Blake Grundman


104 games reviewed
70.9 average score
75 median score
38.8% of games recommended
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After a six year absence, Scott Pilgrim is once again back for blood. Aside from a few technical issues that will hopefully be ironed out soon, there is no reason to ignore the siren's call for a second time. It's high time to suit up and kick some bass.

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Dec 31, 2020

What feels like a tremendous opportunity to reimagine the Super Meat Boy franchise has been squandered. Pure and simple. We will eventually come to appreciate what Super Meat Boy Forever does well, but it is far from living up to the acclaim of its predecessor.

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Dec 15, 2020

Melding the city-building and exploration genre together shouldn't work this well. Airborne Kingdom does a fantastic job of continuously throwing new challenges at the player, while simultaneously devouring countless hours in the process. For a mere $24.99, this is a title that will absolutely give you plenty of bang for your buck.

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8 / 10 - Unto the End
Dec 8, 2020

Though it's a small package, Unto the End manages to deliver both an amazing visual experience and surprisingly deep combat systems. You won't want to miss the sort of adventure that will keep you coming back for more punishment, death after death.

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Dec 1, 2020

Despite being the second go-round for Chronos, Before the Ashes does feel like a decent take on the popular From Software Souls formula. It's stripped-down design, while somewhat rewarding, does tend to leave a bit to be desired in the depth department. And though it may have been a welcome sight in the barren VR landscape of four years ago, trying to simply re-release the same experience without progressing the gameplay any further ends up leaving quite a bit to be desired. Unless you are extremely invested in learning more about the back story of the Remnant universe, you'd probably be better off dodging this skirmish entirely.

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8 / 10.0 - MLB The Show 20
Mar 23, 2020

When you take a step back and look at the game as a whole, MLB The Show 20 is exactly the experience I was expecting. There was very little that wowed, and even less that evolved more than incrementally this season. And while this is still easily the best baseball title ever released, it did very little to raise the bar over its prior installment. If you are hard up for action on the diamond, rest assured that this will help to temporarily satiate your desires. However, if you have last season's installment, you may not need to make the upgrade this trip around the calendar.

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It's highly unlikely that The Dark Crystal: Age of Resistance Tactics is going to be winning any awards for originality or genre-defining evolutions. That said, it's a perfectly competent tactics experience, set in a world that many have grown to love. If you're looking for solid gameplay mechanics, featuring an interesting narrative and meaty campaign, this may be just what the Mender ordered.

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Feb 3, 2020

So, for those keeping track at home, Pillars of Eternity II: Deadfire is an extremely authentic port of the PC experience that stays very close to the source material. It certainly doesn't hurt matters much when you consider how legitimately stellar the writing is. If it weren't for the unfriendly control scheme and obscene loading times, this could very well have been an early contender for best PS4 RPG of 2020. Regardless, it can still easily stand on its own as an extremely solid title that's very much worth your attention.

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Jan 2, 2020

As an interesting intellectual exploration of the role that word-of-mouth plays in storytelling, Where the Water Tastes Like Wine plays like a proof of concept that never graduated beyond an initial prototyping stage. Sure, it has plenty of narratives to uncover, but ultimately the repetitive, shallow mechanics prevent the experience from meeting its full potential. Despite the best efforts of the excellent visual presentation and voice acting, the net product is a hollow shell of what it could've been.

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6 / 10.0 - Golem (VR)
Nov 29, 2019

While there were many compelling reasons to take a chance on Golem, there were far too many technical issues marring the overall experience. When consumed in bits-and-pieces, the component parts could all stand on their own with little problem. It's only when these individual parts coalesced that the seams begin to show a bit more prominently. Fortunately for everyone involved, it seems like the team over at Highwire Games are dedicated to fixing these foundational blunders. However, until these overhauls have been completed, I'd recommend taking a cue from Twine and sitting this one out.

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