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Rare’s latest game has been unshackled from beta for a few weeks now, and lately, I have been trying to pioneer the PSVG Squad into playing more and more of this game to see what it offers. Some of our team members have also played the beta version of this extensively, and so they knew what most of this game offered from the get-go. Having only played it fresh from its official release myself, I have seen a metric crap-ton of what the game has to give and am now more than happy for me to give a quick judgment for you to see right here before we dig into the gritty details.
A dark and pixelated adventure game as arrived on the Nintendo Switch, should you play it?
Considering that this game came out in 2009 for the PlayStation 3 originally, I wasn’t going to make that distant leap to review what technically is a nine-year-old game. This game is older than most of the PSVG’s children, for goodness sakes. However, after being asked about it by PSVG’s Amanda and then snoring about halfway through my explanation, I felt that I had no choice but to release onto the masses about what it was like for me to experience Sega’s wonky adventure on the Switch platform.
The game — really a visual novel with light puzzle-solving elements through text — was released recently on the Switch, after coming out last year on Steam. It’s a short story from Mike Bithell, the creator behind Thomas Was Alone and Volume.
I had already pre-ordered the collectors edition of Monster Hunter World a few months ago. I was more or less excited for it I mean you know me, collectibles are kind of my thing! I was also lucky enough to get a two-fer! Dragon Ball Z Fighters also came out same day and I had pre-ordered the collectors of that. The collectors edition was not up to my standards and was kind of upsetting just from the stand point of what I got but that is a topic for another story. So on launch day I opened up the box, put the game in, and began downloading. A few minutes later (thank you Spectrum and Xbox) I was in game running around searching for meaning. 25 hours later I am comfortable giving my initial impressions and a score that will change as I get farther in game. Lets dive into the Good, Bad, and the Ugly.
Looks like the next S2S title for PSVG to take a look at is The Vanir’s Project’s latest work, Nightmare Boy. As per the usual, Nightmare Boy has been out for a while on the PC platform, giving the developers a healthy chance to fix bugs and smoothly port over to the Nintendo console. Also per the usual, it’s one of those games I never heard of thanks to Valve’s horrifying game representation system and with that frame of mind, I can assume that being a single player platformer, the game is at risk of not being well known by the masses. I am here to fix that, for better or worse. Check it out!
Welcome back to the gaming world, people of 2018! Flushed with eShop money and no idea what to spend it on, I decide to make the jump into Telltale Games’ work, having never seen or played one before. With their slow introductory on the Switch, I perused all of the two titles I could find; Minecraft and Batman. Having told myself I was a fan of Batman for many years (often disheartedly as I leave movie theatres), I decide to let this be the very first TTG game. I didn’t know what to expect given that the only thing I knew was “there was going to be some tough choices to make”. Little did I know that choices and split decisions were the cruces of the game, and with it being dished on Bruce Wayne’s plate, left me begging for season two.
You know – Back when we were trying to figure out what we wanted to do, we had this little thing on YouTube called ‘Reviews Done Quick’ – At its best it was a 60-90 second take on a video game aimed at helping people know what they needed to know without wasting their time. At its worst – It was selfish excuse to not write 18 paragraphs describing our reactions and impressions to a video game 🙂 The jokes on us, it took way longer to edit those videos than writing 18 paragraphs lol. But due to my lack of time this holiday season, I thought you know what really need the “RDQ” treatment? Our ACTUAL written reviews. So with that intro, please let me provide to you my “Review Done Quick” attempt using one of my favorite indie releases on Nintendo Switch – The Coma Recut.
Humanity, as we know it, is dead. (In this game, I mean.) Ponder on the thought for a second. Most of the time, when a game focuses on the brink of extinction, it usually places it before the event on a timeline. What do I know, though? Hypothetically I’m one of the piles of ashes being used to power some primate’s makeshift jetpack.
Straight to the point, I have two vital things I need to start off with this review: 1.) As I’m typing this, I want to play even more of this game. 2.) If you love The Legend of Zelda: A Link To The Past, you should have bought this game yesterday.
F1 2017 has my favorite single-player career mode in any sports game, ever. I’ve won two separate Grands Prix now, and am looking forward to, in a future season, becoming the first American F1 champion since Mario Andretti in 1978.
So, here comes another little title in my lap. I can’t smell it; it’s digital, after all. Can’t taste it, so at least it has a leg up from those Switch cartridges. I felt it, however, and boy did I get my hands on it. My eyeballs touched the screen (which was a very unhealthy choice as it had dust on it) and my ears were met with a funky serenade of dungeon crawly music. That’s right, folks, I’m talking about Genetic Disaster.
Monomi Park's first and currently only game is an exploratory platformer where you're dropped on an alien planet from far away to become a farmer. Not just any farmer, though. Oh, no. You experience the farmer life collecting Dragon Quest-esque slimes of different species! Your average day consists of catching and feeding them, all the while harvesting their plorts. What is a plort you may ask? Good ole expensive slime poop. Classy way to put it, Monomi.
I finally sat down and got my thoughts out on “Earth Atlantis” for the Nintendo Switch. Will this side-scrolling shooter sink or swim? Listen to my full review here to find out! It’s been long overdue…
So, when this game fell into my lap, I have only seen pictures and small clips of Stick It To The Man, which the title’s namesake didn’t even make much sense until the very end. Was I about to play some hippy game where we spray paint flowers on cop cars and do peaceful protest? I know it was one of the “Steam-To-Switch” releases that have been swarming the new console (and with great success), but even at first glance, the main character threw me off. He looks like a cross between the Simpsons and Paper Mario given a burlesque touch, for goodness sakes.
In this special reviewcast: Kevin is joined once again by returning guest and Food Network Star Justin Warner as the two of them review the latest game from Adult Swim Games and Trinket Studios – Battle Chef Brigade
Welcome back, ladies and germs! Being disgustingly sick all week has crippled my throat and lungs, leaving me high and dry on streaming and podcasting. As it turns out, however, my lucrative mind and fingers still function as intended and brings us to yet another TAKEALOOKSEE! With Jason giving us the deep cuts back in its PC release in February, indie developer Splashteam's Splasher takes to the field on Switch consoles this time around!
Occasionally the art direction of a game is so striking, so inspired, and so beautiful one cannot help but be awed while playing. Hob, the newest adventure from Runic Games, embraces this notion and around every corner is a new canvas for the player to marvel. But does the rest of the game live up to the stunning art? Let’s dive in.
Seth recently tackled the hardcore sidescroller, Wulverblade, available on Nintendo Switch at this link.
Thimbleweed Park is a fantastically odd nod to retro adventure games of old, and I loved EVERY SECOND of my strange journey. But before I get into it, lets go over the basic info you should know: Thimbleweed Park is a point and click adventure game developed by Ron Gilbert and Gary Winnick, the game was revealed back in 2014 along with a Kickstarter crowdfunding campaign with a goal of $375,000, and was released in March 2017. The game is a spiritual successor to Gilbert and Winnick’s previous games Maniac Mansion (1987) and The Secret of Monkey Island (1990) and is designed to be similar to graphic adventure games in that time period, both visually and gameplay-wise.