Old Grizzled Gamers
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Brief, endearing moments become lost in a sea of infuriating dialogue, mindless wandering, and obnoxious puzzle design. Don't be fooled by the Steam page; the game fails to deliver on all of its baffling yet grandiose promises.
Insidia is brilliant. Any issues that it suffers from can be expunged in future patches. The simultaneous turns and chaos they cause are wonderful. Planning and executing an excellent combo will be fantastic whether you succeed or fail. To cap this off, it does free to play in the best way possible.
A bright, simple turn based strategy game with some interesting unit abilities, that fails to engage in any meaningful way. Unless you've played every other strategy game out there, it's honestly not worth your time.
Ghost of a Tale is a triumph of storytelling. It's complex narrative and stunning character writing bump this mechanically successful game to the category of a hidden gem.
Regardless of how you feel about the politics, the underlying game is too simple and what it does model doesn't make intuitive sense or result in something that looks and feels like a real city state. I wasn't bored the whole time, but a lot of that is because I expended so much energy trying to understand what it's modeling. A manual would have cut my playtime in half.
If you want a game that you can sink hundreds of hours learning every minute system and detail, then this is the game for you. There are so many options and choices, but they are all funnelled towards a singular goal - world domination.
A powerful, rich, and exceptionally well written narrative experience, with exploration mechanics that heighten the power of its stories, Where The Water Tastes Like Wine is let down by its own central premise. Fascinating, but flawed.
Remothered: Tormented Fathers is a horror game that has potential but lets too many small issues bring it down. Its story keeps you on your toes but only after wading through the sometimes murky gameplay.
Underneath the pretty visuals, Fear Effect: Sedna is not a good game. The included systems all sound intriguing but in practice do little more than aggravate. This is an example of a story in the wrong medium, Fear Effect: Sedna would have made for a half decent film.
Q.U.B.E. 2 starts off far too slow and holds few surprises, but its late-game content solidifies it as an excellent first-person puzzler with a well-told narrative.
Borderline casual in simplicity and thoroughly indie, but very generous in doling out new bits to play with for the full, short, play length. It's kind of peaceful, clicky and not too demanding, except when it surprises you with a vicious nightly attack.
Verdant Skies is a bold and smartly written farm sim which takes a familiar formula and overlays it onto a new setting. Though there's much for a fan of a genre to appreciate, technical flaws inhibit the game from reaching its full potential.
A refined, masterfully executed and hugely atmospheric turn based tactics game. The framework of Into The Breach is a little light on content, but the variety of missions approaches and challenging scenarios that emerge from its elegant systems provide hours of compulsive, bug crushing strategy goodness.
An affecting an imaginative narrative game with inventive, if not particularly challenging, turn based combat. Legendary Gary’s characters occasionally feel flat, but it makes up for it with a unique, well-realised world. You probably already know whether it's going to be for you, and if you’re at all intrigued, I can’t see you being disappointed.
There just is enough good stuff to make this game fun. The writing is top notch, combat is okay, and the UI is sub-par. Other than the storytelling, nothing else is noteworthy; and to be frank, I don’t think the writing is enough to salvage this HD remake. Everything feels like a rough draft of what could be an amazing game. I don’t feel like this recreation stands on its own feet. If the original release wasn’t beloved, I doubt this game would have even been noticed. It’s fun and it works, which is probably more than enough to make it worth buying, if not at full price than certainly on sale.
A visually unique, inventive tactical roguelike with a satisfying combat loop. All Walls Must Fall attempts to offer variety in mission approaches, but fails to make alternative approaches anywhere near as enjoyable as combat. At the same time, combat fails to remain tactically interesting throughout. It's not a flawed masterpiece. It's a failed masterpiece. But fragments of absolute brilliance still remain.
Wartile may not have a great story to tell, extensive customization options or a long campaign, but its visual presentation and layered strategic combat make it worthwhile. It has a solid core of ideas - some even exceptional - but it could have been taken further in many ways to make it something really great.
A solid, refined rogue-like with lovely pixel graphics, great level design, loot and characters. Evolutionary instead of revolutionary; if you still have an urge to kill things in dungeons one square at at time this is a pleasant way to go about satisfying it.
I can't see any reason why you would want to play Ironbound. It doesn't do anything revolutionary or interesting. Instead, it wants to take all of your money in return for unrewarding gameplay in an economy built for pay to win
It’s essentially made for people who spend their time clicking links in Wookiepedia and any of the other countless lore databases on the internet. If you can look past the outdated UI and technical issues, enjoy reading, and don’t mind point and clicks, you’ll fall in love with this game.