console. It has clear potential but ends up feeling incomplete, in needing more content to help keep the player both engaged and motivated.
NORTH carries an important message that it wants to impart, but whether it manages to successfully convey it to the player is debatable. The cyberpunk atmosphere helps it to stand apart from other games on the Nintendo eShop. But, with the developer having exerted more effort to create unpredictable and trippy scenes, you soon come to the realization that it is reading the letters sent from brother to sister that beat at the heart of the experience. In comparison, everything else feels meaningless.
The end result is that Fimbul is a soulless experience that never amounts to much more than something that will forever represent the developer’s unrealized vision. Throwing the unpredictable bugs, glitches, and wayward problems that are present on Nintendo Switch into consideration, it’s hard to not come to the conclusion that you’d be better off simply leaving it to someone else to prevent Ragnarök from happening.
There are fleeting moments of brilliance to the puzzle design in The Gardens Between, but, between them, the pace meanders to the point where my interest started to wane. There can be no doubt that it’s unlike anything else that you will have played before, but, in turn, the wondrous idea that lies at its core never feels like it blossoms into something that manages to enter its stride.
It is in local multiplayer, then, that Big Crown Showdown excels, although in its current state that’s by default. Fun, frantic and maddening in places, there’s undeniable potential in the idea that it has been built around, it’s just the execution and, sadly, lack of online interest that sees it fumble short of the finish line.