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This is a very lovely game. The endearing visual style and superb sound design come together to create a unique, intoxicating atmosphere. The threatening post-apocalyptic context could have been more meaningful with a non-zero difficulty level, but it's still a thoroughly enjoyable, if short, road trip.
Domina is a shining beacon of PC indie gaming. It very much feels like a labor of love for one guy, which it in fact is. Bignic, the developer took a basic concept but had a unique vision which translates beautifully on the screen. Between the idiosyncratic events and names, the amazing soundtrack which he composed himself, to the amazingly tuned spectacle fighting simulator he managed to create, it is an inspiration and a triumph for those who just want to go and make a weird game of their own.
While it's too focused on war and troops to feel like a full 4X, treated as a lavish wargame it measures favorably. A massive number of unit types, lots to research and satisfyingly durable troops makes the combat tactically interesting but there is no diplomacy, culture or any sort of flavor.
If you dig in and look, you can find a wealth of games, both old and new, trying to be the next Portal. Games like The Spectrum Retreat try for a little more, which makes it all the more devastating when they miss the mark so completely. With a by the numbers story and simplistic puzzles that frustrate rather than fascinate, there’s nothing here worth recommending. This game is competent but unremarkable, and that’s really the nicest thing you can say.
Moonlighter sells itself as a rogue-lite action RPG with shop management mechanics and some of the most beautiful pixel art around. It’s a frustrating game to review because it both succeeds and fails in many places making it difficult to prioritize what works and what fails.
Inked is a lovely looking game with an interesting narrative idea. However, the story within the story is bland and generic. The game is much too long and if you are playing on a mouse and keyboard, you are in for a tough time. That being said, you might find it an interesting game about how to cope with trauma and the relationship between creation and the creator.
Superb combat, a lengthy single player campaign and most of the old Mechwarrior charm makes for an excellent turn-based experience. The surrounding story and meta is sludgy but adequate. Multiplayer works and is a blast but quickly loses its appeal without any progression or tracking. Could have been so much more, but what's here is a great turn-based game.
While the selling point is focused on hard choices, the unrelenting grimness of the setting and need for survival makes them more obvious than difficult. Luckily all the other components (city builder, presentation, etc.) are quite good and the game is enjoyable even if it doesn't quite hit the feels as it intends.