Domina is a shining beacon of PC indie gaming. It very much feels like a labor of love for one guy, which it in fact is. Bignic, the developer took a basic concept but had a unique vision which translates beautifully on the screen. Between the idiosyncratic events and names, the amazing soundtrack which he composed himself, to the amazingly tuned spectacle fighting simulator he managed to create, it is an inspiration and a triumph for those who just want to go and make a weird game of their own.
While the selling point is focused on hard choices, the unrelenting grimness of the setting and need for survival makes them more obvious than difficult. Luckily all the other components (city builder, presentation, etc.) are quite good and the game is enjoyable even if it doesn't quite hit the feels as it intends.
Surviving Mars, is competent but dried up fairly quickly. The systems in place work well and it accomplishes all it wants to do effectively. It has a good natural difficulty and good variation between plays. For those who are comforted by grid lined paper, this is probably a cathartic managerial experience. I am not in that group however. Like the planet itself, the whole experience felt a bit one note and bare. To me, there needed to be something else, another angle or facet to the game to give it the life that it desperately needed.
Sunless Sea is a good game and Zubmariner brings a solid amount more of that goodness into the fold… But for anyone who has played the game somewhat extensively, I would proceed with caution because for me, a lack of anything really new was the straw that broke the proverbial camel’s back.