I think Call of the Sea has something to offer a variety of gamers. The puzzles are fun, challenging, and genuinely make you learn more about the world around you and Norah's personal challenges. On top of that, learning more about Norah herself and what has caused her illness is a huge draw – it's one of those mysteries you want to figure out more and more as things progress. The bright, popping visuals and simplistic gameplay all tie this into a pretty good bow for those who want to give it a shot.
The Pathless is an open-world exploration title with unique puzzle-solving mechanics and one of the year's best soundtracks. The tense and enjoyable boss encounters were a delightful surprise. The free-form approach to the exploration and plethora of puzzles to solve, most being optional, give you the sensation of freedom while traversing. It's simply fun, aimlessly soaring through the air with my eagle, bouncing across rivers and down snow-covered mountaintops shooting at talismans. It's not a long experience, as I clocked my completion at roughly eight hours, but there are plenty of trophies to earn by collecting all of the relics, along with completing various other tasks.
Observer: System Redux remains a solid experience, but with more content and much better visuals. The oversaturation of neon lights is a bit much, but otherwise, the game is still the same great product I played a few years back. I enjoyed the additional content and graphical overhaul, neon lights, and all. This dark sci-fi noir game (still starring the late, great Rutger Hauer) continues to capture the imagination as you trek your way through the mystery of your son's death.
Galacide is an intriguing and unique take on the side-scrolling shooter genre. The addition of match-3 tile puzzle mechanics keeps you engaged and forces you to be mindful of your position onscreen. The expert difficulty proved too much while playing alone, but I had a blast with four of us frantically trying to survive amongst the chaos.
A demanding skill-based experience, Ghostrunner makes you feel like a cyberpunk ninja. Thanks to the quick restarts, and generous checkpoints, the game never feels overwhelming or unfair. The 17 levels took me close to twelve hours to complete but depending upon your skill level. If you search around for collectibles during the platforming sections, it could be a shorter/longer experience. The enemy variety and ever-changing visual aesthetic for each area of The Tower keeps the game from feeling like a chore. The synthwave cyberpunk soundtrack by Daniel Deluxe fits well with the impressively sharp visuals.