Projection: First Light
Top Critic Average
Projection: First Light Trailers
Projection: First Light - Launch Trailer - Nintendo Switch
Projection: First Light Trailer
Projection: First Light Screenshots
Critic Reviews for Projection: First Light
Only being lacking in some technical adjustment and editing stops this title from being truly great. Nevertheless, Projection: First Light immerses you in a forgotten culture for a visual and narrative treat that will no doubt prove to be a memorable experience.
As long as you don’t run into any major bugs, the most frustrating gameplay elements are the finicky controls, and if you don’t understand the intricacies of the plot, you might get bored waiting through the cutscenes. Despite that, Projection: First Light is worth picking up: it’s a stunning visual display with unique gameplay that usually succeeds in elevating its concept. Also, it’s fun to play. It’s pretty. I liked it.
Let's be clear – this is no disaster like Gleamlight. This is a well-crafted, carefully designed and fantastic-looking game. It's just such a damn shame that the central shadow-casting mechanic is so fussy, so irritating and so downright broken that we can't recommend it without the strongest of caveats. It's very clear that the developers put their heart and soul into Projection: First Light, and that effort deserves to be recognised. Unfortunately, we suggest you recognise it from afar. We don't think that a patch alone could solve this game's problems, and if there's ever a Projection: Second Light, we'd be surprised.
Projection: First Light started out as one of my favourite indie games of the year so far, but with a game-breaking bug in the mix, it’s sadly going to fall short of what I initially expected to score it. Hopefully the bug will be fixed soon, but for now, it unfortunately has to be reflected in my score.
Projection: First Light is a charming tale of a little girl learning perspective and self-enlightenment through various cultures worldwide. The gameplay loop is continually changing as you move through areas, adding new elements such as swinging platforms, fire breathing dragon statues, spikes, massive boulders, and more. There are even a few boss encounters, although the final boss sequence (I won't give too much away) quickly becomes frustrating due to finicky precision controls during a chase scene.
We all were making shadow puppets with hands early in our childhood. Highlighted back during PAX, Projection: First Light has already showed a lot of potential using the light and shadow as a mechanic for platforming. Eventually you have a whole world of shadow puppets in front of you and you can freely play around with creating your own shadows.