Seven: The Days Long Gone
Top Critic Average
Critics Recommend
Seven: The Days Long Gone Trailers
Seven: The Days Long Gone - World Introduction
Seven: The Days Long Gone - Gamescom 2017 Gameplay
Seven: The Days Long Gone Gameplay Trailer April 2017
Critic Reviews for Seven: The Days Long Gone
Seven: The Days Long Gone feels like it's trying to break new ground at every turn, but in the process it makes some really bad choices and is executed poorly. Its action is acrobatic but almost immediately gets stale, climbing is only fun when the levels allow it, most crafting systems are needlessly obtuse, and its fast-travel system actively tries to kill you on a regular basis. Add to that the regular bugs, and Seven's days are numbered.
A brilliant stealth sandbox and unconventional RPG in one very ambitious but buggy package.
Seven: The Days Long Gone is a nice stealth-rpg with a very beatiful art and ost. The games works better as a tactic stealth game than as a rpg game but the mix feels god most of the time.
Review in Spanish | Read full review
Seven: The Days Long Gone is an amazing stealth game, but the melee combat has too many issues that need to be adressed. googletag.cmd.push(function() { googletag.display('div-gpt-ad-ldb4'); });
Review in Spanish | Read full review
With its interesting plot, unconventional setting, and mixture of physical combat, stealthy assassination, magic, and ranged attack abilities, as well as satisfying interactivity with the open world, Seven: The Days Long Gone is an excellent and ambitious isometric role-playing game you definitely shouldn't miss.
If you're looking for something to essentially become lost in for the next month, you've found it.
Seven: The Days Long Gone is a deep sandbox isometric RPG whose focus on stealth and impressive world design is guaranteed to suck you in. You'll just need to be willing to put up with some rather frustrating user interface issues.
Seven's narrative is certainly its main draw and rescues its often woeful gameplay. The lackluster stealth and boring combat aren't exactly praises for the game, but those flaws are nothing compared to the confusing and frustrating world design that feels like it's actively trying to make me stop playing the game – and I really did want to stop.