Post Human W.A.R
Developer: Studio Chahut
Publishers: Plug In Digital, Playdius
Post Human W.A.R - Release Trailer
Post Human W.A.R., as I noted, feels like "RTS-lite" and is even reminiscent of a board game sprung to life on my PC. The points system, grid maps, and vibrant nature of the games has me imagining pulling everything out of a box and setting it up on my kitchen table. The general simplicity has a high-level draw, and it offers an appeal of fun for anyone looking to get into something that's not overly violent and has a budding online community to play against. While I think some of the chat features need to be revamped, it's definitely a game newer RTS players could get into. My only real complaint is the lack of heavy substance; since the campaign feels quick and the focus of the game seems to be primarily directed towards online, those looking for a deeper single-player experience may feel left out.
Although Post Human W.A.R. is still in its infancy stages in terms of public reception, the game has a lot unique features to offer fans of the tactical strategy genre. As well, the game has simple battle mechanics with a short learning curve for gamers new to the genre looking for a place to start. The game’s story is quirky and fun, giving the tactical strategy genre a naturalistic and post-apocalyptic flair free of zombies and the robotic singularities. Most of all, the game designers held nothing back in terms of graphics and sound. The game tutorials are well made, short and sweet. The in-game animations and sound effects suit the wackiness of the game and are unique enough to eliminate any feelings of redundancy, yet simple and quick enough that they don’t take too much time out of the game. All in all, Studio Chahut succeeds in creating a tactical strategy game unique enough to shield it from direct competition with heavy hitters like Starcraft while being interesting enough to warrant a play-through from serious tactical strategy gamers.
Humanity, as we know it, is dead. (In this game, I mean.) Ponder on the thought for a second. Most of the time, when a game focuses on the brink of extinction, it usually places it before the event on a timeline. What do I know, though? Hypothetically I’m one of the piles of ashes being used to power some primate’s makeshift jetpack.