Yakuza 4 shines, even if Kiryu plays less of a role than he is used to. The additional characters provide a unique spin on the traditional Yakuza formula, and more importantly, I enjoyed playing all of them. I'd say that Kiryu is the weakest part about the game, as he feels shoehorned into the game just because he is synonymous with the franchise.
I'm having a hard time directly recommending this game. Classic fans are going to love the HD remaster, but newcomers, especially ones to the RTS genre, are going to be in for a tough time. It's got a deceptively tough learning curve, and it's not very forgiving, but it's also a challenging and engaging game. Plus, who doesn't love being the Roman Empire and rolling over your enemies? If you're looking to reclaim some classic glory, go with this Praetorians, but otherwise, this might be one to miss. I should mention that during my time with the game, I never saw any multiplayer games active.
Yakuza 3 Remastered may not have received the Kiwami treatment, but still features one of the strongest and emotional narratives in the series. Some may not enjoy the focus to be on Kiryu's "softer" side by taking care of the kids at the orphanage. The mini-games are still great at cleansing the palette, with golfing and karaoke as the highlights, but overall they aren't as strong as previous titles. Shame that the narrative pacing doesn't quite deliver in the second half of the game.
Darksiders Genesis may be one of the best games in the Darksiders franchise. The banter between War and Strife works on so many levels, and the added co-op support is the icing on the cake. Yes, I would have preferred to see matchmaking and positioning on the map, but neither are deal-breakers. The camera doesn't always cooperate with some of the platforming sections, but I mostly enjoyed the 15 hours spent playing through the campaign. You are free to replay any of the 16 chapters to collect any missing items/cores. The arena mode lets you take your characters into battle against ten grueling waves of enemies.
Nom Nom Apocalypse resurrects the fear of mutating food; however, the game lacks substance. A single run can be completed in an hour or two, and I fail to see anything to keep me wanting to play through a second time. The different areas are overly large and empty, and yet, the destructible parts of the environment don't appear to do any splash damage to enemies. I do feel the game mechanics are really tight and responsive.
Zombie Army 4: Dead War is a solid if kind of empty title simultaneously. The cooperative experience is great, and I've enjoyed killing my combined favorite type of faceless enemy (Nazis AND zombies!). Still, without that co-op experience with someone else, it didn't feel as enjoyable on my own. That being said, if you and a few friends are down to shoot up some zombies and get some ridiculous kill cam shots afterward, this might be your title.
It came from space and are our brains is an enjoyable local multiplayer twin-stick shooter. The gameplay mechanics are very smooth, with responsive controls, and a unique visual style that I adored. It is a bit strange that the game supports drop-out, but not drop-in, especially with the length of the levels. A wave-based survival mode exists outside of the campaign, with double the number of levels that the campaign contains. It does hurt that there is no online multiplayer, especially on PlayStation 4.
I thoroughly enjoyed the visual style of Skellboy with everything resembling thick cardboard cutouts. The concept of using 2D with a 3D world is fantastic, but the execution falls flat. The combat is cumbersome, the music is highly repetitive, and the performance on Switch is not that great.