Old Grizzled Gamers
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A genuinely funny, engaging turned based strategy with a great theme. Attack of The Earthlings has a strong core concept, but feel constricted by length. Player options are plentiful, but never required for success. Still, it's unique, well-written, and lovingly crafted. Fans of the genre should find something to love, even if it's 'game over, man' far too quickly.
Written as well as the finest sci-fi novels, expertly paced, beautifully illustrated and existing in a fully realized world. Haunting and absolutely worth your time. This is a must buy!
There’s a lot of Wulverblade that I do like. It takes on a historical story with a serious demeanor, letting players learn as they complete the campaign. Its customizable gameplay experience caters to all types of players, even if the difficulty curve is a bit rocky. Its art style, while somewhat questionable, is an accomplishment in and of itself. Despite all that, Wulverblade is a video game, and the gameplay that is supposed to tie everything together falls flat. Unless you’re already sold on a history lesson, this beat ‘em up doesn’t do enough to justify itself over countless other arcade revivals.
If you are looking for a decent turn-based tactical game with some superbly implemented psychological elements, then you should definitely jump into Post Human W.A.R. You will enjoy every single second and won’t have any regrets. The matchmaking is quick, and there is an online leaderboard to progress through. However, if you are after a campaign experience, then you might find Post Human W.A.R lacking and feel a bit disappointed.
Nantucket is wonderfully cohesive, a real beauty of a ship built from unremarkable materials. It's too shallow to really drown yourself in, but just deep enough to be compulsive, constantly throwing up interesting decisions. If you're all about the destination, this might not be the ship for you. If you're down to enjoy the voyage, you could do a lot worse.
With no campaign mode, and currently without the expansions that many Tokaido players consider essential to the experience, the digital Tokaido‘s main fault is a lack of variety or compelling reasons for long play sessions. I can see myself dipping back in occasionally and thoroughly enjoying myself for twenty or forty minutes, but I don’t think I could spend an evening traversing Tokaido‘s mysterious mountain, as beautiful as it is.
This is not Diablo, but rather something new, thoughtful and challenging. Its a linear game with no branching storylines or overarching decisions. I still found myself engaging with the story and environment, wanting to finish it to experience the overall narrative.
While I like TCG’s I don’t like cute, I don’t like repetitive games and I tend to not like roguelikes if they are too much like Rogue (in the move a square at a time sense). I was wrong. This is instantly engaging and highly addictive.