Seth Roy


19 games reviewed
81.7 average score
89 median score
73.7% of games recommended
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90 / 100 - Headlander
Aug 4, 2016

Headlander is one of my favorite games of the year. It is beautiful, plays fluidly, has an interesting story, rewards exploration and is just plain fun.

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70 / 100 - Valley
Aug 29, 2016

Valley is also a bit misleading in its design. Although you’re in the great outdoors for much of the game, the path is surprisingly linear. Every little side path leads to a discovery, whether it’s a note or upgradeable materials. The game keeps you in line by running you up against rock walls, cliffs or water. There’s really no reason to explore once you’ve figured this out.

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Oct 5, 2016

Clocking in at just over an hour, the experience provides a great look into the beginnings of the narrative exploration genre. I just don’t find the look to be entirely compelling on its own merits.

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Dead Synchronicity isn’t a terrible game, and it may be better suited for PC than the PS4. But it just didn’t click with me, with its sometimes obtuse puzzles, lengthy exposition and laughable voice acting.

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87 / 100 - Seraph
Nov 7, 2016

The gameplay is fast-paced, exciting, difficult and just plain fun. Seraph is pure gameplay at its best, and is absolutely worth playing.

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Dec 12, 2016

Super Mario Maker for Nintendo 3DS is a great game, and possibly the best 2D Mario available on the system. The creative mentality seems to unlock the developers from holding true to past level designs, and allows creators to toy with the varied elements of a Mario level to really create something special.

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88 / 100 - Battleborn
Jan 16, 2017

Battleborn is a ton of fun to play, and is unabashedly a Gearbox game, in visuals, moment-to-moment gameplay and humor. Much of the PSVG team has been playing it recently, and we have largely given it our seal of approval.

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90 / 100 - Linelight
Feb 10, 2017

I have thoroughly enjoyed my time with Linelight and think it is a must-play for puzzle game fans. It is relaxing, rewarding and well worth your time.

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78 / 100 - Flywrench
Mar 7, 2017

My biggest problem with the game stems from the nagging feeling that I was lucky in completing many of the levels. Figuring out a level isn’t exactly taxing on the brain, as the solution is readily apparent once you understand the mechanics of the game. Your success depends purely on your ability to execute quickly. But many times, I found myself doing the same thing 15 times in a row, only to finally grasp the goal through what felt like luck.

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Apr 4, 2017

Specter of Torment is a thrilling return to form that leaves me more excited for the next chapter in the Shovel Knight saga.

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