Rare’s latest game has been unshackled from beta for a few weeks now, and lately, I have been trying to pioneer the PSVG Squad into playing more and more of this game to see what it offers. Some of our team members have also played the beta version of this extensively, and so they knew what most of this game offered from the get-go. Having only played it fresh from its official release myself, I have seen a metric crap-ton of what the game has to give and am now more than happy for me to give a quick judgment for you to see right here before we dig into the gritty details.
Considering that this game came out in 2009 for the PlayStation 3 originally, I wasn’t going to make that distant leap to review what technically is a nine-year-old game. This game is older than most of the PSVG’s children, for goodness sakes. However, after being asked about it by PSVG’s Amanda and then snoring about halfway through my explanation, I felt that I had no choice but to release onto the masses about what it was like for me to experience Sega’s wonky adventure on the Switch platform.
Looks like the next S2S title for PSVG to take a look at is The Vanir’s Project’s latest work, Nightmare Boy. As per the usual, Nightmare Boy has been out for a while on the PC platform, giving the developers a healthy chance to fix bugs and smoothly port over to the Nintendo console. Also per the usual, it’s one of those games I never heard of thanks to Valve’s horrifying game representation system and with that frame of mind, I can assume that being a single player platformer, the game is at risk of not being well known by the masses. I am here to fix that, for better or worse. Check it out!
Welcome back to the gaming world, people of 2018! Flushed with eShop money and no idea what to spend it on, I decide to make the jump into Telltale Games’ work, having never seen or played one before. With their slow introductory on the Switch, I perused all of the two titles I could find; Minecraft and Batman. Having told myself I was a fan of Batman for many years (often disheartedly as I leave movie theatres), I decide to let this be the very first TTG game. I didn’t know what to expect given that the only thing I knew was “there was going to be some tough choices to make”. Little did I know that choices and split decisions were the cruces of the game, and with it being dished on Bruce Wayne’s plate, left me begging for season two.
Humanity, as we know it, is dead. (In this game, I mean.) Ponder on the thought for a second. Most of the time, when a game focuses on the brink of extinction, it usually places it before the event on a timeline. What do I know, though? Hypothetically I’m one of the piles of ashes being used to power some primate’s makeshift jetpack.
Straight to the point, I have two vital things I need to start off with this review: 1.) As I’m typing this, I want to play even more of this game. 2.) If you love The Legend of Zelda: A Link To The Past, you should have bought this game yesterday.
So, here comes another little title in my lap. I can’t smell it; it’s digital, after all. Can’t taste it, so at least it has a leg up from those Switch cartridges. I felt it, however, and boy did I get my hands on it. My eyeballs touched the screen (which was a very unhealthy choice as it had dust on it) and my ears were met with a funky serenade of dungeon crawly music. That’s right, folks, I’m talking about Genetic Disaster.
So, when this game fell into my lap, I have only seen pictures and small clips of Stick It To The Man, which the title’s namesake didn’t even make much sense until the very end. Was I about to play some hippy game where we spray paint flowers on cop cars and do peaceful protest? I know it was one of the “Steam-To-Switch” releases that have been swarming the new console (and with great success), but even at first glance, the main character threw me off. He looks like a cross between the Simpsons and Paper Mario given a burlesque touch, for goodness sakes.
Welcome back, ladies and germs! Being disgustingly sick all week has crippled my throat and lungs, leaving me high and dry on streaming and podcasting. As it turns out, however, my lucrative mind and fingers still function as intended and brings us to yet another TAKEALOOKSEE! With Jason giving us the deep cuts back in its PC release in February, indie developer Splashteam's Splasher takes to the field on Switch consoles this time around!