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Dear Esther: Landmark Edition

The Chinese Room
Sep 20, 2016 - PlayStation 4, Xbox One, Xbox Series X/S, PlayStation 5
Fair

OpenCritic Rating

67

Top Critic Average

42%

Critics Recommend

Destructoid
4.5 / 10
Game Revolution
2.5 / 5
Hardcore Gamer
3.5 / 5
God is a Geek
7 / 10
DualShockers
3.5 / 10
The Jimquisition
3 / 10
PlayStation LifeStyle
6 / 10
GamingTrend
80 / 100
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Dear Esther: Landmark Edition Media

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Dear Esther: Landmark Edition Teaser

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Critic Reviews for Dear Esther: Landmark Edition

Still, some people will find meaning and depth in what Dear Esther delivers. I envy that. The linchpin of these games is to develop a connection with the player. Along with that connection comes emotion. Dear Esther is simply too disconnected from itself to ever connect with me.

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As a fairly big defender of the "walking simulator" genre, I feel really let down by Dear Esther. It needed more of something, whether it be a better story, more gameplay than wandering, or more interaction with the island. Definitely needed more than a feeling of "huh" when it ended.

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At its core, Dear Esther represents an exploration (or walking simulator, if that’s one’s preferred assessment) title for exploration fans.

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Throughout its very short 90 minute run time, Dear Esther creates an atmospheric and engaging experience that begs you to keep playing. If you’ve played it before though, the director’s commentary is all that’s new for the Landmark Edition.

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Developer The Chinese Room is capable of capturing many highs and lows of human emotion through both their sound design and storytelling. With that said, Dear Esther: Landmark Edition feels more like a lukewarm experiment — a legacy precursor that paved the way to their more successful titles - an experience that is both significant, while also being entirely out-of-date by modern genre standards. Dear Esther was the baby step that aided in the creation of the genre — while you have to learn to walk before you can run, Dear Esther’s modern competitors have been sprinting for years.

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Dear Esther may have played a huge part in the growth of interactive drama, but it remains an acorn compared to the trees it helped grow. It’s an ultimately shallow game, one that rattles off a story directly without any finesse or attempt to integrate it with the gameplay.

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Every game developer has to start somewhere. Dear Esther was a valiant first step into a much bigger world. It may have been something special back in 2008, but it is definitely showing its age — especially when compared to The Chinese Room’s later releases, Esther falls dramatically short of modern expectations. If you are looking to relive the first salvo in the walking simulator renaissance, then feel free to give this a try. However, if money is truly burning a hole in your pocket, you should probably just check out Everybody’s Gone to the Rapture instead.

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A beautifully animated walking simulator. I recommend that you give it a play, because it really is quite a different experience from most mainstream, fast driven, AAA games. It reminded me of a form of meditation because it was simply that immersive.

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