Yakuza 5 Remastered proves that great games are timeless, as Ryu Ga Gotoku Studio has gone all out, expanding the number of playable characters and locales to explore. As expected, the voice acting is still superb, and the newly re-translated English dialogue is excellent. There are so many substories and minigames to enjoy, such as idol performances, hunting in snowy Hokkaido, fishing, batting cages, snowball fights, and more that truly brings a fantastic close to The Yakuza Remastered Collection.
Yakuza 3 Remastered may not have received the Kiwami treatment, but still features one of the strongest and emotional narratives in the series. Some may not enjoy the focus to be on Kiryu's "softer" side by taking care of the kids at the orphanage. The mini-games are still great at cleansing the palette, with golfing and karaoke as the highlights, but overall they aren't as strong as previous titles. Shame that the narrative pacing doesn't quite deliver in the second half of the game.
Darksiders Genesis may be one of the best games in the Darksiders franchise. The banter between War and Strife works on so many levels, and the added co-op support is the icing on the cake. Yes, I would have preferred to see matchmaking and positioning on the map, but neither are deal-breakers. The camera doesn't always cooperate with some of the platforming sections, but I mostly enjoyed the 15 hours spent playing through the campaign. You are free to replay any of the 16 chapters to collect any missing items/cores. The arena mode lets you take your characters into battle against ten grueling waves of enemies.
Nom Nom Apocalypse resurrects the fear of mutating food; however, the game lacks substance. A single run can be completed in an hour or two, and I fail to see anything to keep me wanting to play through a second time. The different areas are overly large and empty, and yet, the destructible parts of the environment don't appear to do any splash damage to enemies. I do feel the game mechanics are really tight and responsive.
It came from space and are our brains is an enjoyable local multiplayer twin-stick shooter. The gameplay mechanics are very smooth, with responsive controls, and a unique visual style that I adored. It is a bit strange that the game supports drop-out, but not drop-in, especially with the length of the levels. A wave-based survival mode exists outside of the campaign, with double the number of levels that the campaign contains. It does hurt that there is no online multiplayer, especially on PlayStation 4.
As a free update, Leisure Suit Larry: Wet Dreams Don't Dry - Happy Ending successfully serves as a brief epilogue to the main game. It does provide some necessary backstory for Faith and does leave things set up for a possible sequel, but the experience is over in about 20-30 minutes.
Hardcore Mecha's engaging single-player narrative, fast-paced 2D side-scrolling action, multiplayer options, and sweet mecha designs produce a well-rounded experience. The game runs and looks excellent on a PlayStation 4 Pro. The lack of current players online is disappointing, but there is a discord channel where others are looking to group up, but mostly seems to be centered around the PC release.
Without a doubt, Leisure Suit Larry: Wet Dreams Don't Dry aims at those that played the originals. The narrative is actually quite enjoyable, if you can look past the toilet humor. It's a very formulaic, paint-by-numbers, old-school adventure game with the same repugnant Larry Laffer, lacking many modern amenities. The throwback gameplay certainly has its appeal, but optional support could have led to the game being more widely accessible. No auto-save? Come on (pun intended).